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Location: cpp/openttd-patchpack/source/src/toolbar_gui.cpp
r11336:5c2d4656acdf
46.3 KiB
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(svn r15691) -Update: WebTranslator2 update to 2009-03-12 18:42:18
french - 1 fixed by glx (1)
hungarian - 1 fixed by alyr (1)
luxembourgish - 258 fixed, 3 changed by Gubius (261)
persian - 146 fixed by ali sattari (146)
russian - 1 fixed by Smoky555 (1)
spanish - 1 fixed by eusebio (1)
french - 1 fixed by glx (1)
hungarian - 1 fixed by alyr (1)
luxembourgish - 258 fixed, 3 changed by Gubius (261)
persian - 146 fixed by ali sattari (146)
russian - 1 fixed by Smoky555 (1)
spanish - 1 fixed by eusebio (1)
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/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road_gui.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "terraform_gui.h"
#include "transparency.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "vehicle_base.h"
#include "cheat_func.h"
#include "transparency_gui.h"
#include "screenshot.h"
#include "signs_func.h"
#include "fios.h"
#include "functions.h"
#include "console_gui.h"
#include "news_gui.h"
#include "ai/ai_gui.hpp"
#include "tilehighlight_func.h"
#include "rail.h"
#include "widgets/dropdown_type.h"
#include "settings_type.h"
#include "newgrf_config.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "network/network_func.h"
#include "table/strings.h"
#include "table/sprites.h"
static void SplitToolbar(Window *w);
RailType _last_built_railtype;
RoadType _last_built_roadtype;
/** This enum gathers properties of both toolbars */
enum ToolBarProperties {
TBP_BUTTONWIDTH = 22, ///< width of a button
TBP_BUTTONHEIGHT = 22, ///< height of a button as well as the toolbars
TBP_DATEPANELWIDTH = 130, ///< used in scenario editor to calculate width of the toolbar.
TBP_TOOLBAR_MINBUTTON = 14, ///< references both toolbars
TBP_NORMAL_MAXBUTTON = 19, ///< normal toolbar has this many buttons
TBP_SCENARIO_MAXBUTTON = 16, ///< while the scenario has these
};
enum ToolbarMode {
TB_NORMAL,
TB_UPPER,
TB_LOWER
};
enum ToolbarNormalWidgets {
TBN_PAUSE = 0,
TBN_FASTFORWARD,
TBN_SETTINGS,
TBN_SAVEGAME,
TBN_SMALLMAP,
TBN_TOWNDIRECTORY,
TBN_SUBSIDIES,
TBN_STATIONS,
TBN_FINANCES,
TBN_COMPANIES,
TBN_GRAPHICS,
TBN_LEAGUE,
TBN_INDUSTRIES,
TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes
TBN_TRAINS = TBN_VEHICLESTART,
TBN_ROADVEHS,
TBN_SHIPS,
TBN_AIRCRAFTS,
TBN_ZOOMIN,
TBN_ZOOMOUT,
TBN_RAILS,
TBN_ROADS,
TBN_WATER,
TBN_AIR,
TBN_LANDSCAPE,
TBN_MUSICSOUND,
TBN_NEWSREPORT,
TBN_HELP,
TBN_SWITCHBAR, ///< only available when toolbar has been split
};
enum ToolbarScenEditorWidgets {
TBSE_PAUSE = 0,
TBSE_FASTFORWARD,
TBSE_SAVESCENARIO = 3,
TBSE_SPACERPANEL,
TBSE_DATEPANEL,
TBSE_DATEBACKWARD,
TBSE_DATEFORWARD,
TBSE_SMALLMAP,
TBSE_ZOOMIN,
TBSE_ZOOMOUT,
TBSE_LANDGENERATE,
TBSE_TOWNGENERATE,
TBSE_INDUSTRYGENERATE,
TBSE_BUILDROAD,
TBSE_BUILDDOCKS,
TBSE_PLANTTREES,
TBSE_PLACESIGNS,
};
/**
* Drop down list entry for showing a checked/unchecked toggle item.
