Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/map_type.h

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file map_type.h Types related to maps. */

#ifndef MAP_TYPE_H
#define MAP_TYPE_H

/**
 * Data that is stored per tile. Also used TileExtended for this.
 * Look at docs/landscape.html for the exact meaning of the members.
 */
struct Tile {
	byte   type;        ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
	byte   height;      ///< The height of the northern corner.
	uint16 m2;          ///< Primarily used for indices to towns, industries and stations
	byte   m1;          ///< Primarily used for ownership information
	byte   m3;          ///< General purpose
	byte   m4;          ///< General purpose
	byte   m5;          ///< General purpose
};

static_assert(sizeof(Tile) == 8);

/**
 * Data that is stored per tile. Also used Tile for this.
 * Look at docs/landscape.html for the exact meaning of the members.
 */
struct TileExtended {
	byte m6;   ///< General purpose
	byte m7;   ///< Primarily used for newgrf support
	uint16 m8; ///< General purpose
};

/**
 * An offset value between to tiles.
 *
 * This value is used for the difference between
 * to tiles. It can be added to a tileindex to get
 * the resulting tileindex of the start tile applied
 * with this saved difference.
 *
 * @see TileDiffXY(int, int)
 */
typedef int32 TileIndexDiff;

/**
 * A pair-construct of a TileIndexDiff.
 *
 * This can be used to save the difference between to
 * tiles as a pair of x and y value.
 */
struct TileIndexDiffC {
	int16 x;        ///< The x value of the coordinate
	int16 y;        ///< The y value of the coordinate
};

/** Minimal and maximal map width and height */
static const uint MIN_MAP_SIZE_BITS = 6;                      ///< Minimal size of map is equal to 2 ^ MIN_MAP_SIZE_BITS
static const uint MAX_MAP_SIZE_BITS = 12;                     ///< Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS
static const uint MIN_MAP_SIZE      = 1 << MIN_MAP_SIZE_BITS; ///< Minimal map size = 64
static const uint MAX_MAP_SIZE      = 1 << MAX_MAP_SIZE_BITS; ///< Maximal map size = 4096

/**
 * Approximation of the length of a straight track, relative to a diagonal
 * track (ie the size of a tile side).
 *
 * \#defined instead of const so it can
 * stay integer. (no runtime float operations) Is this needed?
 * Watch out! There are _no_ brackets around here, to prevent intermediate
 * rounding! Be careful when using this!
 * This value should be sqrt(2)/2 ~ 0.7071
 */
#define STRAIGHT_TRACK_LENGTH 7071/10000

/** Argument for CmdLevelLand describing what to do. */
enum LevelMode {
	LM_LEVEL, ///< Level the land.
	LM_LOWER, ///< Lower the land.
	LM_RAISE, ///< Raise the land.
};

#endif /* MAP_TYPE_H */