Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/network/network_stun.h

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_stun.h Part of the network protocol handling STUN requests. */

#ifndef NETWORK_STUN_H
#define NETWORK_STUN_H

#include "core/tcp_stun.h"

/** Class for handling the client side of the STUN connection. */
class ClientNetworkStunSocketHandler : public NetworkStunSocketHandler {
private:
	std::string token;        ///< Token of this STUN handler.
	uint8 family = AF_UNSPEC; ///< Family of this STUN handler.
	bool sent_result = false; ///< Did we sent the result of the STUN connection?

public:
	TCPConnecter *connecter = nullptr; ///< Connecter instance.
	NetworkAddress local_addr;         ///< Local addresses of the socket.

	NetworkRecvStatus CloseConnection(bool error = true) override;
	~ClientNetworkStunSocketHandler() override;
	void SendReceive();

	void Connect(const std::string &token, uint8 family);

	static std::unique_ptr<ClientNetworkStunSocketHandler> Stun(const std::string &token, uint8 family);
};

#endif /* NETWORK_STUN_H */