Files @ r15610:623a23fb6560
Branch filter:

Location: cpp/openttd-patchpack/source/src/table/settings.h

frosch
(svn r20283) -Codechange: Unify start of doygen comments.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file table/settings.h Settings to save in the savegame and config file. */

/* Begin - Callback Functions for the various settings */
static bool v_PositionMainToolbar(int32 p1);
static bool PopulationInLabelActive(int32 p1);
static bool RedrawScreen(int32 p1);
static bool ReinitWindows(int32 p1);
static bool RedrawSmallmap(int32 p1);
static bool InvalidateDetailsWindow(int32 p1);
static bool InvalidateStationBuildWindow(int32 p1);
static bool InvalidateBuildIndustryWindow(int32 p1);
static bool CloseSignalGUI(int32 p1);
static bool InvalidateTownViewWindow(int32 p1);
static bool DeleteSelectStationWindow(int32 p1);
static bool UpdateConsists(int32 p1);
static bool CheckInterval(int32 p1);
static bool TrainAccelerationModelChanged(int32 p1);
static bool RoadVehAccelerationModelChanged(int32 p1);
static bool TrainSlopeSteepnessChanged(int32 p1);
static bool RoadVehSlopeSteepnessChanged(int32 p1);
static bool DragSignalsDensityChanged(int32);
static bool TownFoundingChanged(int32 p1);
static bool DifficultyReset(int32 level);
static bool DifficultyChange(int32);
static bool DifficultyNoiseChange(int32 i);
static bool MaxNoAIsChange(int32 i);
static bool CheckRoadSide(int p1);
static int32 ConvertLandscape(const char *value);
static bool CheckFreeformEdges(int32 p1);
static bool ChangeDynamicEngines(int32 p1);
static bool StationCatchmentChanged(int32 p1);
static bool InvalidateVehTimetableWindow(int32 p1);

#ifdef ENABLE_NETWORK
static bool UpdateClientName(int32 p1);
static bool UpdateServerPassword(int32 p1);
static bool UpdateRconPassword(int32 p1);
static bool UpdateClientConfigValues(int32 p1);
#endif /* ENABLE_NETWORK */
/* End - Callback Functions for the various settings */


/****************************
 * OTTD specific INI stuff
 ****************************/

/**
 * Settings-macro usage:
 * The list might look daunting at first, but is in general easy to understand.
 * We have two types of list:
 * 1. SDTG_something
 * 2. SDT_something
 * The 'G' stands for global, so this is the one you will use for a
 * SettingDescGlobVarList section meaning global variables. The other uses a
 * Base/Offset and runtime variable selection mechanism, known from the saveload
 * convention (it also has global so it should not be hard).
 * Of each type there are again two versions, the normal one and one prefixed
 * with 'COND'.
 * COND means that the setting is only valid in certain savegame versions
 * (since settings are saved to the savegame, this bookkeeping is necessary.
 * Now there are a lot of types. Easy ones are:
 * - VAR:  any number type, 'type' field specifies what number. eg int8 or uint32
 * - BOOL: a boolean number type
 * - STR:  a string or character. 'type' field specifies what string. Normal, string, or quoted
 * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
 * These are actually normal numbers, only bitmasked. In MMANY several bits can
 * be set, in the other only one.
 * The most complex type is INTLIST. This is basically an array of numbers. If
 * the intlist is only valid in certain savegame versions because for example
 * it has grown in size its length cannot be automatically be calculated so
 * use SDT(G)_CONDLISTO() meaning Old.
 * If nothing fits you, you can use the GENERAL macros, but it exposes the
 * internal structure somewhat so it needs a little looking. There are _NULL()
 * macros as well, these fill up space so you can add more settings there (in
 * place) and you DON'T have to increase the savegame version.
 *
 * While reading values from openttd.cfg, some values may not be converted
 * properly, for any kind of reasons.  In order to allow a process of self-cleaning
 * mechanism, a callback procedure is made available.  You will have to supply the function, which
 * will work on a string, one function per setting. And of course, enable the callback param
 * on the appropriate macro.
 */

#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
	{name, (const void*)(ptrdiff_t)(def), {(byte)cmd}, {(uint16)guiflags}, min, max, interval, many, str, proc, load}

/* Macros for various objects to go in the configuration file.
 * This section is for global variables */
#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
	{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}

#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
	SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
	SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)

#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
	SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
	SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)

#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
	SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
	SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)

#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
	SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
	SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)

#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
	SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
	SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)

#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
	SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
	SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)

#define SDTG_CONDNULL(length, from, to)\
	{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}

#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}

/* Macros for various objects to go in the configuration file.
 * This section is for structures where their various members are saved */
#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
	{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}

#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
	SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
	SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)

#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
	SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
	SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)

#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
	SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
	SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)

#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
	SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
	SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
	SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)

#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
	SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
	SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)

#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
	SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
	SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)

#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
	SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
	SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)

#define SDT_CONDNULL(length, from, to)\
	{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}


#define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
	SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to)
#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
	SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)

#define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
	SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
#define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
	SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)

#define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
	SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
	SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)

#define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
	SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
	SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)

#define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
	SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
	SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)

