Files
@ r13786:6205ecbdf2fa
Branch filter:
Location: cpp/openttd-patchpack/source/src/ai/api/ai_marine.hpp
r13786:6205ecbdf2fa
6.7 KiB
text/x-c++hdr
(svn r18322) -Codechange: remove the WDP duplication; no need to tell the same twice.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_marine.hpp Everything to query and build marine. */
#ifndef AI_MARINE_HPP
#define AI_MARINE_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
/**
* Class that handles all marine related functions.
*/
class AIMarine : public AIObject {
public:
static const char *GetClassName() { return "AIMarine"; }
/**
* All marine related error messages.
*/
enum ErrorMessages {
/** Base for marine related errors */
ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE,
/** Infrastructure must be built on water */
ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_ERROR_MUST_BE_BUILT_ON_WATER]
};
/**
* Checks whether the given tile is actually a tile with a water depot.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a water depot.
*/
static bool IsWaterDepotTile(TileIndex tile);
/**
* Checks whether the given tile is actually a tile with a dock.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a dock.
*/
static bool IsDockTile(TileIndex tile);
/**
* Checks whether the given tile is actually a tile with a buoy.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a buoy.
*/
static bool IsBuoyTile(TileIndex tile);
/**
* Checks whether the given tile is actually a tile with a lock.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a lock.
*/
static bool IsLockTile(TileIndex tile);
/**
* Checks whether the given tile is actually a tile with a canal.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a canal.
*/
static bool IsCanalTile(TileIndex tile);
/**
* Checks whether the given tiles are directly connected, i.e. whether
* a ship vehicle can travel from the center of the first tile to the
* center of the second tile.
* @param tile_from The source tile.
* @param tile_to The destination tile.
* @pre AIMap::IsValidTile(tile_from).
* @pre AIMap::IsValidTile(tile_to).
* @pre 'tile_from' and 'tile_to' are directly neighbouring tiles.
* @return True if and only if a ship can go from tile_from to tile_to.
*/
static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to);
/**
* Builds a water depot on tile.
* @param tile The tile where the water depot will be build.
* @param front A tile on the same axis with 'tile' as the depot shall be oriented.
* @pre AIMap::IsValidTile(tile).
* @pre AIMap::IsValidTile(front).
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_SITE_UNSUITABLE
* @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
* @return Whether the water depot has been/can be build or not.
* @note A WaterDepot is 1 tile in width, and 2 tiles in length.
*/
static bool BuildWaterDepot(TileIndex tile, TileIndex front);
/**
* Builds a dock where tile is the tile still on land.
* @param tile The tile still on land of the dock.
* @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
* @pre AIMap::IsValidTile(tile).
* @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_SITE_UNSUITABLE
* @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
* @return Whether the dock has been/can be build or not.
*/
static bool BuildDock(TileIndex tile, StationID station_id);
/**
* Builds a buoy on tile.
* @param tile The tile where the buoy will be build.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_SITE_UNSUITABLE
* @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
* @return Whether the buoy has been/can be build or not.
*/
static bool BuildBuoy(TileIndex tile);
/**
* Builds a lock on tile.
* @param tile The tile where the lock will be build.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_LAND_SLOPED_WRONG
* @exception AIError::ERR_SITE_UNSUITABLE
* @return Whether the lock has been/can be build or not.
*/
static bool BuildLock(TileIndex tile);
/**
* Builds a canal on tile.
* @param tile The tile where the canal will be build.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_LAND_SLOPED_WRONG
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception AIError::ERR_ALREADY_BUILT
* @return Whether the canal has been/can be build or not.
*/
static bool BuildCanal(TileIndex tile);
/**
* Removes a water depot.
* @param tile Any tile of the water depot.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return Whether the water depot has been/can be removed or not.
*/
static bool RemoveWaterDepot(TileIndex tile);
/**
* Removes a dock.
* @param tile Any tile of the dock.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return Whether the dock has been/can be removed or not.
*/
static bool RemoveDock(TileIndex tile);
/**
* Removes a buoy.
* @param tile Any tile of the buoy.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return Whether the buoy has been/can be removed or not.
*/
static bool RemoveBuoy(TileIndex tile);
/**
* Removes a lock.
* @param tile Any tile of the lock.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return Whether the lock has been/can be removed or not.
*/
static bool RemoveLock(TileIndex tile);
/**
* Removes a canal.
* @param tile Any tile of the canal.
* @pre AIMap::IsValidTile(tile).
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return Whether the canal has been/can be removed or not.
*/
static bool RemoveCanal(TileIndex tile);
};
#endif /* AI_MARINE_HPP */
|