Files @ r1859:5fa354f6e5d6
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Location: cpp/openttd-patchpack/source/intro_gui.c

hackykid
(svn r2365) - Change: [refitting] Make refitting capacities for trains newgrf compatible. Train vehicles can now carry twice as much mail/goods as other cargo, and four times as much passengers.
- Fix: [refitting] The refit window now shows the correct refit options for the entire consist. Only if at least one of the vehicles in the train can be refitted to a certain cargo, it is shown in the list.
- Fix: [refitting] When refitting to a cargo which is already carried by some vehicles in the consist, the capacities of those vehicles are taken into account when calculating the new capacity of the train in the refit window.
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "command.h"
#include "console.h"
#include "network.h"

extern void SwitchMode(int new_mode);

#if 0
static void ShowSelectTutorialWindow() {}
#endif

static const Widget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 196, STR_NULL,               STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
{    WWT_PANEL_2, RESIZE_NONE, 12,  10,  86,  59, 113, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12,  90, 166,  59, 113, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12, 170, 246,  59, 113, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12, 250, 326,  59, 113, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},

{      WWT_PANEL, RESIZE_NONE, 12, 219, 254, 120, 131, STR_NULL,               STR_NULL},
{   WWT_CLOSEBOX, RESIZE_NONE, 12, 255, 266, 120, 131, STR_0225,               STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 12, 279, 314, 120, 131, STR_NULL,               STR_NULL},
{   WWT_CLOSEBOX, RESIZE_NONE, 12, 315, 326, 120, 131, STR_0225,               STR_NULL},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 138, 149, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 138, 149, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 159, 170, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 177, 188, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT,          STR_0305_QUIT_OPENTTD},
{    WIDGETS_END },
};

extern void HandleOnEditText(WindowEvent *e);
extern void HandleOnEditTextCancel(void);

static inline void CreateScenario(void) {_switch_mode = SM_EDITOR;}

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

static void SelectGameWndProc(Window *w, WindowEvent *e)
{
	/* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */
	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};

	switch (e->event) {
	case WE_PAINT:
		w->click_state = (w->click_state & ~(1 << 14) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1 << 14);
		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
		DrawWindowWidgets(w);

		DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
		DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
		DrawString(270, 121, STR_BY, 0);
		DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);
		break;

	case WE_CLICK:
		switch (e->click.widget) {
		case 2: AskForNewGameToStart(); break;
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
		case 4: CreateScenario(); break;
		case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
		case 6: case 7: case 8: case 9:
			SetNewLandscapeType(e->click.widget - 6);
			break;
		case 10: case 11: /* Mapsize X */
			ShowDropDownMenu(w, mapsizes, _patches.map_x - 6, 11, 0, 0);
			break;
		case 12: case 13: /* Mapsize Y */
			ShowDropDownMenu(w, mapsizes, _patches.map_y - 6, 13, 0, 0);
			break;
		case 15:
#ifdef ENABLE_NETWORK
			if (!_network_available) {
				ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
			} else
				ShowNetworkGameWindow();
#else
			ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
#endif
			break;
		case 16: ShowGameOptions(); break;
		case 17: ShowGameDifficulty(); break;
		case 18: ShowPatchesSelection(); break;
		case 19: AskExitGame(); break;
		}
		break;

	case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
	case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;

	case WE_DROPDOWN_SELECT: /* Mapsize selection */
		switch (e->dropdown.button) {
		case 11: _patches.map_x = e->dropdown.index + 6; break;
		case 13: _patches.map_y = e->dropdown.index + 6; break;
		}
		SetWindowDirty(w);
		break;
	}

}

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 197,
	WC_SELECT_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
	SelectGameWndProc
};

void ShowSelectGameWindow(void)
{
	AllocateWindowDesc(&_select_game_desc);
}

void GenRandomNewGame(uint32 rnd1, uint32 rnd2)
{
	_random_seeds[0][0] = rnd1;
	_random_seeds[0][1] = rnd2;

	SwitchMode(SM_NEWGAME);
}

void StartScenarioEditor(uint32 rnd1, uint32 rnd2)
{
	_random_seeds[0][0] = rnd1;
	_random_seeds[0][1] = rnd2;

	SwitchMode(SM_START_SCENARIO);
}

static const Widget _ask_abandon_game_widgets[] = {
{  WWT_TEXTBTN, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,      STR_NULL},
{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_00C7_QUIT, STR_NULL},
{   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,           STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,   STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,  STR_NULL},
{  WIDGETS_END },
};

static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
	switch(e->event) {
	case WE_PAINT:
		DrawWindowWidgets(w);
#if defined(_WIN32)
		SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#else
		SetDParam(0, STR_0134_UNIX);
#endif
		DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
		return;

	case WE_CLICK:
		switch(e->click.widget) {
		case 3:
			DeleteWindow(w);
			break;
		case 4:
			_exit_game = true;
			break;
		}
		break;
	case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
		if (e->keypress.keycode == WKC_RETURN || e->keypress.keycode == WKC_NUM_ENTER)
			_exit_game = true;
		break;
	}
}

static const WindowDesc _ask_abandon_game_desc = {
	WDP_CENTER, WDP_CENTER, 180, 92,
	WC_ASK_ABANDON_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_ask_abandon_game_widgets,
	AskAbandonGameWndProc
};

void AskExitGame(void)
{
	AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
}


static const Widget _ask_quit_game_widgets[] = {
{  WWT_TEXTBTN, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,           STR_NULL},
{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_0161_QUIT_GAME, STR_NULL},
{   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,                STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,        STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,       STR_NULL},
{  WIDGETS_END },
};

static void AskQuitGameWndProc(Window *w, WindowEvent *e) {
	switch(e->event) {
	case WE_PAINT:
		DrawWindowWidgets(w);
		DrawStringMultiCenter(0x5A, 0x26,
			_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO :
				STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
			178);
		return;

	case WE_CLICK:
		switch(e->click.widget) {
		case 3:
			DeleteWindow(w);
			break;
		case 4:
			_switch_mode = SM_MENU;
			break;
		}
		break;

	case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
		if (e->keypress.keycode == WKC_RETURN)
			_switch_mode = SM_MENU;
		break;

	}
}

static const WindowDesc _ask_quit_game_desc = {
	WDP_CENTER, WDP_CENTER, 180, 92,
	WC_QUIT_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_ask_quit_game_widgets,
	AskQuitGameWndProc
};


void AskExitToGameMenu(void)
{
	AllocateWindowDescFront(&_ask_quit_game_desc, 0);
}