#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}

/* Shortcuts for macros below. Logically if we don't save the value
 * we also don't sync it in a network game */
#define S SLF_SAVE_NO | SLF_NETWORK_NO
#define C SLF_CONFIG_NO
#define N SLF_NETWORK_NO

#define D0 SGF_0ISDISABLED
#define NC SGF_NOCOMMA
#define MS SGF_MULTISTRING
#define NO SGF_NETWORK_ONLY
#define CR SGF_CURRENCY
#define NN SGF_NO_NETWORK
#define NG SGF_NEWGAME_ONLY
#define NS SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
#define PC SGF_PER_COMPANY

static const SettingDesc _music_settings[] = {
	 SDT_VAR(MusicFileSettings, playlist,   SLE_UINT8, S, 0,   0, 0,   5, 1,  STR_NULL, NULL),
	 SDT_VAR(MusicFileSettings, music_vol,  SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
	 SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
	SDT_LIST(MusicFileSettings, custom_1,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
	SDT_LIST(MusicFileSettings, custom_2,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
	SDT_BOOL(MusicFileSettings, playing,               S, 0, true,            STR_NULL, NULL),
	SDT_BOOL(MusicFileSettings, shuffle,               S, 0, false,           STR_NULL, NULL),
	 SDT_END()
};

/* win32_v.cpp only settings */
#if defined(WIN32) && !defined(DEDICATED)
extern bool _force_full_redraw, _window_maximize;
extern uint _display_hz, _fullscreen_bpp;

static const SettingDescGlobVarList _win32_settings[] = {
	 SDTG_VAR("display_hz",     SLE_UINT, S, 0, _display_hz,       0, 0, 120, 0, STR_NULL, NULL),
	SDTG_BOOL("force_full_redraw",        S, 0, _force_full_redraw,false,        STR_NULL, NULL),
	 SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp,   8, 8,  32, 0, STR_NULL, NULL),
	SDTG_BOOL("window_maximize",          S, 0, _window_maximize,  false,        STR_NULL, NULL),
	 SDTG_END()
};
#endif /* WIN32 */

static const SettingDescGlobVarList _misc_settings[] = {
	SDTG_MMANY("display_opt",     SLE_UINT8, S, 0, _display_opt,       (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_SHOW_WAYPOINT_NAMES), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
	 SDTG_BOOL("news_ticker_sound",          S, 0, _news_ticker_sound,     true,    STR_NULL, NULL),
	 SDTG_BOOL("fullscreen",                 S, 0, _fullscreen,           false,    STR_NULL, NULL),
	  SDTG_STR("graphicsset",      SLE_STRQ, S, 0, BaseGraphics::ini_set,  NULL,    STR_NULL, NULL),
	  SDTG_STR("soundsset",        SLE_STRQ, S, 0, BaseSounds::ini_set,    NULL,    STR_NULL, NULL),
	  SDTG_STR("musicset",         SLE_STRQ, S, 0, BaseMusic::ini_set,     NULL,    STR_NULL, NULL),
	  SDTG_STR("videodriver",      SLE_STRQ, S, 0, _ini_videodriver,       NULL,    STR_NULL, NULL),
	  SDTG_STR("musicdriver",      SLE_STRQ, S, 0, _ini_musicdriver,       NULL,    STR_NULL, NULL),
	  SDTG_STR("sounddriver",      SLE_STRQ, S, 0, _ini_sounddriver,       NULL,    STR_NULL, NULL),
	  SDTG_STR("blitter",          SLE_STRQ, S, 0, _ini_blitter,           NULL,    STR_NULL, NULL),
	  SDTG_STR("language",         SLE_STRB, S, 0, _dynlang.curr_file,     NULL,    STR_NULL, NULL),
	SDTG_CONDLIST("resolution",  SLE_INT, 2, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST
	  SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL,    STR_NULL, NULL),
	  SDTG_STR("savegame_format",  SLE_STRB, S, 0, _savegame_format,       NULL,    STR_NULL, NULL),
	 SDTG_BOOL("rightclick_emulate",         S, 0, _rightclick_emulate,   false,    STR_NULL, NULL),
#ifdef WITH_FREETYPE
	  SDTG_STR("small_font",       SLE_STRB, S, 0, _freetype.small_font,   NULL,    STR_NULL, NULL),
	  SDTG_STR("medium_font",      SLE_STRB, S, 0, _freetype.medium_font,  NULL,    STR_NULL, NULL),
	  SDTG_STR("large_font",       SLE_STRB, S, 0, _freetype.large_font,   NULL,    STR_NULL, NULL),
	  SDTG_VAR("small_size",       SLE_UINT, S, 0, _freetype.small_size,   8, 0, 72, 0, STR_NULL, NULL),
	  SDTG_VAR("medium_size",      SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
	  SDTG_VAR("large_size",       SLE_UINT, S, 0, _freetype.large_size,  16, 0, 72, 0, STR_NULL, NULL),
	 SDTG_BOOL("small_aa",                   S, 0, _freetype.small_aa,    false,    STR_NULL, NULL),
	 SDTG_BOOL("medium_aa",                  S, 0, _freetype.medium_aa,   false,    STR_NULL, NULL),
	 SDTG_BOOL("large_aa",                   S, 0, _freetype.large_aa,    false,    STR_NULL, NULL),
#endif
	  SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size,     4, 1, 64, 0, STR_NULL, NULL),
	  SDTG_VAR("player_face",    SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL),
	  SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt,  0,0,0x1FF,0, STR_NULL, NULL),
	  SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock,   0,0,0x1FF,0, STR_NULL, NULL),
	  SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt,  0,0, 0xFF,0, STR_NULL, NULL),
	  SDTG_STR("keyboard",         SLE_STRB, S, 0, _keyboard_opt[0],       NULL,    STR_NULL, NULL),
	  SDTG_STR("keyboard_caps",    SLE_STRB, S, 0, _keyboard_opt[1],       NULL,    STR_NULL, NULL),
	  SDTG_END()
};