*/
class DropDownListCheckedItem : public DropDownListStringItem {
public:
bool checked;
DropDownListCheckedItem(StringID string, int result, bool masked, bool checked) : DropDownListStringItem(string, result, masked), checked(checked) {}
virtual ~DropDownListCheckedItem() {}
void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
{
if (checked) {
DrawString(x + 2, y, STR_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
}
DrawStringTruncated(x + 2, y, this->String(), sel ? TC_WHITE : TC_BLACK, width);
}
};
/**
* Drop down list entry for showing a company entry, with companies 'blob'.
*/
class DropDownListCompanyItem : public DropDownListItem {
public:
bool greyed;
DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed) {}
virtual ~DropDownListCompanyItem() {}
bool Selectable() const
{
return true;
}
uint Width() const
{
char buffer[512];
CompanyID company = (CompanyID)result;
SetDParam(0, company);
SetDParam(1, company);
GetString(buffer, STR_7021, lastof(buffer));
return GetStringBoundingBox(buffer).width + 19;
}
void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
{
CompanyID company = (CompanyID)result;
DrawCompanyIcon(company, x + 2, y + 1);
SetDParam(0, company);
SetDParam(1, company);
TextColour col;
if (this->greyed) {
col = TC_GREY;
} else {
col = sel ? TC_WHITE : TC_BLACK;
}
DrawStringTruncated(x + 19, y, STR_7021, col, width - 17);
}
};
/**
* Pop up a generic text only menu.
*/
static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
{
DropDownList *list = new DropDownList();
for (int i = 0; i < count; i++) {
list->push_back(new DropDownListStringItem(string + i, i, false));
}
ShowDropDownList(w, list, 0, widget, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
/** Enum for the Company Toolbar's network related buttons */
enum {
CTMN_CLIENT_LIST = -1, ///< Show the client list
CTMN_NEW_COMPANY = -2, ///< Create a new company
CTMN_SPECTATE = -3, ///< Become spectator
};
/**
* Pop up a generic company list menu.
*/
static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
{
DropDownList *list = new DropDownList();
#ifdef ENABLE_NETWORK
if (widget == TBN_COMPANIES && _networking) {
/* Add the client list button for the companies menu */
list->push_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST, CTMN_CLIENT_LIST, false));
if (_local_company == COMPANY_SPECTATOR) {
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_NEW_COMPANY, CTMN_NEW_COMPANY, NetworkMaxCompaniesReached()));
} else {
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached()));
}
}
#endif /* ENABLE_NETWORK */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!IsValidCompanyID(c)) continue;
list->push_back(new DropDownListCompanyItem(c, false, HasBit(grey, c)));
}
ShowDropDownList(w, list, _local_company == COMPANY_SPECTATOR ? CTMN_CLIENT_LIST : (int)_local_company, widget, 240, true, true);
SndPlayFx(SND_15_BEEP);
}
static ToolbarMode _toolbar_mode;
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
}
}
/* --- Pausing --- */
static void ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return; // only server can pause the game
if (DoCommandP(0, _pause_game ? 0 : 1, 0, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
/* --- Fast forwarding --- */
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
/* --- Options button menu --- */
enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_DIFFICULTIES,
OME_SETTINGS,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
OME_SHOW_STATIONNAMES,
OME_SHOW_SIGNS,
OME_SHOW_WAYPOINTNAMES,
OME_FULL_ANIMATION,
OME_FULL_DETAILS,
OME_TRANSPARENTBUILDINGS,
OME_SHOW_STATIONSIGNS,
};
static void ToolbarOptionsClick(Window *w)
{
DropDownList *list = new DropDownList();
list->push_back(new DropDownListStringItem(STR_02C4_GAME_OPTIONS, OME_GAMEOPTIONS, false));
list->push_back(new DropDownListStringItem(STR_02C6_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
list->push_back(new DropDownListStringItem(STR_MENU_CONFIG_SETTINGS, OME_SETTINGS, false));
list->push_back(new DropDownListStringItem(STR_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list->push_back(new DropDownListStringItem(STR_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list->push_back(new DropDownListItem(-1, false));
list->push_back(new DropDownListCheckedItem(STR_02CA_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)));
list->push_back(new DropDownListCheckedItem(STR_02CC_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)));
list->push_back(new DropDownListCheckedItem(STR_02CE_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)));
list->push_back(new DropDownListCheckedItem(STR_WAYPOINTS_DISPLAYED2, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_WAYPOINTS)));
list->push_back(new DropDownListCheckedItem(STR_02D0_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)));
list->push_back(new DropDownListCheckedItem(STR_02D2_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)));
