Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/script/api/script_object.hpp

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_object.hpp Main object, on which all objects depend. */

#ifndef SCRIPT_OBJECT_HPP
#define SCRIPT_OBJECT_HPP

#include "../../misc/countedptr.hpp"
#include "../../road_type.h"
#include "../../rail_type.h"

#include "script_types.hpp"
#include "../script_suspend.hpp"
#include "../squirrel.hpp"

/**
 * The callback function for Mode-classes.
 */
typedef bool (ScriptModeProc)();

/**
 * Uper-parent object of all API classes. You should never use this class in
 *   your script, as it doesn't publish any public functions. It is used
 *   internally to have a common place to handle general things, like internal
 *   command processing, and command-validation checks.
 * @api none
 */
class ScriptObject : public SimpleCountedObject {
friend class ScriptInstance;
friend class ScriptController;
protected:
	/**
	 * A class that handles the current active instance. By instantiating it at
	 *  the beginning of a function with the current active instance, it remains
	 *  active till the scope of the variable closes. It then automatically
	 *  reverts to the active instance it was before instantiating.
	 */
	class ActiveInstance {
	friend class ScriptObject;
	public:
		ActiveInstance(ScriptInstance *instance);
		~ActiveInstance();
	private:
		ScriptInstance *last_active;    ///< The active instance before we go instantiated.
		ScriptAllocatorScope alc_scope; ///< Keep the correct allocator for the script instance activated

		static ScriptInstance *active;  ///< The global current active instance.
	};

public:
	/**
	 * Store the latest result of a DoCommand per company.
	 * @param res The result of the last command.
	 */
	static void SetLastCommandRes(bool res);

	/**
	 * Get the currently active instance.
	 * @return The instance.
	 */
	static class ScriptInstance *GetActiveInstance();

protected:
	/**
	 * Executes a raw DoCommand for the script.
	 */
	static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = nullptr, Script_SuspendCallbackProc *callback = nullptr);

	/**
	 * Store the latest command executed by the script.
	 */
	static void SetLastCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd);

	/**
	 * Check if it's the latest command executed by the script.
	 */
	static bool CheckLastCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd);

	/**
	 * Sets the DoCommand costs counter to a value.
	 */
	static void SetDoCommandCosts(Money value);

	/**
	 * Increase the current value of the DoCommand costs counter.
	 */
	static void IncreaseDoCommandCosts(Money value);

	/**
	 * Get the current DoCommand costs counter.
	 */
	static Money GetDoCommandCosts();

	/**
	 * Set the DoCommand last error.
	 */
	static void SetLastError(ScriptErrorType last_error);

	/**
	 * Get the DoCommand last error.
	 */
	static ScriptErrorType GetLastError();

	/**
	 * Set the road type.
	 */
	static void SetRoadType(RoadType road_type);

	/**
	 * Get the road type.
	 */
	static RoadType GetRoadType();

	/**
	 * Set the rail type.
	 */
	static void SetRailType(RailType rail_type);

	/**
	 * Get the rail type.
	 */
	static RailType GetRailType();

	/**
	 * Set the current mode of your script to this proc.
	 */
	static void SetDoCommandMode(ScriptModeProc *proc, ScriptObject *instance);

	/**
	 * Get the current mode your script is currently under.
	 */
	static ScriptModeProc *GetDoCommandMode();

	/**
	 * Get the instance of the current mode your script is currently under.
	 */
	static ScriptObject *GetDoCommandModeInstance();

	/**
	 * Set the delay of the DoCommand.
	 */
	static void SetDoCommandDelay(uint ticks);

	/**
	 * Get the delay of the DoCommand.
	 */
	static uint GetDoCommandDelay();

	/**
	 * Get the latest result of a DoCommand.
	 */
	static bool GetLastCommandRes();

	/**
	 * Get the latest stored new_vehicle_id.
	 */
	static VehicleID GetNewVehicleID();

	/**
	 * Get the latest stored new_sign_id.
	 */
	static SignID GetNewSignID();

	/**
	 * Get the latest stored new_group_id.
	 */
	static GroupID GetNewGroupID();

	/**
	 * Get the latest stored new_goal_id.
	 */
	static GoalID GetNewGoalID();

	/**
	 * Get the latest stored new_story_page_id.
	 */
	static StoryPageID GetNewStoryPageID();

	/**
	 * Get the latest stored new_story_page_id.
	 */
	static StoryPageID GetNewStoryPageElementID();

	/**
	 * Store a allow_do_command per company.
	 * @param allow The new allow.
	 */
	static void SetAllowDoCommand(bool allow);

	/**
	 * Get the internal value of allow_do_command. This can differ
	 * from CanSuspend() if the reason we are not allowed
	 * to execute a DoCommand is in squirrel and not the API.
	 * In that case use this function to restore the previous value.
	 * @return True iff DoCommands are allowed in the current scope.
	 */
	static bool GetAllowDoCommand();

	/**
	 * Set the current company to execute commands for or request
	 *  information about.
	 * @param company The new company.
	 */
	static void SetCompany(CompanyID company);

	/**
	 * Get the current company we are executing commands for or
	 *  requesting information about.
	 * @return The current company.
	 */
	static CompanyID GetCompany();

	/**
	 * Get the root company, the company that the script really
	 *  runs under / for.
	 * @return The root company.
	 */
	static CompanyID GetRootCompany();

	/**
	 * Set the cost of the last command.
	 */
	static void SetLastCost(Money last_cost);

	/**
	 * Get the cost of the last command.
	 */
	static Money GetLastCost();

	/**
	 * Set a variable that can be used by callback functions to pass information.
	 */
	static void SetCallbackVariable(int index, int value);

	/**
	 * Get the variable that is used by callback functions to pass information.
	 */
	static int GetCallbackVariable(int index);

	/**
	 * Can we suspend the script at this moment?
	 */
	static bool CanSuspend();

	/**
	 * Get the pointer to store event data in.
	 */
	static void *&GetEventPointer();

	/**
	 * Get the pointer to store log message in.
	 */
	static void *&GetLogPointer();

	/**
	 * Get an allocated string with all control codes stripped off.
	 */
	static char *GetString(StringID string);

private:
	/**
	 * Store a new_vehicle_id per company.
	 * @param vehicle_id The new VehicleID.
	 */
	static void SetNewVehicleID(VehicleID vehicle_id);

	/**
	 * Store a new_sign_id per company.
	 * @param sign_id The new SignID.
	 */
	static void SetNewSignID(SignID sign_id);

	/**
	 * Store a new_group_id per company.
	 * @param group_id The new GroupID.
	 */
	static void SetNewGroupID(GroupID group_id);

	/**
	 * Store a new_goal_id per company.
	 * @param goal_id The new GoalID.
	 */
	static void SetNewGoalID(GoalID goal_id);

	/**
	 * Store a new_story_page_id per company.
	 * @param story_page_id The new StoryPageID.
	 */
	static void SetNewStoryPageID(StoryPageID story_page_id);

	/**
	 * Store a new_story_page_id per company.
	 * @param story_page_id The new StoryPageID.
	 */
	static void SetNewStoryPageElementID(StoryPageElementID story_page_element_id);
};

#endif /* SCRIPT_OBJECT_HPP */