static const uint GAME_DIFFICULTY_NUM = 18;
static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];

/* Most of these strings are used both for gameopt-backward compatability
 * and the settings tables. The rest is here for consistency. */
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
static const char *_locale_units = "imperial|metric|si";
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso";
#ifdef ENABLE_NETWORK
static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
#endif /* ENABLE_NETWORK */

static const SettingDesc _gameopt_settings[] = {
	/* In version 4 a new difficulty setting has been added to the difficulty settings,
	 * town attitude towards demolishing. Needs special handling because some dimwit thought
	 * it funny to have the GameDifficulty struct be an array while it is a struct of
	 * same-sized members
	 * XXX - To save file-space and since values are never bigger than about 10? only
	 * save the first 16 bits in the savegame. Question is why the values are still int32
	 * and why not byte for example?
	 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
	 * for savegames version 0 - though it is an array, it has to go through the byteswap process */
	 SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16,    C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0,  3),
	 SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16,                    C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),

	      SDT_VAR(GameSettings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 3, 0,  3, 0, STR_NULL, NULL),
	    SDT_OMANY(GameSettings, locale.currency,          SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
	    SDT_OMANY(GameSettings, locale.units,             SLE_UINT8,                     N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL),
	/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
	    SDT_OMANY(GameSettings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, _town_names, STR_NULL, NULL, NULL),
	    SDT_OMANY(GameSettings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, _climates, STR_NULL, NULL, ConvertLandscape),
	      SDT_VAR(GameSettings, game_creation.snow_line,  SLE_UINT8,                     0, 0, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL, NULL),
	 SDT_CONDNULL(                                                1,  0, 22),
 SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, _autosave_interval, STR_NULL, NULL),
	    SDT_OMANY(GameSettings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, _roadsides, STR_NULL, NULL, NULL),
	    SDT_END()
};

/* Some settings do not need to be synchronised when playing in multiplayer.
 * These include for example the GUI settings and will not be saved with the
 * savegame.
 * It is also a bit tricky since you would think that service_interval
 * for example doesn't need to be synched. Every client assigns the
 * service_interval value to the v->service_interval, meaning that every client
 * assigns his value. If the setting was company-based, that would mean that
 * vehicles could decide on different moments that they are heading back to a
 * service depot, causing desyncs on a massive scale. */
const SettingDesc _settings[] = {
	/***************************************************************************/
	/* Saved settings variables. */
	/* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
	 SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,0,MAX_COMPANIES-1,1,STR_NULL,                                  MaxNoAIsChange),
	SDT_CONDNULL(                                                            1, 97, 109),
	 SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      4,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_AI_SPEED_VERY_SLOW,                    DifficultyChange),
	SDT_CONDNULL(                                                            1, 97, 109),
	 SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_DISASTER_NONE,                         DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_SUBSIDY_X1_5,                          DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_TERRAIN_TYPE_VERY_FLAT,                DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  1, STR_SEA_LEVEL_VERY_LOW,                    DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_ECONOMY_STEADY,                        DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS,DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_DISASTERS_OFF,                         DifficultyChange),
	 SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_CITY_APPROVAL_PERMISSIVE,                            DifficultyNoiseChange),
	 SDT_CONDVAR(GameSettings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     3,     0,      3,  0, STR_NULL,                                  DifficultyReset),

	/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
 SDT_CONDOMANY(GameSettings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names,      STR_NULL,                                  NULL, NULL),
 SDT_CONDOMANY(GameSettings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, _climates,        STR_NULL,                                  NULL, ConvertLandscape),
	 SDT_CONDVAR(GameSettings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL,     NULL),
 SDT_CONDOMANY(GameSettings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, _roadsides,       STR_NULL,                                  CheckRoadSide, NULL),

	    SDT_BOOL(GameSettings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_SETTING_BUILDONSLOPES,          NULL),
	SDT_CONDBOOL(GameSettings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_AUTOSLOPE,              NULL),
	    SDT_BOOL(GameSettings, construction.extra_dynamite,                                         0, 0,  true,                    STR_CONFIG_SETTING_EXTRADYNAMITE,          NULL),
	    SDT_BOOL(GameSettings, construction.longbridges,                                            0,NN,  true,                    STR_CONFIG_SETTING_LONGBRIDGES,            NULL),
	    SDT_BOOL(GameSettings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_SETTING_SIGNALSIDE,             RedrawScreen),
	    SDT_BOOL(GameSettings, station.never_expire_airports,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS,  NULL),
	 SDT_CONDVAR(GameSettings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS - 1, 1, STR_CONFIG_SETTING_TOWN_LAYOUT,  TownFoundingChanged),
	SDT_CONDBOOL(GameSettings, economy.allow_town_roads,                       113, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_ROADS,       NULL),
	 SDT_CONDVAR(GameSettings, economy.found_town,                   SLE_UINT8,128, SL_MAX_VERSION, 0,MS,TF_FORBIDDEN,TF_BEGIN,TF_END - 1, 1, STR_CONFIG_SETTING_TOWN_FOUNDING, TownFoundingChanged),
	SDT_CONDBOOL(GameSettings, economy.allow_town_level_crossings,             143, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS, NULL),

