Files @ r7128:5dd9e863c104
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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h

miham
(svn r10402) -Update: WebTranslator2 update to 2007-06-30 21:32:39
bulgarian - 10 fixed by kokobongo (10)
french - 2 fixed by glx (2)
italian - 2 fixed, 2 changed by lorenzodv (4)
korean - 2 fixed, 2 changed by darkttd (4)
polish - 43 fixed, 1 changed by meush (44)
slovenian - 1 fixed by Necrolyte (1)
spanish - 5 changed by eusebio (5)
swedish - 2 fixed by giddorah (2)
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
	NetworkGameInfo info;  ///< The game information of this server
	uint32 ip;             ///< The IP of the game server
	uint16 port;           ///< The port of the game server
	bool online;           ///< False if the server did not respond (default status)
	bool manually;         ///< True if the server was added manually
	uint8 retries;         ///< Number of retries (to stop requerying)
	NetworkGameList *next; ///< Next pointer to make a linked game list
};

/** Game list of this client */
extern NetworkGameList *_network_game_list;

NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();

#endif /* NETWORK_GAMELIST_H */