list->push_back(new DropDownListCheckedItem(STR_02D4_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
list->push_back(new DropDownListCheckedItem(STR_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
ShowDropDownList(w, list, 0, TBN_SETTINGS, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
static void MenuClickSettings(int index)
{
switch (index) {
case OME_GAMEOPTIONS: ShowGameOptions(); return;
case OME_DIFFICULTIES: ShowGameDifficulty(); return;
case OME_SETTINGS: ShowGameSettings(); return;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_WAYPOINTS); break;
case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
}
/* --- Saving/loading button menu --- */
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME = 5,
SLEME_MENUCOUNT,
};
enum SaveLoadNormalMenuEntries {
SLNME_SAVE_GAME = 0,
SLNME_LOAD_GAME,
SLNME_EXIT_TOINTRO,
SLNME_EXIT_GAME,
SLNME_MENUCOUNT,
};
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SAVEGAME, STR_015C_SAVE_GAME, SLNME_MENUCOUNT);
}
static void ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
}
static void MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
}
}
}
/* --- Map button menu --- */
enum MapMenuEntries {
MME_SHOW_SMALLMAP = 0,
MME_SHOW_EXTRAVIEWPORTS,
MME_SHOW_SIGNLISTS,
MME_SHOW_TOWNDIRECTORY, ///< This entry is only used in Editor mode
MME_MENUCOUNT_NORMAL = 3,
MME_MENUCOUNT_EDITOR = 4,
};
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
}
static void ToolbarScenMapTownDir(Window *w)
{
PopupMainToolbMenu(w, TBSE_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
}
static void MenuClickMap(int index)
{
switch (index) {
case MME_SHOW_SMALLMAP: ShowSmallMap(); break;
case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break;
case MME_SHOW_SIGNLISTS: ShowSignList(); break;
case MME_SHOW_TOWNDIRECTORY: if (_game_mode == GM_EDITOR) ShowTownDirectory(); break;
}
}
/* --- Town button menu --- */
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, TBN_TOWNDIRECTORY, STR_02BB_TOWN_DIRECTORY, 1);
}
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
/* --- Subidies button menu --- */
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, TBN_SUBSIDIES, STR_02DD_SUBSIDIES, 1);
}
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
/* --- Stations button menu --- */
static void ToolbarStationsClick(Window *w)
{
PopupMainCompanyToolbMenu(w, TBN_STATIONS);
}
static void MenuClickStations(int index)
{
ShowCompanyStations((CompanyID)index);
}
/* --- Finances button menu --- */
static void ToolbarFinancesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, TBN_FINANCES);
}
static void MenuClickFinances(int index)
{
ShowCompanyFinances((CompanyID)index);
}
/* --- Company's button menu --- */
static void ToolbarCompaniesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, TBN_COMPANIES);
}
static void MenuClickCompany(int index)
{
#ifdef ENABLE_NETWORK
if (_networking) {
switch (index) {
case CTMN_CLIENT_LIST:
ShowClientList();
return;
case CTMN_NEW_COMPANY:
if (_network_server) {
DoCommandP(0, 0, _network_own_client_id, CMD_COMPANY_CTRL);
} else {
NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL);
}
return;
case CTMN_SPECTATE:
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR);
MarkWholeScreenDirty();
} else {
NetworkClientRequestMove(COMPANY_SPECTATOR);
}
return;
}
}
#endif /* ENABLE_NETWORK */
ShowCompany((CompanyID)index);
}
/* --- Graphs button menu --- */
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, TBN_GRAPHICS, STR_0154_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8);
}
static void MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
/* functions for combined graphs/league button */
case 6: ShowCompanyLeagueTable(); break;
case 7: ShowPerformanceRatingDetail(); break;
}
}
/* --- League button menu --- */
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, TBN_LEAGUE, STR_015A_COMPANY_LEAGUE_TABLE, 2);
}
static void MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
}
/* --- Industries button menu --- */
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_local_company == COMPANY_SPECTATOR) ? 1 : 2);
}
static void MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
}
/* --- Trains button menu + 1 helper function for all vehicles. --- */
static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
const Vehicle *v;
int dis = ~0;
FOR_ALL_VEHICLES(v) {
if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
}
PopupMainCompanyToolbMenu(w, TBN_VEHICLESTART + veh, dis);
}
static void ToolbarTrainClick(Window *w)
{
ToolbarVehicleClick(w, VEH_TRAIN);
}
static void MenuClickShowTrains(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_TRAIN);
}
/* --- Road vehicle button menu --- */
static void ToolbarRoadClick(Window *w)
{
ToolbarVehicleClick(w, VEH_ROAD);
}
static void MenuClickShowRoad(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_ROAD);