	     SDT_VAR(GameSettings, vehicle.train_acceleration_model,     SLE_UINT8,                     0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
	 SDT_CONDVAR(GameSettings, vehicle.roadveh_acceleration_model,   SLE_UINT8,139, SL_MAX_VERSION, 0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL, RoadVehAccelerationModelChanged),
	 SDT_CONDVAR(GameSettings, vehicle.train_slope_steepness,        SLE_UINT8,133, SL_MAX_VERSION, 0, 0,     3,     0,      10, 1, STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS,  TrainSlopeSteepnessChanged),
	 SDT_CONDVAR(GameSettings, vehicle.roadveh_slope_steepness,      SLE_UINT8,139, SL_MAX_VERSION, 0, 0,     7,     0,      10, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS,  RoadVehSlopeSteepnessChanged),
	    SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_SETTING_FORBID_90_DEG,          NULL),
	    SDT_BOOL(GameSettings, vehicle.mammoth_trains,                                              0,NN,  true,                    STR_CONFIG_SETTING_MAMMOTHTRAINS,          NULL),
	    SDT_BOOL(GameSettings, order.gotodepot,                                                     0, 0,  true,                    STR_CONFIG_SETTING_GOTODEPOT,              NULL),
	    SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING,  NULL),

	SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
	SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
	SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
	SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),

	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     1,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS,  NULL),
	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     1,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES, NULL),
	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS,   NULL),

	    SDT_BOOL(GameSettings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES,  NULL),
	     SDT_VAR(GameSettings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_TRAINS,             RedrawScreen),
	     SDT_VAR(GameSettings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_ROAD_VEHICLES,      RedrawScreen),
	     SDT_VAR(GameSettings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_SETTING_MAX_AIRCRAFT,           RedrawScreen),
	     SDT_VAR(GameSettings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_SETTING_MAX_SHIPS,              RedrawScreen),
	SDTG_CONDBOOL(NULL,             0, NN, _old_vds.servint_ispercent, false,            STR_NULL, NULL, 0, 119),
	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_trains,      150, 5, 800, 0, STR_NULL, NULL, 0, 119),
	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_roadveh,     150, 5, 800, 0, STR_NULL, NULL, 0, 119),
	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_ships,       360, 5, 800, 0, STR_NULL, NULL, 0, 119),
	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_aircraft,    150, 5, 800, 0, STR_NULL, NULL, 0, 119),
	    SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns,                                 0, 0,  true,                    STR_CONFIG_SETTING_NOSERVICE,              NULL),
	    SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_SETTING_WAGONSPEEDLIMITS,       UpdateConsists),
	SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DISABLE_ELRAILS,        SettingsDisableElrail),
	 SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS,         NULL),
	SDT_CONDBOOL(GameSettings, order.timetabling,                               67, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_TIMETABLE_ALLOW,        NULL),
	 SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0,NN,     4,     1,       4, 0, STR_CONFIG_SETTING_PLANE_SPEED,            NULL),
	SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_DYNAMIC_ENGINES,        ChangeDynamicEngines),
	 SDT_CONDVAR(GameSettings, vehicle.plane_crashes,                SLE_UINT8,138, SL_MAX_VERSION, 0,MS,     2,     0,       2, 1, STR_CONFIG_SETTING_PLANE_CRASHES,          NULL),

	    SDT_BOOL(GameSettings, station.join_stations,                                               0, 0,  true,                    STR_CONFIG_SETTING_JOINSTATIONS,           NULL),
	SDTC_CONDBOOL(             gui.sg_full_load_any,                            22,             92, 0, 0,  true,                    STR_NULL,                                  NULL),
	    SDT_BOOL(GameSettings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_SETTING_IMPROVEDLOAD,           NULL),
	    SDT_BOOL(GameSettings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_SETTING_SELECTGOODS,            NULL),
	SDTC_CONDBOOL(             gui.sg_new_nonstop,                              22,             92, 0, 0, false,                    STR_NULL,                                  NULL),
	    SDT_BOOL(GameSettings, station.nonuniform_stations,                                         0,NN,  true,                    STR_CONFIG_SETTING_NONUNIFORM_STATIONS,    NULL),
	     SDT_VAR(GameSettings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_SETTING_STATION_SPREAD,         InvalidateStationBuildWindow),
	    SDT_BOOL(GameSettings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_SETTING_SERVICEATHELIPAD,       NULL),
	    SDT_BOOL(GameSettings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_SETTING_CATCHMENT,              StationCatchmentChanged),
	SDT_CONDBOOL(GameSettings, order.gradual_loading,                           40, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_GRADUAL_LOADING,        NULL),
	SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD,      NULL),
	SDT_CONDBOOL(GameSettings, construction.road_stop_on_competitor_road,      114, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD,NULL),
	SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ADJACENT_STATIONS,      NULL),
	SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_NOISE_LEVEL,            InvalidateTownViewWindow),
	SDT_CONDBOOL(GameSettings, station.distant_join_stations,                  106, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS,  DeleteSelectStationWindow),

