Files @ r2008:5e435ad4c8e4
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Location: cpp/openttd-patchpack/source/pool.c

hackykid
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "pool.h"

/**
 * Clean a pool in a safe way (does free all blocks)
 */
void CleanPool(MemoryPool *pool)
{
	uint i;

	DEBUG(misc, 4)("[Pool] (%s) Cleaning pool..", pool->name);

	/* Free all blocks */
	for (i = 0; i < pool->current_blocks; i++)
		free(pool->blocks[i]);

	/* Free the block itself */
	free(pool->blocks);

	/* Clear up some critical data */
	pool->total_items = 0;
	pool->current_blocks = 0;
	pool->blocks = NULL;
}

/**
 * This function tries to increase the size of array by adding
 *  1 block too it
 *
 * @return Returns false if the pool could not be increased
 */
bool AddBlockToPool(MemoryPool *pool)
{
	/* Is the pool at his max? */
	if (pool->max_blocks == pool->current_blocks)
		return false;

	pool->total_items = (pool->current_blocks + 1) * (1 << pool->block_size_bits);

	DEBUG(misc, 4)("[Pool] (%s) Increasing size of pool to %d items (%d bytes)", pool->name, pool->total_items, pool->total_items * pool->item_size);

	/* Increase the poolsize */
	pool->blocks = realloc(pool->blocks, sizeof(pool->blocks[0]) * (pool->current_blocks + 1));
	if (pool->blocks == NULL)
		error("Pool: (%s) could not allocate memory for blocks", pool->name);

	/* Allocate memory to the new block item */
	pool->blocks[pool->current_blocks] = malloc(pool->item_size * (1 << pool->block_size_bits));
	if (pool->blocks[pool->current_blocks] == NULL)
		error("Pool: (%s) could not allocate memory for blocks", pool->name);

	/* Clean the content of the new block */
	memset(pool->blocks[pool->current_blocks], 0, pool->item_size * (1 << pool->block_size_bits));

	/* Call a custom function if defined (e.g. to fill indexes) */
	if (pool->new_block_proc != NULL)
		pool->new_block_proc(pool->current_blocks * (1 << pool->block_size_bits));

	/* We have a new block */
	pool->current_blocks++;

	return true;
}

/**
 * Adds blocks to the pool if needed (and possible) till index fits inside the pool
 *
 * @return Returns false if adding failed
 */
bool AddBlockIfNeeded(MemoryPool *pool, uint index)
{
	while (index >= pool->total_items) {
		if (!AddBlockToPool(pool))
			return false;
	}

	return true;
}