}
/* --- Ship button menu --- */
static void ToolbarShipClick(Window *w)
{
ToolbarVehicleClick(w, VEH_SHIP);
}
static void MenuClickShowShips(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_SHIP);
}
/* --- Aircraft button menu --- */
static void ToolbarAirClick(Window *w)
{
ToolbarVehicleClick(w, VEH_AIRCRAFT);
}
static void MenuClickShowAir(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_AIRCRAFT);
}
/* --- Zoom in button --- */
static void ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMIN : (byte)TBN_ZOOMIN);
SndPlayFx(SND_15_BEEP);
}
}
/* --- Zoom out button --- */
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMOUT : (byte)TBN_ZOOMOUT);
SndPlayFx(SND_15_BEEP);
}
}
/* --- Rail button menu --- */
static void ToolbarBuildRailClick(Window *w)
{
const Company *c = GetCompany(_local_company);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
list->push_back(new DropDownListStringItem(rti->strings.menu_text, rt, !HasBit(c->avail_railtypes, rt)));
}
ShowDropDownList(w, list, _last_built_railtype, TBN_RAILS, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
static void MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
/* --- Road button menu --- */
static void ToolbarBuildRoadClick(Window *w)
{
const Company *c = GetCompany(_local_company);
DropDownList *list = new DropDownList();
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
/* The standard road button is *always* available */
list->push_back(new DropDownListStringItem(STR_180A_ROAD_CONSTRUCTION + rt, rt, !(HasBit(c->avail_roadtypes, rt) || rt == ROADTYPE_ROAD)));
}
ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
static void MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
}
/* --- Water button menu --- */
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, TBN_WATER, STR_9800_WATERWAYS_CONSTRUCTION, 1);
}
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
/* --- Airport button menu --- */
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, TBN_AIR, STR_A01D_AIRPORT_CONSTRUCTION, 1);
}
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
/* --- Forest button menu --- */
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, TBN_LANDSCAPE, STR_LANDSCAPING, 3);
}
static void MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
}
}
/* --- Music button menu --- */
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, TBN_MUSICSOUND, STR_01D3_SOUND_MUSIC, 1);
}
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
/* --- Newspaper button menu --- */
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, TBN_NEWSREPORT, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3);
}
static void MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
}
/* --- Help button menu --- */
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, TBN_HELP, STR_02D5_LAND_BLOCK_INFO, 7);
}
static void MenuClickSmallScreenshot()
{
SetScreenshotType(SC_VIEWPORT);
}
static void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
static void MenuClickHelp(int index)
{
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 2: IConsoleSwitch(); break;
case 3: ShowAIDebugWindow(); break;
case 4: MenuClickSmallScreenshot(); break;
case 5: MenuClickWorldScreenshot(); break;
case 6: ShowAboutWindow(); break;
}
}
/* --- Switch toolbar button --- */
static void ToolbarSwitchClick(Window *w)
{
if (_toolbar_mode != TB_LOWER) {
_toolbar_mode = TB_LOWER;
} else {
_toolbar_mode = TB_UPPER;
}
SplitToolbar(w);
w->HandleButtonClick(TBN_SWITCHBAR);
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
}
/* --- Scenario editor specific handlers. */
static void ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
w->HandleButtonClick(TBSE_DATEBACKWARD);
w->SetDirty();
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
w->HandleButtonClick(TBSE_DATEFORWARD);
w->SetDirty();
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(TBSE_LANDGENERATE);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
}
static void ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(TBSE_TOWNGENERATE);
SndPlayFx(SND_15_BEEP);
ShowBuildTownWindow();
}
static void ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(TBSE_INDUSTRYGENERATE);
SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
}
static void ToolbarScenBuildRoad(Window *w)
{
w->HandleButtonClick(TBSE_BUILDROAD);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
}
static void ToolbarScenBuildDocks(Window *w)
{
w->HandleButtonClick(TBSE_BUILDDOCKS);
SndPlayFx(SND_15_BEEP);
ShowBuildDocksScenToolbar();
}
static void ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(TBSE_PLANTTREES);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar();
}
static void ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(TBSE_PLACESIGNS);
SndPlayFx(SND_15_BEEP);
SelectSignTool();
}
static void ToolbarBtn_NULL(Window *w)
{
}