	    SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_SETTING_INFLATION,              NULL),
	     SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
	    SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_SETTING_MULTIPINDTOWN,          NULL),
	SDT_CONDNULL(                                                            1,  0, 140),
	    SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_SETTING_BRIBE,                  NULL),
	SDT_CONDBOOL(GameSettings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_EXCLUSIVE,        NULL),
	SDT_CONDBOOL(GameSettings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_GIVE_MONEY,       NULL),
	     SDT_VAR(GameSettings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0, DEF_SNOWLINE_HEIGHT, MIN_SNOWLINE_HEIGHT, DEF_SNOWLINE_HEIGHT, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT, NULL),
	SDT_CONDNULL(                                                            4,  0, 143),
	     SDT_VAR(GameSettings, game_creation.starting_year,          SLE_INT32,                     0,NC,DEF_START_YEAR,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR,  NULL),
	SDT_CONDNULL(                                                            4,  0, 104),
	    SDT_BOOL(GameSettings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_SETTING_SMOOTH_ECONOMY,         NULL),
	    SDT_BOOL(GameSettings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_SETTING_ALLOW_SHARES,           NULL),
	 SDT_CONDVAR(GameSettings, economy.feeder_payment_share,         SLE_UINT8,134, SL_MAX_VERSION, 0, 0,    75,     0,     100, 0, STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE,   NULL),
	 SDT_CONDVAR(GameSettings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_SETTING_TOWN_GROWTH,            NULL),
	 SDT_CONDVAR(GameSettings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_SETTING_LARGER_TOWNS,           NULL),
	 SDT_CONDVAR(GameSettings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER,   NULL),
	SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD,  NULL),

	SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
	    SDT_BOOL(GameSettings, ai.ai_in_multiplayer,                                                0, 0, true,                     STR_CONFIG_SETTING_AI_IN_MULTIPLAYER,      NULL),
	    SDT_BOOL(GameSettings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_TRAINS,       NULL),
	    SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES,NULL),
	    SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT,     NULL),
	    SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_SHIPS,        NULL),
	 SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend,       SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES,         NULL),

	     SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
	     SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
	     SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     255, 0, STR_NULL,                                  NULL),
	     SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     255, 0, STR_NULL,                                  NULL),
	 SDT_CONDVAR(GameSettings, economy.town_noise_population[0],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,   800,   200,   65535, 0, STR_NULL,                                  NULL),
	 SDT_CONDVAR(GameSettings, economy.town_noise_population[1],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,  2000,   400,   65535, 0, STR_NULL,                                  NULL),
	 SDT_CONDVAR(GameSettings, economy.town_noise_population[2],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,  4000,   800,   65535, 0, STR_NULL,                                  NULL),

	 SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path,                 SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    30,     2,     255, 0, STR_NULL,                                  NULL),
	SDT_CONDBOOL(GameSettings, pf.reserve_paths,                               100, SL_MAX_VERSION, 0, 0, false,                    STR_NULL,                                  NULL),
	 SDT_CONDVAR(GameSettings, pf.path_backoff_interval,             SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    20,     1,     255, 0, STR_NULL,                                  NULL),

	     SDT_VAR(GameSettings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),

	     SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty,              SLE_UINT,100, SL_MAX_VERSION, 0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty,        SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	     SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.npf.npf_road_dt_occupied_penalty,            SLE_UINT,130, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.npf.npf_road_bay_occupied_penalty,           SLE_UINT,130, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.npf.maximum_go_to_depot_penalty,             SLE_UINT,131, SL_MAX_VERSION, 0, 0, ( 20 * NPF_TILE_LENGTH),   0, 1000000, 0, STR_NULL,         NULL),

	SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
	SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_cross_penalty,                 SLE_UINT,100, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_station_penalty,               SLE_UINT,100, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_signal_back_penalty,           SLE_UINT,100, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_doubleslip_penalty,                SLE_UINT,100, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.road_stop_occupied_penalty,             SLE_UINT,130, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.road_stop_bay_occupied_penalty,         SLE_UINT,130, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
	 SDT_CONDVAR(GameSettings, pf.yapf.maximum_go_to_depot_penalty,            SLE_UINT,131, SL_MAX_VERSION, 0, 0,    20 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),

	 SDT_CONDVAR(GameSettings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_SETTING_LAND_GENERATOR,        NULL),
	 SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL),
	 SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN,  NULL),
	     SDT_VAR(GameSettings, game_creation.variety,                         SLE_UINT8,                     S, 0,     0,                     0,       5, 0, STR_NULL,                                 NULL),
	 SDT_CONDVAR(GameSettings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
	 SDT_CONDVAR(GameSettings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_TREE_PLACER,           NULL),
	     SDT_VAR(GameSettings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION,    NULL),
	     SDT_VAR(GameSettings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     1,                     0,      15, 0, STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT,  NULL),

