Files @ r4300:642b2431578b
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Location: cpp/openttd-patchpack/source/fios.h

truelight
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
/* $Id$ */

#ifndef FIOS_H
#define FIOS_H

/* Deals with finding savegames */
typedef struct {
	byte type;
	uint64 mtime;
	char title[64];
	char name[256 - 12 - 64];
} FiosItem;

enum {
	FIOS_TYPE_DRIVE = 0,
	FIOS_TYPE_PARENT = 1,
	FIOS_TYPE_DIR = 2,
	FIOS_TYPE_FILE = 3,
	FIOS_TYPE_OLDFILE = 4,
	FIOS_TYPE_SCENARIO = 5,
	FIOS_TYPE_OLD_SCENARIO = 6,
	FIOS_TYPE_DIRECT = 7,
	FIOS_TYPE_PNG = 8,
	FIOS_TYPE_BMP = 9,
	FIOS_TYPE_INVALID = 255,
};

/* Variables to display file lists */
extern FiosItem *_fios_list; // defined in misc_gui.c
extern int _fios_num;        // defined in fios.c, read_only version of _fios_count
extern int _saveload_mode;   // defined in misc_gui.c

// Get a list of savegames
FiosItem *FiosGetSavegameList(int mode);
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int mode);
// Get a list of Heightmaps
FiosItem *FiosGetHeightmapList(int mode);
// Free the list of savegames
void FiosFreeSavegameList(void);
// Browse to. Returns a filename w/path if we reached a file.
char *FiosBrowseTo(const FiosItem *item);
// Return path, free space and stringID
StringID FiosGetDescText(const char **path, uint32 *total_free);
// Delete a name
bool FiosDelete(const char *name);
// Make a filename from a name
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
// Allocate a new FiosItem
FiosItem *FiosAlloc(void);

int CDECL compare_FiosItems(const void *a, const void *b);

/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include <windows.h>
typedef struct DIR DIR;

typedef struct dirent { // XXX - only d_name implemented
	char *d_name; /* name of found file */
	/* little hack which will point to parent DIR struct which will
	 * save us a call to GetFileAttributes if we want information
	 * about the file (for example in function fio_bla */
	DIR *dir;
} dirent;

struct DIR {
	HANDLE hFind;
	/* the dirent returned by readdir.
	 * note: having only one global instance is not possible because
	 * multiple independent opendir/readdir sequences must be supported. */
	dirent ent;
	WIN32_FIND_DATA fd;
	/* since opendir calls FindFirstFile, we need a means of telling the
	 * first call to readdir that we already have a file.
	 * that's the case iff this is true */
	bool at_first_entry;
};

DIR *opendir(const char *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);

#endif /* defined(WIN32) */

#endif /* FIOS_H */