Files @ r25011:61d28a13bb41
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Location: cpp/openttd-patchpack/source/src/gui.h

Patric Stout
Remove: [Video] no longer draw in a thread

Drawing in a thread is a bit odd, and often leads to surprising
issues. For example, OpenGL would only allow it if you move the
full context to the thread. Which is not always easily done on
all OSes.
In general, the advise is to handle system events and drawing
from the main thread, and do everything else in other threads.
So, let's be more like other games.

Additionally, putting the drawing routine in a thread was only
done for a few targets.

Upcoming commit will move the GameLoop in a thread, which will
work for all targets.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gui.h GUI functions that shouldn't be here. */

#ifndef GUI_H
#define GUI_H

#include "vehicle_type.h"
#include "economy_type.h"
#include "tile_type.h"
#include "transport_type.h"
#include "story_type.h"
#include "company_type.h"

struct Window;

/* main_gui.cpp */
void InitializeGUI();

/* settings_gui.cpp */
void ShowGameOptions();
void ShowGameSettings();

/* train_gui.cpp */
void ShowOrdersWindow(const Vehicle *v);

/* dock_gui.cpp */
Window *ShowBuildDocksToolbar();
Window *ShowBuildDocksScenToolbar();

/* airport_gui.cpp */
Window *ShowBuildAirToolbar();

/* tgp_gui.cpp */
void ShowGenerateLandscape();
void ShowHeightmapLoad();

/* misc_gui.cpp */
void ShowLandInfo(TileIndex tile);
void ShowAboutWindow();
void ShowBuildTreesToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowIndustryCargoesWindow();
void ShowSubsidiesList();
void ShowGoalsList(CompanyID company);
void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question);
void ShowStoryBook(CompanyID company, uint16 page_id = INVALID_STORY_PAGE);

void ShowEstimatedCostOrIncome(Money cost, int x, int y);

void ShowExtraViewportWindow(TileIndex tile = INVALID_TILE);
void ShowExtraViewportWindowForTileUnderCursor();

/* bridge_gui.cpp */
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);

void ShowBuildIndustryWindow();
void ShowFoundTownWindow();
void ShowMusicWindow();

#endif /* GUI_H */