Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/ai/ai_config.cpp

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_config.cpp Implementation of AIConfig. */

#include "../stdafx.h"
#include "../settings_type.h"
#include "../string_func.h"
#include "ai.hpp"
#include "ai_config.hpp"
#include "ai_info.hpp"

#include "../safeguards.h"

/** Configuration for AI start date, every AI has this setting. */
ScriptConfigItem _start_date_config = {
	"start_date",
	"", // STR_AI_SETTINGS_START_DELAY
	AI::START_NEXT_MIN,
	AI::START_NEXT_MAX,
	AI::START_NEXT_MEDIUM,
	AI::START_NEXT_EASY,
	AI::START_NEXT_MEDIUM,
	AI::START_NEXT_HARD,
	AI::START_NEXT_DEVIATION,
	30,
	SCRIPTCONFIG_NONE,
	nullptr,
	false
};

AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config)
{
	/* Override start_date as per AIConfig::AddRandomDeviation().
	 * This is necessary because the ScriptConfig constructor will instead call
	 * ScriptConfig::AddRandomDeviation(). */
	int start_date = config->GetSetting("start_date");
	this->SetSetting("start_date", start_date != 0 ? std::max(1, this->GetSetting("start_date")) : 0);
}

/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
{
	AIConfig **config;
	if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
		config = &_settings_newgame.ai_config[company];
	} else {
		config = &_settings_game.ai_config[company];
	}
	if (*config == nullptr) *config = new AIConfig();
	return *config;
}

class AIInfo *AIConfig::GetInfo() const
{
	return static_cast<class AIInfo *>(ScriptConfig::GetInfo());
}

ScriptInfo *AIConfig::FindInfo(const char *name, int version, bool force_exact_match)
{
	return static_cast<ScriptInfo *>(AI::FindInfo(name, version, force_exact_match));
}

bool AIConfig::ResetInfo(bool force_exact_match)
{
	this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
	return this->info != nullptr;
}

void AIConfig::PushExtraConfigList()
{
	this->config_list->push_back(_start_date_config);
}

void AIConfig::ClearConfigList()
{
	/* The special casing for start_date is here to ensure that the
	 *  start_date setting won't change even if you chose another Script. */
	int start_date = this->GetSetting("start_date");

	ScriptConfig::ClearConfigList();

	this->SetSetting("start_date", start_date);
}

int AIConfig::GetSetting(const char *name) const
{
	if (this->info == nullptr) {
		SettingValueList::const_iterator it = this->settings.find(name);
		if (it == this->settings.end()) {
			assert(strcmp("start_date", name) == 0);
			switch (GetGameSettings().script.settings_profile) {
				case SP_EASY:   return AI::START_NEXT_EASY;
				case SP_MEDIUM: return AI::START_NEXT_MEDIUM;
				case SP_HARD:   return AI::START_NEXT_HARD;
				case SP_CUSTOM: return AI::START_NEXT_MEDIUM;
				default: NOT_REACHED();
			}
		}

		return (*it).second;
	}

	return ScriptConfig::GetSetting(name);
}

void AIConfig::SetSetting(const char *name, int value)
{
	if (this->info == nullptr) {
		if (strcmp("start_date", name) != 0) return;
		value = Clamp(value, AI::START_NEXT_MIN, AI::START_NEXT_MAX);

		SettingValueList::iterator it = this->settings.find(name);
		if (it != this->settings.end()) {
			(*it).second = value;
		} else {
			this->settings[stredup(name)] = value;
		}

		return;
	}

	ScriptConfig::SetSetting(name, value);
}

void AIConfig::AddRandomDeviation()
{
	int start_date = this->GetSetting("start_date");

	ScriptConfig::AddRandomDeviation();

	/* start_date = 0 is a special case, where random deviation does not occur.
	 * If start_date was not already 0, then a minimum value of 1 must apply. */
	this->SetSetting("start_date", start_date != 0 ? std::max(1, this->GetSetting("start_date")) : 0);
}