Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/signal_type.h

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file signal_type.h Types and classes related to signals. */

#ifndef SIGNAL_TYPE_H
#define SIGNAL_TYPE_H

#include "core/enum_type.hpp"

/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant {
	SIG_ELECTRIC  = 0, ///< Light signal
	SIG_SEMAPHORE = 1, ///< Old-fashioned semaphore signal
};


/** Type of signal, i.e. how does the signal behave? */
enum SignalType {
	SIGTYPE_NORMAL     = 0, ///< normal signal
	SIGTYPE_ENTRY      = 1, ///< presignal block entry
	SIGTYPE_EXIT       = 2, ///< presignal block exit
	SIGTYPE_COMBO      = 3, ///< presignal inter-block
	SIGTYPE_PBS        = 4, ///< normal pbs signal
	SIGTYPE_PBS_ONEWAY = 5, ///< no-entry signal

	SIGTYPE_END,
	SIGTYPE_LAST       = SIGTYPE_PBS_ONEWAY,
	SIGTYPE_LAST_NOPBS = SIGTYPE_COMBO,
};
/** Helper information for extract tool. */
template <> struct EnumPropsT<SignalType> : MakeEnumPropsT<SignalType, byte, SIGTYPE_NORMAL, SIGTYPE_END, SIGTYPE_END, 3> {};


/**
 * These are states in which a signal can be. Currently these are only two, so
 * simple boolean logic will do. But do try to compare to this enum instead of
 * normal boolean evaluation, since that will make future additions easier.
 */
enum SignalState {
	SIGNAL_STATE_RED   = 0, ///< The signal is red
	SIGNAL_STATE_GREEN = 1, ///< The signal is green
};

#endif /* SIGNAL_TYPE_H */