Files @ r27147:5d938ed2c7b5
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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h

Rubidium
Codechange: use string/fmt instead of printf for ShowInfo(F)
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_gamelist.h Handling of the list of games. */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

#include "core/address.h"
#include "core/game_info.h"
#include "network_type.h"

/** The status a server can be in. */
enum NetworkGameListStatus {
	NGLS_OFFLINE, ///< Server is offline (or cannot be queried).
	NGLS_ONLINE,  ///< Server is online.
	NGLS_FULL,    ///< Server is full and cannot be queried.
	NGLS_BANNED,  ///< You are banned from this server.
	NGLS_TOO_OLD, ///< Server is too old to query.
};

/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
	NetworkGameList(const std::string &connection_string) : connection_string(connection_string) {}

	NetworkGameInfo info = {};                   ///< The game information of this server.
	std::string connection_string;               ///< Address of the server.
	NetworkGameListStatus status = NGLS_OFFLINE; ///< Stats of the server.
	bool manually = false;                       ///< True if the server was added manually.
	bool refreshing = false;                     ///< Whether this server is being queried.
	int version = 0;                             ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
	NetworkGameList *next = nullptr;             ///< Next pointer to make a linked game list.
};

extern NetworkGameList *_network_game_list;
extern int _network_game_list_version;

NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRemoveExpired();

#endif /* NETWORK_GAMELIST_H */