Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/thread.h

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file thread.h Base of all threads. */

#ifndef THREAD_H
#define THREAD_H

#include "debug.h"
#include "crashlog.h"
#include <system_error>
#include <thread>
#include <mutex>

/**
 * Sleep on the current thread for a defined time.
 * @param milliseconds Time to sleep for in milliseconds.
 */
inline void CSleep(int milliseconds)
{
	std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
}

/**
 * Name the thread this function is called on for the debugger.
 * @param name Name to set for the thread..
 */
void SetCurrentThreadName(const char *name);


/**
 * Start a new thread.
 * @tparam TFn Type of the function to call on the thread.
 * @tparam TArgs Type of the parameters of the thread function.
 * @param thr Pointer to a thread object; may be \c nullptr if a detached thread is wanted.
 * @param name Name of the thread.
 * @param _Fx Function to call on the thread.
 * @param _Ax Arguments for the thread function.
 * @return True if the thread was successfully started, false otherwise.
 */
template<class TFn, class... TArgs>
inline bool StartNewThread(std::thread *thr, const char *name, TFn&& _Fx, TArgs&&... _Ax)
{
#ifndef NO_THREADS
	try {
		static std::mutex thread_startup_mutex;
		std::lock_guard<std::mutex> lock(thread_startup_mutex);

		std::thread t([] (const char *name, TFn&& F, TArgs&&... A) {
				/* Delay starting the thread till the main thread is finished
				 * with the administration. This prevent race-conditions on
				 * startup. */
				{
					std::lock_guard<std::mutex> lock(thread_startup_mutex);
				}

				SetCurrentThreadName(name);
				CrashLog::InitThread();
				try {
					/* Call user function with the given arguments. */
					F(A...);
				} catch (...) {
					NOT_REACHED();
				}
			}, name, std::forward<TFn>(_Fx), std::forward<TArgs>(_Ax)...);

		if (thr != nullptr) {
			*thr = std::move(t);
		} else {
			t.detach();
		}

		return true;
	} catch (const std::system_error& e) {
		/* Something went wrong, the system we are running on might not support threads. */
		Debug(misc, 1, "Can't create thread '{}': {}", name, e.what());
	}
#endif

	return false;
}

#endif /* THREAD_H */