Files @ r4300:642b2431578b
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Location: cpp/openttd-patchpack/source/newgrf_engine.h

truelight
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
/* $Id$ */

#ifndef NEWGRF_ENGINE_H
#define NEWGRF_ENGINE_H

#include "direction.h"
#include "newgrf_cargo.h"

/** @file newgrf_engine.h
 */

extern int _traininfo_vehicle_pitch;
extern int _traininfo_vehicle_width;

VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
extern const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
extern const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
extern const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
extern const uint32 cargo_classes[16];

void SetWagonOverrideSprites(EngineID engine, const struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
void SetRotorOverrideSprites(EngineID engine, const struct SpriteGroup *group);
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction);
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v, bool info_view);
#define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)

/* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h
 * elsewhere... */
struct GRFFile;

void SetEngineGRF(EngineID engine, const struct GRFFile *file);
const struct GRFFile *GetEngineGRF(EngineID engine);
uint32 GetEngineGRFID(EngineID engine);

uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v);
uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent);
bool UsesWagonOverride(const Vehicle *v);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)

typedef enum VehicleTrigger {
	VEHICLE_TRIGGER_NEW_CARGO = 1,
	// Externally triggered only for the first vehicle in chain
	VEHICLE_TRIGGER_DEPOT = 2,
	// Externally triggered only for the first vehicle in chain, only if whole chain is empty
	VEHICLE_TRIGGER_EMPTY = 4,
	// Not triggered externally (called for the whole chain if we got NEW_CARGO)
	VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
} VehicleTrigger;
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);

void SetCustomEngineName(EngineID engine, StringID name);
StringID GetCustomEngineName(EngineID engine);

void UnloadWagonOverrides(void);
void UnloadRotorOverrideSprites(void);
void UnloadCustomEngineSprites(void);
void UnloadCustomEngineNames(void);

void ResetEngineListOrder(void);
EngineID GetRailVehAtPosition(EngineID pos);
void AlterRailVehListOrder(EngineID engine, EngineID target);

#endif /* NEWGRF_ENGINE_H */