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r4300:642b2431578b
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 | /* $Id$ */
#ifndef RAIL_MAP_H
#define RAIL_MAP_H
#include "direction.h"
#include "rail.h"
#include "tile.h"
typedef enum RailTileType {
RAIL_TILE_NORMAL = 0x0,
RAIL_TILE_SIGNALS = 0x40,
RAIL_TILE_UNUSED = 0x80, /* XXX: Maybe this could become waypoints? */
RAIL_TILE_DEPOT_WAYPOINT = 0xC0, /* Is really depots and waypoints... */
RAIL_TILE_TYPE_MASK = 0xC0
} RailTileType;
static inline RailTileType GetRailTileType(TileIndex t)
{
assert(IsTileType(t, MP_RAILWAY));
return (RailTileType)(_m[t].m5 & RAIL_TILE_TYPE_MASK);
}
/**
* Returns whether this is plain rails, with or without signals. Iow, if this
* tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
*/
static inline bool IsPlainRailTile(TileIndex tile)
{
RailTileType rtt = GetRailTileType(tile);
return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
}
/**
* Checks if a rail tile has signals.
*/
static inline bool HasSignals(TileIndex tile)
{
return GetRailTileType(tile) == RAIL_TILE_SIGNALS;
}
/** These specify the subtype when the main rail type is
* RAIL_TILE_DEPOT_WAYPOINT */
typedef enum RailTileSubtypes {
RAIL_SUBTYPE_DEPOT = 0x00,
RAIL_SUBTYPE_WAYPOINT = 0x04,
RAIL_SUBTYPE_MASK = 0x3C
} RailTileSubtype;
/**
* Returns the RailTileSubtype of a given rail tile with type
* RAIL_TILE_DEPOT_WAYPOINT
*/
static inline RailTileSubtype GetRailTileSubtype(TileIndex tile)
{
assert(GetRailTileType(tile) == RAIL_TILE_DEPOT_WAYPOINT);
return (RailTileSubtype)(_m[tile].m5 & RAIL_SUBTYPE_MASK);
}
static inline bool IsRailDepot(TileIndex t)
{
return
GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT &&
GetRailTileSubtype(t) == RAIL_SUBTYPE_DEPOT;
}
static inline bool IsRailWaypoint(TileIndex t)
{
return
GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT &&
GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT;
}
static inline RailType GetRailType(TileIndex t)
{
return (RailType)GB(_m[t].m3, 0, 4);
}
// TODO remove this by moving to the same bits as GetRailType()
static inline RailType GetRailTypeCrossing(TileIndex t)
{
return (RailType)GB(_m[t].m4, 0, 4);
}
static inline RailType GetRailTypeOnBridge(TileIndex t)
{
return (RailType)GB(_m[t].m3, 4, 4);
}
static inline void SetRailType(TileIndex t, RailType r)
{
SB(_m[t].m3, 0, 4, r);
}
// TODO remove this by moving to the same bits as SetRailType()
static inline void SetRailTypeCrossing(TileIndex t, RailType r)
{
SB(_m[t].m4, 0, 4, r);
}
static inline void SetRailTypeOnBridge(TileIndex t, RailType r)
{
SB(_m[t].m3, 4, 4, r);
}
static inline TrackBits GetTrackBits(TileIndex tile)
{
return (TrackBits)GB(_m[tile].m5, 0, 6);
}
static inline void SetTrackBits(TileIndex t, TrackBits b)
{
SB(_m[t].m5, 0, 6, b);
}
/**
* Returns whether the given track is present on the given tile. Tile must be
* a plain rail tile (IsPlainRailTile()).