	     SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8, MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS, 0, STR_CONFIG_SETTING_MAP_X,           NULL),
	     SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8, MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS, 0, STR_CONFIG_SETTING_MAP_Y,           NULL),
	SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0,  true,                                    STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
	 SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
	 SDT_CONDVAR(GameSettings, game_creation.custom_town_number,             SLE_UINT16,115, SL_MAX_VERSION, 0, 0,     1,                     1,    5000, 0, STR_NULL,                                 NULL),
	 SDT_CONDVAR(GameSettings, construction.extra_tree_placement,             SLE_UINT8,132, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT,  NULL),

 SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, RedrawScreen, NULL),
 SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units,                       STR_NULL, RedrawScreen, NULL),
   SDT_CONDSTR(GameSettings, locale.digit_group_separator,                   SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
   SDT_CONDSTR(GameSettings, locale.digit_group_separator_currency,          SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
   SDT_CONDSTR(GameSettings, locale.digit_decimal_separator,                 SLE_STRQ,126, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),

	/***************************************************************************/
	/* Unsaved setting variables. */
	SDTC_OMANY(gui.autosave,                  SLE_UINT8, S,  0, 1, 4, _autosave_interval,     STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.threaded_saves,                       S,  0,  true,                        STR_NULL,                                       NULL),
	SDTC_OMANY(gui.date_format_in_default_names,SLE_UINT8,S,MS, 0, 2, _savegame_date,         STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES,   NULL),
	 SDTC_BOOL(gui.vehicle_speed,                        S,  0,  true,                        STR_CONFIG_SETTING_VEHICLESPEED,                NULL),
	 SDTC_BOOL(gui.status_long_date,                     S,  0,  true,                        STR_CONFIG_SETTING_LONGDATE,                    NULL),
	 SDTC_BOOL(gui.show_finances,                        S,  0,  true,                        STR_CONFIG_SETTING_SHOWFINANCES,                NULL),
	 SDTC_BOOL(gui.autoscroll,                           S,  0, false,                        STR_CONFIG_SETTING_AUTOSCROLL,                  NULL),
	 SDTC_BOOL(gui.reverse_scroll,                       S,  0, false,                        STR_CONFIG_SETTING_REVERSE_SCROLLING,           NULL),
	 SDTC_BOOL(gui.smooth_scroll,                        S,  0, false,                        STR_CONFIG_SETTING_SMOOTH_SCROLLING,            NULL),
	 SDTC_BOOL(gui.left_mouse_btn_scrolling,             S,  0, false,                        STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING,    NULL),
	 SDTC_BOOL(gui.measure_tooltip,                      S,  0,  true,                        STR_CONFIG_SETTING_MEASURE_TOOLTIP,             NULL),
	  SDTC_VAR(gui.errmsg_duration,           SLE_UINT8, S,  0,     5,        0,       20, 0, STR_CONFIG_SETTING_ERRMSG_DURATION,             NULL),
	  SDTC_VAR(gui.hover_delay,               SLE_UINT8, S, D0,     2,        1,        5, 0, STR_CONFIG_SETTING_HOVER_DELAY,                 NULL),
	  SDTC_VAR(gui.toolbar_pos,               SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_TOOLBAR_POS,                 v_PositionMainToolbar),
	  SDTC_VAR(gui.window_snap_radius,        SLE_UINT8, S, D0,    10,        1,       32, 0, STR_CONFIG_SETTING_SNAP_RADIUS,                 NULL),
	  SDTC_VAR(gui.window_soft_limit,         SLE_UINT8, S, D0,    20,        5,      255, 1, STR_CONFIG_SETTING_SOFT_LIMIT,                  NULL),
	 SDTC_BOOL(gui.population_in_label,                  S,  0,  true,                        STR_CONFIG_SETTING_POPULATION_IN_LABEL,         PopulationInLabelActive),
	 SDTC_BOOL(gui.link_terraform_toolbar,               S,  0, false,                        STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR,      NULL),
	  SDTC_VAR(gui.smallmap_land_colour,      SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR,        RedrawSmallmap),
	  SDTC_VAR(gui.liveries,                  SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_LIVERIES,                    RedrawScreen),
	 SDTC_BOOL(gui.prefer_teamchat,                      S,  0, false,                        STR_CONFIG_SETTING_PREFER_TEAMCHAT,             NULL),
	  SDTC_VAR(gui.scrollwheel_scrolling,     SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING,       NULL),
