Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/script/script_suspend.hpp

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_suspend.hpp The Script_Suspend tracks the suspension of a script. */

#ifndef SCRIPT_SUSPEND_HPP
#define SCRIPT_SUSPEND_HPP

/**
 * The callback function when a script suspends.
 */
typedef void (Script_SuspendCallbackProc)(class ScriptInstance *instance);

/**
 * A throw-class that is given when the script wants to suspend.
 */
class Script_Suspend {
public:
	/**
	 * Create the suspend exception.
	 * @param time The amount of ticks to suspend.
	 * @param callback The callback to call when the script may resume again.
	 */
	Script_Suspend(int time, Script_SuspendCallbackProc *callback) :
		time(time),
		callback(callback)
	{}

	/**
	 * Get the amount of ticks the script should be suspended.
	 * @return The amount of ticks to suspend the script.
	 */
	int GetSuspendTime() { return time; }

	/**
	 * Get the callback to call when the script can run again.
	 * @return The callback function to run.
	 */
	Script_SuspendCallbackProc *GetSuspendCallback() { return callback; }

private:
	int time;                             ///< Amount of ticks to suspend the script.
	Script_SuspendCallbackProc *callback; ///< Callback function to call when the script can run again.
};

#endif /* SCRIPT_SUSPEND_HPP */