*/
static inline bool HasTrack(TileIndex tile, Track track)
{
return HASBIT(GetTrackBits(tile), track);
}
static inline DiagDirection GetRailDepotDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
static inline Axis GetWaypointAxis(TileIndex t)
{
return HASBIT(_m[t].m5, 0) ? AXIS_Y : AXIS_X;
}
static inline Track GetRailWaypointTrack(TileIndex t)
{
return AxisToTrack(GetWaypointAxis(t));
}
static inline TrackBits GetRailWaypointBits(TileIndex t)
{
return TrackToTrackBits(GetRailWaypointTrack(t));
}
typedef enum SignalType {
SIGTYPE_NORMAL = 0, // normal signal
SIGTYPE_ENTRY = 1, // presignal block entry
SIGTYPE_EXIT = 2, // presignal block exit
SIGTYPE_COMBO = 3 // presignal inter-block
} SignalType;
static inline SignalType GetSignalType(TileIndex t)
{
assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
return (SignalType)GB(_m[t].m4, 0, 2);
}
static inline void SetSignalType(TileIndex t, SignalType s)
{
assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
SB(_m[t].m4, 0, 2, s);
}
static inline bool IsPresignalEntry(TileIndex t)
{
return GetSignalType(t) == SIGTYPE_ENTRY || GetSignalType(t) == SIGTYPE_COMBO;
}
static inline bool IsPresignalExit(TileIndex t)
{
return GetSignalType(t) == SIGTYPE_EXIT || GetSignalType(t) == SIGTYPE_COMBO;
}
static inline void CycleSignalSide(TileIndex t, Track track)
{
byte sig;
byte pos = 6;
if (track == TRACK_LOWER || track == TRACK_RIGHT) pos = 4;
sig = GB(_m[t].m3, pos, 2);
if (--sig == 0) sig = 3;
SB(_m[t].m3, pos, 2, sig);
}
typedef enum SignalVariant {
SIG_ELECTRIC = 0,
SIG_SEMAPHORE = 1
} SignalVariant;
static inline SignalVariant GetSignalVariant(TileIndex t)
{
return (SignalVariant)GB(_m[t].m4, 2, 1);
}
static inline void SetSignalVariant(TileIndex t, SignalVariant v)
{
SB(_m[t].m4, 2, 1, v);
}
static inline bool IsSignalPresent(TileIndex t, byte signalbit)
{
return HASBIT(_m[t].m3, signalbit + 4);
}
/** These are states in which a signal can be. Currently these are only two, so
* simple boolean logic will do. But do try to compare to this enum instead of
* normal boolean evaluation, since that will make future additions easier.
*/
typedef enum SignalStates {
SIGNAL_STATE_RED = 0,
SIGNAL_STATE_GREEN = 1,
} SignalState;
static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
{
return (SignalState)HASBIT(_m[t].m2, signalbit + 4);
}
/**
* Checks for the presence of signals (either way) on the given track on the
* given rail tile.
*/
static inline bool HasSignalOnTrack(TileIndex tile, Track track)
{
assert(IsValidTrack(track));
return
GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
(_m[tile].m3 & SignalOnTrack(track)) != 0;
}
/**
* Checks for the presence of signals along the given trackdir on the given
* rail tile.
*
* Along meaning if you are currently driving on the given trackdir, this is
* the signal that is facing us (for which we stop when it's red).
*/
static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
{
assert (IsValidTrackdir(trackdir));
return
GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
_m[tile].m3 & SignalAlongTrackdir(trackdir);
}
/**
* Gets the state of the signal along the given trackdir.
*
* Along meaning if you are currently driving on the given trackdir, this is
* the signal that is facing us (for which we stop when it's red).
*/
static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir)
{
assert(IsValidTrackdir(trackdir));
assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
return _m[tile].m2 & SignalAlongTrackdir(trackdir) ?
SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
}
/**
* Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
* Note that there is no check if the given trackdir is actually present on
* the tile!
* The given trackdir is used when there are (could be) multiple rail types on
* one tile.
*/
RailType GetTileRailType(TileIndex tile, Trackdir trackdir);
typedef enum RailGroundType {
RAIL_GROUND_BARREN = 0,
RAIL_GROUND_GRASS = 1,
RAIL_GROUND_FENCE_NW = 2,
RAIL_GROUND_FENCE_SE = 3,
RAIL_GROUND_FENCE_SENW = 4,
RAIL_GROUND_FENCE_NE = 5,
RAIL_GROUND_FENCE_SW = 6,
RAIL_GROUND_FENCE_NESW = 7,
RAIL_GROUND_FENCE_VERT1 = 8,
RAIL_GROUND_FENCE_VERT2 = 9,
RAIL_GROUND_FENCE_HORIZ1 = 10,
RAIL_GROUND_FENCE_HORIZ2 = 11,
RAIL_GROUND_ICE_DESERT = 12,
} RailGroundType;
static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)
{
if (GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT) {
SB(_m[t].m4, 0, 4, rgt);
return;
}
SB(_m[t].m2, 0, 4, rgt);
}
static inline RailGroundType GetRailGroundType(TileIndex t)
{
/* TODO Unify this */
if (GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT) return (RailGroundType)GB(_m[t].m4, 0, 4);
return (RailGroundType)GB(_m[t].m2, 0, 4);
}
static inline bool IsBarrenRailGround(TileIndex t)
{
return GetRailGroundType(t) == RAIL_GROUND_BARREN;
}
static inline bool IsSnowRailGround(TileIndex t)
{
return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT;
}
static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r)
{
SetTileType(t, MP_RAILWAY);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = RAIL_TILE_NORMAL | b;
}
static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r)
{
SetTileType(t, MP_RAILWAY);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = RAIL_TILE_DEPOT_WAYPOINT | RAIL_SUBTYPE_DEPOT | d;
}
static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index)
{
SetTileType(t, MP_RAILWAY);
SetTileOwner(t, o);
_m[t].m2 = index;
_m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = RAIL_TILE_DEPOT_WAYPOINT | RAIL_SUBTYPE_WAYPOINT | a;
}
#endif
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