	  SDTC_VAR(gui.scrollwheel_multiplier,    SLE_UINT8, S,  0,     5,        1,       15, 1, STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER,      NULL),
	 SDTC_BOOL(gui.pause_on_newgame,                     S,  0, false,                        STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME,           NULL),
	  SDTC_VAR(gui.advanced_vehicle_list,     SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS,      NULL),
	 SDTC_BOOL(gui.timetable_in_ticks,                   S,  0, false,                        STR_CONFIG_SETTING_TIMETABLE_IN_TICKS,          InvalidateVehTimetableWindow),
	 SDTC_BOOL(gui.timetable_arrival_departure,          S,  0,  true,                        STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE, InvalidateVehTimetableWindow),
	 SDTC_BOOL(gui.quick_goto,                           S,  0, false,                        STR_CONFIG_SETTING_QUICKGOTO,                   NULL),
	  SDTC_VAR(gui.loading_indicators,        SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_LOADING_INDICATORS,          RedrawScreen),
	  SDTC_VAR(gui.default_rail_type,         SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE,           NULL),
	 SDTC_BOOL(gui.enable_signal_gui,                    S,  0,  true,                        STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
	  SDTC_VAR(gui.coloured_news_year,        SLE_INT32, S, NC,  2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_COLOURED_NEWS_YEAR,          NULL),
	  SDTC_VAR(gui.drag_signals_density,      SLE_UINT8, S,  0,     4,        1,       20, 0, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
	  SDTC_VAR(gui.semaphore_build_before,    SLE_INT32, S, NC,  1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
	 SDTC_BOOL(gui.vehicle_income_warn,                  S,  0,  true,                        STR_CONFIG_SETTING_WARN_INCOME_LESS,            NULL),
	  SDTC_VAR(gui.order_review_system,       SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_ORDER_REVIEW,                NULL),
	 SDTC_BOOL(gui.lost_train_warn,                      S,  0,  true,                        STR_CONFIG_SETTING_WARN_LOST_TRAIN,             NULL),
	 SDTC_BOOL(gui.always_build_infrastructure,          S,  0, false,                        STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
	 SDTC_BOOL(gui.new_nonstop,                          S,  0, false,                        STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT,          NULL),
	  SDTC_VAR(gui.stop_location,             SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_STOP_LOCATION,               NULL),
	 SDTC_BOOL(gui.keep_all_autosave,                    S,  0, false,                        STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.autosave_on_exit,                     S,  0, false,                        STR_NULL,                                       NULL),
	  SDTC_VAR(gui.max_num_autosaves,         SLE_UINT8, S,  0,    16,        0,      255, 0, STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.bridge_pillars,                       S,  0,  true,                        STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.auto_euro,                            S,  0,  true,                        STR_NULL,                                       NULL),
	  SDTC_VAR(gui.news_message_timeout,      SLE_UINT8, S,  0,     2,        1,      255, 0, STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.show_track_reservation,               S,  0, false,                        STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION,      RedrawScreen),
	  SDTC_VAR(gui.default_signal_type,       SLE_UINT8, S, MS,     1,        0,        2, 1, STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE,         NULL),
	  SDTC_VAR(gui.cycle_signal_types,        SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES,          NULL),
	  SDTC_VAR(gui.station_numtracks,         SLE_UINT8, S,  0,     1,        1,        7, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(gui.station_platlength,        SLE_UINT8, S,  0,     5,        1,        7, 0, STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.station_dragdrop,                     S,  0,  true,                        STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.station_show_coverage,                S,  0, false,                        STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.persistent_buildingtools,             S,  0,  true,                        STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS,    NULL),
	 SDTC_BOOL(gui.expenses_layout,                      S,  0, false,                        STR_CONFIG_SETTING_EXPENSES_LAYOUT,             RedrawScreen),

