Files @ r25958:603d75b53498
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Location: cpp/openttd-patchpack/source/src/video/dedicated_v.h

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file dedicated_v.h Base for the dedicated video driver. */

#ifndef VIDEO_DEDICATED_H
#define VIDEO_DEDICATED_H

#include "video_driver.hpp"

/** The dedicated server video driver. */
class VideoDriver_Dedicated : public VideoDriver {
public:
	const char *Start(const StringList &param) override;

	void Stop() override;

	void MakeDirty(int left, int top, int width, int height) override;

	void MainLoop() override;

	bool ChangeResolution(int w, int h) override;

	bool ToggleFullscreen(bool fullscreen) override;
	const char *GetName() const override { return "dedicated"; }
	bool HasGUI() const override { return false; }
};

/** Factory for the dedicated server video driver. */
class FVideoDriver_Dedicated : public DriverFactoryBase {
public:
#ifdef DEDICATED
	/* Automatically select this dedicated driver when making a dedicated
	 * server build. */
	static const int PRIORITY = 10;
#else
	static const int PRIORITY = 0;
#endif
	FVideoDriver_Dedicated() : DriverFactoryBase(Driver::DT_VIDEO, PRIORITY, "dedicated", "Dedicated Video Driver") {}
	Driver *CreateInstance() const override { return new VideoDriver_Dedicated(); }
};

#endif /* VIDEO_DEDICATED_H */