Files @ r25011:61d28a13bb41
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Location: cpp/openttd-patchpack/source/src/highscore.h

Patric Stout
Remove: [Video] no longer draw in a thread

Drawing in a thread is a bit odd, and often leads to surprising
issues. For example, OpenGL would only allow it if you move the
full context to the thread. Which is not always easily done on
all OSes.
In general, the advise is to handle system events and drawing
from the main thread, and do everything else in other threads.
So, let's be more like other games.

Additionally, putting the drawing routine in a thread was only
done for a few targets.

Upcoming commit will move the GameLoop in a thread, which will
work for all targets.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */

#ifndef HIGHSCORE_H
#define HIGHSCORE_H

#include "strings_type.h"
#include "company_type.h"
#include "settings_type.h"

struct HighScore {
	/**
	 * The name of the company and president.
	 * The + 5 is for the comma and space or possibly other characters
	 * that join the two names in this single string and the '\0'.
	 */
	char company[(MAX_LENGTH_COMPANY_NAME_CHARS + MAX_LENGTH_PRESIDENT_NAME_CHARS + 5) * MAX_CHAR_LENGTH];
	StringID title; ///< NOSAVE, has troubles with changing string-numbers.
	uint16 score;   ///< The score for this high score. Do NOT change type, will break hs.dat
};

extern HighScore _highscore_table[SP_HIGHSCORE_END][5];

void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Company *c);
int8 SaveHighScoreValueNetwork();
StringID EndGameGetPerformanceTitleFromValue(uint value);
void ShowHighscoreTable(int difficulty = SP_CUSTOM, int8 rank = -1);

#endif /* HIGHSCORE_H */