Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/script/api/script_waypointlist.hpp

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_waypointlist.hpp List all the waypoints (you own). */

#ifndef SCRIPT_WAYPOINTLIST_HPP
#define SCRIPT_WAYPOINTLIST_HPP

#include "script_list.hpp"
#include "script_waypoint.hpp"

/**
 * Creates a list of waypoints of which you are the owner.
 * @api ai game
 * @ingroup ScriptList
 */
class ScriptWaypointList : public ScriptList {
public:
	/**
	 * @param waypoint_type The type of waypoint to make a list of waypoints for.
	 */
	ScriptWaypointList(ScriptWaypoint::WaypointType waypoint_type);
};

/**
 * Creates a list of waypoints which the vehicle has in its orders.
 * @api ai game
 * @ingroup ScriptList
 */
class ScriptWaypointList_Vehicle : public ScriptList {
public:
	/**
	 * Get the waypoints from the orders of the given vehicle. Duplicates are
	 * not added. Waypoints are added in the order of the vehicle's orders.
	 * @param vehicle_id The vehicle to get the list of waypoints for.
	 */
	ScriptWaypointList_Vehicle(VehicleID vehicle_id);
};

#endif /* SCRIPT_WAYPOINTLIST_HPP */