/* --- Resizing the toolbar */
static void ResizeToolbar(Window *w)
{
/* There are 27 buttons plus some spacings if the space allows it */
uint button_width;
uint spacing;
uint widgetcount = w->widget_count - 1;
if (w->width >= (int)widgetcount * TBP_BUTTONWIDTH) {
button_width = TBP_BUTTONWIDTH;
spacing = w->width - (widgetcount * button_width);
} else {
button_width = w->width / widgetcount;
spacing = 0;
}
static const uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
uint i = 0;
for (uint x = 0, j = 0; i < widgetcount; i++) {
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
w->widget[i].type = WWT_IMGBTN;
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (widgetcount - i);
w->widget[i].right = x - 1;
}
w->widget[i].type = WWT_EMPTY; // i now points to the last item
_toolbar_mode = TB_NORMAL;
}
/* --- Split the toolbar */
static void SplitToolbar(Window *w)
{
static const byte arrange14[] = {
0, 1, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27,
2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
};
static const byte arrange15[] = {
0, 1, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 2, 4, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
};
static const byte arrange16[] = {
0, 1, 2, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
};
static const byte arrange17[] = {
0, 1, 2, 4, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 4, 6, 5, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
};
static const byte arrange18[] = {
0, 1, 2, 4, 5, 6, 7, 8, 9, 12, 19, 20, 21, 22, 23, 17, 18, 27,
0, 1, 3, 4, 5, 6, 7, 10, 13, 14, 15, 16, 24, 25, 26, 17, 18, 27,
};
static const byte arrange19[] = {
0, 1, 2, 4, 5, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 17, 18, 27,
0, 1, 3, 4, 7, 8, 9, 10, 12, 25, 19, 20, 21, 22, 23, 26, 17, 18, 27,
};
static const byte *arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19 };
uint max_icons = max(TBP_TOOLBAR_MINBUTTON, (ToolBarProperties)((w->width + TBP_BUTTONWIDTH / 2) / TBP_BUTTONWIDTH));
assert(max_icons >= TBP_TOOLBAR_MINBUTTON && max_icons <= TBP_NORMAL_MAXBUTTON);
/* first hide all icons */
for (uint i = 0; i < w->widget_count - 1; i++) {
w->widget[i].type = WWT_EMPTY;
}
/* now activate them all on their proper positions */
for (uint i = 0, x = 0, n = max_icons - TBP_TOOLBAR_MINBUTTON; i < max_icons; i++) {
uint icon = arrangements[n][i + ((_toolbar_mode == TB_LOWER) ? max_icons : 0)];
w->widget[icon].type = WWT_IMGBTN;
w->widget[icon].left = x;
x += (w->width - x) / (max_icons - i);
w->widget[icon].right = x - 1;
}
}
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
/* --- Toolbar handling for the 'normal' case */
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarFinancesClick,
ToolbarCompaniesClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
ToolbarSwitchClick,
};
struct MainToolbarWindow : Window {
MainToolbarWindow(const WindowDesc *desc) : Window(desc)
{
this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
this->FindWindowPlacementAndResize(desc);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
virtual void OnPaint()
{
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER);
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(ActiveCompanyCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END);
this->SetWidgetDisabledState(TBN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
this->SetWidgetDisabledState(TBN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
virtual void OnDropdownSelect(int widget, int index)
{
_menu_clicked_procs[widget](index);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowCompanyStations(_local_company); break;
case WKC_F8: ShowCompanyFinances(_local_company); break;
case WKC_F9: ShowCompany(_local_company); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_company, VEH_TRAIN); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_company, VEH_ROAD); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_company, VEH_SHIP); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_company, VEH_AIRCRAFT); break;
case WKC_NUM_PLUS: // Fall through
case WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
case WKC_NUM_MINUS: // Fall through
case WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
case 'L': ShowTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnTick()
{
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_game) {
this->ToggleWidgetLoweredState(TBN_PAUSE);
this->InvalidateWidget(TBN_PAUSE);
}
if (this->IsWidgetLowered(TBN_FASTFORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(TBN_FASTFORWARD);
this->InvalidateWidget(TBN_FASTFORWARD);
}
}
virtual void OnResize(Point new_size, Point delta)
{
if (this->width <= TBP_NORMAL_MAXBUTTON * TBP_BUTTONWIDTH) {
SplitToolbar(this);
} else {
ResizeToolbar(this);
}
}
virtual void OnTimeout()
{
for (uint i = TBN_SETTINGS; i < this->widget_count - 1; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->InvalidateWidget(i);
