Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/sound/sound_driver.hpp

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file sound_driver.hpp Base for all sound drivers. */

#ifndef SOUND_SOUND_DRIVER_HPP
#define SOUND_SOUND_DRIVER_HPP

#include "../driver.h"

/** Base for all sound drivers. */
class SoundDriver : public Driver {
public:
	/** Called once every tick */
	virtual void MainLoop() {}

	/**
	 * Whether the driver has an output from which the user can hear sound.
	 * Or in other words, whether we should warn the user if no soundset is
	 * loaded and that loading one would fix the sound problems.
	 * @return True for all drivers except null.
	 */
	virtual bool HasOutput() const
	{
		return true;
	}

	/**
	 * Get the currently active instance of the sound driver.
	 */
	static SoundDriver *GetInstance() {
		return static_cast<SoundDriver*>(*DriverFactoryBase::GetActiveDriver(Driver::DT_SOUND));
	}
};

extern std::string _ini_sounddriver;

#endif /* SOUND_SOUND_DRIVER_HPP */