/* For the dedicated build we'll enable dates in logs by default. */
#ifdef DEDICATED
	 SDTC_BOOL(gui.show_date_in_logs,                    S,  0,  true,                        STR_NULL,                                       NULL),
#else
	 SDTC_BOOL(gui.show_date_in_logs,                    S,  0, false,                        STR_NULL,                                       NULL),
#endif
	  SDTC_VAR(gui.developer,                 SLE_UINT8, S,  0,     1,        0,        2, 0, STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.newgrf_developer_tools,               S,  0, false,                        STR_NULL,                                       ReinitWindows),
	 SDTC_BOOL(gui.ai_developer_tools,                   S,  0, false,                        STR_NULL,                                       NULL),
	 SDTC_BOOL(gui.newgrf_show_old_versions,             S,  0, false,                        STR_NULL,                                       NULL),
	  SDTC_VAR(gui.console_backlog_timeout,  SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(gui.console_backlog_length,   SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
#ifdef ENABLE_NETWORK
	  SDTC_VAR(gui.network_chat_box_width,   SLE_UINT16, S,  0,   620,      200,    65535, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(gui.network_chat_box_height,   SLE_UINT8, S,  0,    25,        5,      255, 0, STR_NULL,                                       NULL),

	  SDTC_VAR(network.sync_freq,            SLE_UINT16,C|S,NO,   100,        0,      100, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(network.frame_freq,            SLE_UINT8,C|S,NO,     0,        0,      100, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(network.max_join_time,        SLE_UINT16, S, NO,   500,        0,    32000, 0, STR_NULL,                                       NULL),
	 SDTC_BOOL(network.pause_on_join,                    S, NO,  true,                        STR_NULL,                                       NULL),
	  SDTC_VAR(network.server_port,          SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL,                                       NULL),
	 SDTC_BOOL(network.server_advertise,                 S, NO, false,                        STR_NULL,                                       NULL),
	  SDTC_VAR(network.lan_internet,          SLE_UINT8, S, NO,     0,        0,        1, 0, STR_NULL,                                       NULL),
	  SDTC_STR(network.client_name,            SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       UpdateClientName),
	  SDTC_STR(network.server_password,        SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateServerPassword),
	  SDTC_STR(network.rcon_password,          SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateRconPassword),
	  SDTC_STR(network.default_company_pass,   SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
	  SDTC_STR(network.server_name,            SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
	  SDTC_STR(network.connect_to_ip,          SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
	  SDTC_STR(network.network_id,             SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
	 SDTC_BOOL(network.autoclean_companies,              S, NO, false,                        STR_NULL,                                       NULL),
	  SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO,  12,     0,         240, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(network.autoclean_protected,   SLE_UINT8, S,D0|NO,  36,     0,         240, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(network.autoclean_novehicles,  SLE_UINT8, S,D0|NO,   0,     0,         240, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(network.max_companies,         SLE_UINT8, S, NO,     8,     1,MAX_COMPANIES,0, STR_NULL,                                       UpdateClientConfigValues),
	  SDTC_VAR(network.max_clients,           SLE_UINT8, S, NO,    16,     2, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
	  SDTC_VAR(network.max_spectators,        SLE_UINT8, S, NO,     8,     0, MAX_CLIENTS, 0, STR_NULL,                                       UpdateClientConfigValues),
	  SDTC_VAR(network.restart_game_year,     SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL,                                       NULL),
	  SDTC_VAR(network.min_active_clients,    SLE_UINT8, S, NO,     0,     0, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
	SDTC_OMANY(network.server_lang,           SLE_UINT8, S, NO,     0,    35, _server_langs,  STR_NULL,                                       NULL),
	 SDTC_BOOL(network.reload_cfg,                       S, NO, false,                        STR_NULL,                                       NULL),
	  SDTC_STR(network.last_host,              SLE_STRB, S,  0,    "",                        STR_NULL,                                       NULL),
	  SDTC_VAR(network.last_port,            SLE_UINT16, S,  0,     0,     0,  UINT16_MAX, 0, STR_NULL,                                       NULL),
	 SDTC_BOOL(network.no_http_content_downloads,        S,  0, false,                        STR_NULL,                                       NULL),
#endif /* ENABLE_NETWORK */

	/*
	 * Since the network code (CmdChangeSetting and friends) use the index in this array to decide
	 * which setting the server is talking about all conditional compilation of this array must be at the
	 * end. This isn't really the best solution, the settings the server can tell the client about should
	 * either use a seperate array or some other form of identifier.
	 */

#ifdef __APPLE__
	/* We might need to emulate a right mouse button on mac */
	 SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU, NULL),
#endif

	SDT_END()
};

static const SettingDesc _company_settings[] = {
	SDT_BOOL(CompanySettings, engine_renew,                          0, PC,     false,                  STR_CONFIG_SETTING_AUTORENEW_VEHICLE,     NULL),
	 SDT_VAR(CompanySettings, engine_renew_months,        SLE_INT16, 0, PC,         6, -12,      12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS,      NULL),
	 SDT_VAR(CompanySettings, engine_renew_money,          SLE_UINT, 0, PC|CR, 100000,   0, 2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY,       NULL),
	SDT_BOOL(CompanySettings, renew_keep_length,                     0, PC,     false,                  STR_NULL,                                 NULL),
	SDT_BOOL(CompanySettings, vehicle.servint_ispercent,             0, PC,     false,                  STR_CONFIG_SETTING_SERVINT_ISPERCENT,     CheckInterval),
	 SDT_VAR(CompanySettings, vehicle.servint_trains,    SLE_UINT16, 0, PC|D0,    150,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_TRAINS,        InvalidateDetailsWindow),
	 SDT_VAR(CompanySettings, vehicle.servint_roadveh,   SLE_UINT16, 0, PC|D0,    150,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES, InvalidateDetailsWindow),
	 SDT_VAR(CompanySettings, vehicle.servint_ships,     SLE_UINT16, 0, PC|D0,    360,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_SHIPS,         InvalidateDetailsWindow),
	 SDT_VAR(CompanySettings, vehicle.servint_aircraft,  SLE_UINT16, 0, PC|D0,    100,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_AIRCRAFT,      InvalidateDetailsWindow),
	SDT_END()
};

static const SettingDesc _currency_settings[] = {
	SDT_VAR(CurrencySpec, rate,    SLE_UINT16, S, 0, 1,      0, UINT16_MAX, 0, STR_NULL, NULL),
	SDT_CHR(CurrencySpec, separator,           S, 0, ".",                      STR_NULL, NULL),
	SDT_VAR(CurrencySpec, to_euro,  SLE_INT32, S, 0, 0, MIN_YEAR, MAX_YEAR, 0, STR_NULL, NULL),
	SDT_STR(CurrencySpec, prefix,   SLE_STRBQ, S, 0, NULL,                     STR_NULL, NULL),
	SDT_STR(CurrencySpec, suffix,   SLE_STRBQ, S, 0, " credits",               STR_NULL, NULL),
	SDT_END()
};

/* Undefine for the shortcut macros above */
#undef S
#undef C
#undef N

#undef D0
#undef NC
#undef MS
#undef NO
#undef CR