}
}
}
virtual void OnInvalidateData(int data)
{
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBN_ZOOMIN, TBN_ZOOMOUT);
}
};
static const Widget _toolb_normal_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBN_PAUSE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBN_FASTFORWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, // TBN_SETTINGS
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, // TBN_SAVEGAME
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, // TBN_SMALLMAP
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, // TBN_TOWNDIRECTORY
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, // TBN_SUBSIDIES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, // TBN_STATIONS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, // TBN_FINANCES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, // TBN_COMPANIES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, // TBN_GRAPHICS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, // TBN_LEAGUE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, // TBN_INDUSTRIES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, // TBN_TRAINS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, // TBN_ROADVEHS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, // TBN_SHIPS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, // TBN_AIRCRAFTS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBN_ZOOMIN
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBN_ZOOMOUT
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, // TBN_RAILS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, // TBN_ROADS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBN_WATER
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, // TBN_AIR
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // TBN_LANDSCAPE tree icon is SPR_IMG_PLANTTREES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, // TBN_MUSICSOUND
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, // TBN_NEWSREPORT
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, // TBN_HELP
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_SWITCH_TOOLBAR, STR_EMPTY}, // TBN_SWITCHBAR
{ WIDGETS_END},
};
static const WindowDesc _toolb_normal_desc = {
0, 0, 0, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_NO_FOCUS,
_toolb_normal_widgets,
};
/* --- Toolbar handling for the scenario editor */
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarBtn_NULL,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoad,
ToolbarScenBuildDocks,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
ToolbarMusicClick,
NULL,
ToolbarHelpClick,
};
struct ScenarioEditorToolbarWindow : Window {
public:
ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window(desc)
{
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
this->FindWindowPlacementAndResize(desc);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(TBSE_DATEBACKWARD, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(TBSE_DATEFORWARD, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER);
this->DrawWidgets();
SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
DrawStringCenteredTruncated(this->widget[TBSE_DATEBACKWARD].right, this->widget[TBSE_DATEFORWARD].left, 6, STR_00AF, TC_FROMSTRING);
/* We hide this panel when the toolbar space gets too small */
const Widget *panel = &this->widget[TBSE_SPACERPANEL];
if (panel->left != panel->right) {
DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
}
}
virtual void OnClick(Point pt, int widget)
{
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[widget](this);
}
virtual void OnDropdownSelect(int widget, int index)
{
/* The map button is in a different location on the scenario
* editor toolbar, so we need to adjust for it. */
if (widget == TBSE_SMALLMAP) widget = TBN_SMALLMAP;
_menu_clicked_procs[widget](index);
SndPlayFx(SND_15_BEEP);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ToolbarScenGenLand(this); break;
case WKC_F5: ToolbarScenGenTown(this); break;
case WKC_F6: ToolbarScenGenIndustry(this); break;
case WKC_F7: ToolbarScenBuildRoad(this); break;
case WKC_F8: ToolbarScenBuildDocks(this); break;
case WKC_F9: ToolbarScenPlantTrees(this); break;
case WKC_F10: ToolbarScenPlaceSign(this); break;
case WKC_F11: ShowMusicWindow(); break;
case WKC_F12: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
/* those following are all fall through */
case WKC_NUM_PLUS:
case WKC_EQUALS:
case WKC_SHIFT | WKC_EQUALS:
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
/* those following are all fall through */
case WKC_NUM_MINUS:
case WKC_MINUS:
case WKC_SHIFT | WKC_MINUS:
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
case 'L': ShowEditorTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnResize(Point new_size, Point delta)
{
/* There are 16 buttons plus some spacings if the space allows it.
