Files
@ r13786:6205ecbdf2fa
Branch filter:
Location: cpp/openttd-patchpack/source/src/ai/api/ai_info_docs.hpp
r13786:6205ecbdf2fa
8.9 KiB
text/x-c++hdr
(svn r18322) -Codechange: remove the WDP duplication; no need to tell the same twice.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_info_docs.hpp Description of the functions an AI can/must provide in AIInfo. */
/* This file exists purely for doxygen purposes. */
#ifdef DOXYGEN_SKIP
/**
* 'Abstract' class of the class AIs/AI libraries use to register themselves.
*
* @note This class is not part of the API. It is purely to document what
* AIs must or can implemented to provide information to OpenTTD to
* base configuring/starting/loading the AI on.
*
* @note The required functions are also needed for AI Libraries. As such
* the information here can be used for libraries, but the information
* will not be shown in the GUI except for error/debug messages.
*/
class AIInfo {
public:
/**
* Gets the author name to be shown in the 'Available AIs' window.
*
* @return The author name of the AI.
* @note This function is required.
*/
string GetAuthor();
/**
* Gets the AIs name. This is shown in the 'Available AIs' window
* and at all other places where the AI is mentioned, like the debug
* window or OpenTTD's help message. The name is used to uniquely
* identify an AI within OpenTTD and this name is used in savegames
* and the configuration file.
*
* @return The name of the AI.
* @note This function is required.
*/
string GetName();
/**
* Gets a 4 ASCII character short name of the AI to uniquely
* identify it from other AIs. The short name is primarily
* used as unique identifier for the content system.
* The content system uses besides the short name also the
* MD5 checksum of all the source files to uniquely identify
* a specific version of the AI.
*
* The short name must consist of precisely four ASCII
* characters, or more precisely four non-zero bytes.
*
* @return The name of the AI.
* @note This function is required.
*/
string GetShortName();
/**
* Gets the description to be shown in the 'Available AIs' window.
*
* @return The description for the AI.
* @note This function is required.
*/
string GetDescription();
/**
* Gets the version of the AI. This is a number to (in theory)
* uniquely identify the versions of an AI. Generally the
* 'instance' of an AI with the highest version is chosen to
* be loaded.
*
* When OpenTTD finds, during starting, a duplicate AI with the
* same version number one is randomly chosen. So it is
* important that this number is regularly updated/incremented.
*
* @return The version number of the AI.
* @note This function is required.
*/
int GetVersion();
/**
* Gets the lowest version of the AI that OpenTTD can still load
* the savegame of. In other words, from which version until this
* version can the AI load the savegames.
*
* If this function does not exist OpenTTD assumes it can only
* load savegames of this version. As such it will not upgrade
* to this version upon load.
*
* @return The lowest version number we load the savegame data.
* @note This function is optional.
*/
int MinVersionToLoad();
/**
* Gets the development/release date of the AI.
*
* The intention of this is to give the user an idea how old the
* AI is and whether there might be a newer version.
*
* @return The development/release date for the AI.
* @note This function is required.
*/
string GetDate();
/**
* Can this AI be used as random AI?
*
* The idea behind this function is to 'forbid' highly
* competitive or other special AIs from running in games unless
* the user explicitly selects the AI to be loaded. This to
* try to prevent users from complaining that the AI is too
* aggressive or does not build profitable routes.
*
* If this function does not exist OpenTTD assumes the AI can
* be used as random AI. As such it will be randomly chosen.
*
* @return True if the AI can be used as random AI.
* @note This function is optional.
*/
bool UseAsRandomAI();
/**
* Gets the name of main class of the AI so OpenTTD knows
* what class to instantiate.
*
* @return The class name of the AI.
* @note This function is required.
*/
string CreateInstance();
/**
* Gets the API version this AI is written for. If this function
* does not exist API compatability with version 0.7 is assumed.
* If the function returns something OpenTTD does not understand,
* for example a newer version or a string that is not a version,
* the AI will not be loaded.
*
* Although in the future we might need to make a separate
* compatability 'wrapper' for a specific version of OpenTTD, for
* example '0.7.1', we will use only the major and minor number
* and not the bugfix number as valid return for this function.
*
* Valid return values are:
* - "0.7"
* - "0.8"
*
* @return The version this AI is compatible with.
* @note This function is optional.
*/
string GetAPIVersion();
/**
* Gets the URL to be shown in the 'this AI has crashed' message
* and in the 'Available AIs' window. If this function does not
* exist no URL will be shown.
*
* This function purely exists to redirect users of the AI to the
* right place on the internet to discuss the AI and report bugs
* of this AI.
*
* @return The URL to show.
* @note This function is optional.
*/
string GetURL();
/**
* Gets the settings that OpenTTD shows in the "AI Parameters" window
* so the user can customize the AI. This is a special function that
* doesn't need to return anything. Instead you can call AddSetting
* and AddLabels here.
*
* @note This function is optional.
*/
void GetSettings();
/** Miscellaneous flags for AI settings. */
enum AIConfigFlags {
AICONFIG_NONE, //!< Normal setting.
AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value.
AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ).
};
/**
* Add a user configurable setting for this AI. You can call this
* as many times as you have settings.
* @param setting_description A table with all information about a
* single setting. The table should have the following name/value pairs:
* - name The name of the setting, this is used in openttd.cfg to
* store the current configuration of AIs. Required.
* - description A single line describing the setting. Required.
* - min_value The minimum value of this setting. Required for integer
* settings and not allowed for boolean settings.
* - max_value The maximum value of this setting. Required for integer
* settings and not allowed for boolean settings.
* - easy_value The default value if the easy difficulty level
* is selected. Required.
* - medium_value The default value if the medium difficulty level
* is selected. Required.
* - hard_value The default value if the hard difficulty level
* is selected. Required.
* - custom_value The default value if the custom difficulty level
* is selected. Required.
* - random_deviation If this property has a nonzero value, then the
* actual value of the setting in game will be
* user_configured_value + random(-random_deviation, random_deviation).
* Not allowed if the AICONFIG_RANDOM flag is set, otherwise optional.
* - step_size The increase/decrease of the value every time the user
* clicks one of the up/down arrow buttons. Optional, default is 1.
* - flags Bitmask of some flags, see AIConfigFlags. Required.
*
* @note This is a function provided by OpenTTD, you don't have to
* include it in your AI but should just call it from GetSettings.
*/
void AddSetting(table setting_description);
/**
* Add labels for the values of a setting. Instead of a number the
* user will see the corresponding name.
* @param setting_name The name of the setting.
* @param value_names A table that maps values to names. The first
* character of every identifier is ignored and the rest should
* be the an integer of the value you define a name for. The value
* is a short description of that value.
* To define labels for a setting named "competition_level" you could
* for example call it like this:
* AddLabels("competition_level", {_0 = "no competition", _1 = "some competition",
* _2 = "a lot of competition"});
*
* @note This is a function provided by OpenTTD, you don't have to
* include it in your AI but should just call it from GetSettings.
*/
void AddLabels(const char *setting_name, table value_names);
};
#endif
|