* Furthermore there are two panels of which one is non - essential
* and that one can be removed if the space is too small. */
uint buttons_width;
uint spacing;
static const int normal_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + (2 * TBP_DATEPANELWIDTH);
static const int one_less_panel_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + TBP_DATEPANELWIDTH;
if (this->width >= one_less_panel_min_width) {
buttons_width = TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH;
spacing = this->width - ((this->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
} else {
buttons_width = this->width - TBP_DATEPANELWIDTH;
spacing = 0;
}
static const uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 17, 0 };
for (uint i = 0, x = 0, j = 0, b = 0; i < this->widget_count; i++) {
switch (i) {
case TBSE_SPACERPANEL:
this->widget[i].left = x;
if (this->width < normal_min_width) {
this->widget[i].right = x;
j++;
continue;
}
x += TBP_DATEPANELWIDTH;
this->widget[i].right = x - 1;
break;
case TBSE_DATEPANEL: {
int offset = x - this->widget[i].left;
this->widget[i + 1].left += offset;
this->widget[i + 1].right += offset;
this->widget[i + 2].left += offset;
this->widget[i + 2].right += offset;
this->widget[i].left = x;
x += TBP_DATEPANELWIDTH;
this->widget[i].right = x - 1;
i += 2;
} break;
default:
if (this->widget[i].bottom == 0) continue;
this->widget[i].left = x;
x += buttons_width / (TBP_SCENARIO_MAXBUTTON - b);
this->widget[i].right = x - 1;
buttons_width -= buttons_width / (TBP_SCENARIO_MAXBUTTON - b);
b++;
break;
}
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
}
}
virtual void OnTick()
{
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_game) {
this->ToggleWidgetLoweredState(TBSE_PAUSE);
this->SetDirty();
}
if (this->IsWidgetLowered(TBSE_FASTFORWARD) != !!_fast_forward) {
this->ToggleWidgetLoweredState(TBSE_FASTFORWARD);
this->SetDirty();
}
}
virtual void OnInvalidateData(int data)
{
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBSE_ZOOMIN, TBSE_ZOOMOUT);
}
};
static const Widget _toolb_scen_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBSE_PAUSE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBSE_FASTFORWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{WWT_IMGBTN_2, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, // TBSE_SAVESCENARIO
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, 0x0, STR_NULL}, // TBSE_SPACERPANEL
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 129, 0, 21, 0x0, STR_NULL}, // TBSE_DATEPANEL
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, // TBSE_DATEBACKWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, // TBSE_DATEFORWARD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, // TBSE_SMALLMAP
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBSE_ZOOMIN
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBSE_ZOOMOUT
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, // TBSE_LANDGENERATE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, // TBSE_TOWNGENERATE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, // TBSE_INDUSTRYGENERATE
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, // TBSE_BUILDROAD
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBSE_BUILDDOCKS
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, // TBSE_PLANTTREES
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, // TBSE_PLACESIGNS
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{WIDGETS_END},
};
static const WindowDesc _toolb_scen_desc = {
0, 0, 130, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_NO_FOCUS,
_toolb_scen_widgets,
};
/* --- Allocating the toolbar --- */
void AllocateToolbar()
{
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
if (_game_mode == GM_EDITOR) {
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);;
} else {
new MainToolbarWindow(&_toolb_normal_desc);
}
}
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