Files @ r4300:642b2431578b
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Location: cpp/openttd-patchpack/source/string.c

truelight
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
/* $Id$ */

#include "stdafx.h"
#include "string.h"

#include <stdarg.h>
#include <ctype.h> // required for tolower()

void ttd_strlcat(char *dst, const char *src, size_t size)
{
	assert(size > 0);
	for (; size > 0 && *dst != '\0'; --size, ++dst) {}
	assert(size > 0);
	while (--size > 0 && *src != '\0') *dst++ = *src++;
	*dst = '\0';
}


void ttd_strlcpy(char *dst, const char *src, size_t size)
{
	assert(size > 0);
	while (--size > 0 && *src != '\0') *dst++ = *src++;
	*dst = '\0';
}


char* strecat(char* dst, const char* src, const char* last)
{
	assert(last == NULL || dst <= last);
	for (; *dst != '\0'; ++dst)
		if (dst == last) return dst;
	for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
	*dst = '\0';
	return strecpy(dst, src, last);
}


char* strecpy(char* dst, const char* src, const char* last)
{
	assert(last == NULL || dst <= last);
	for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
	*dst = '\0';
	return dst;
}


char* CDECL str_fmt(const char* str, ...)
{
	char buf[4096];
	va_list va;
	int len;
	char* p;

	va_start(va, str);
	len = vsprintf(buf, str, va);
	va_end(va);
	p = malloc(len + 1);
	if (p != NULL) memcpy(p, buf, len + 1);
	return p;
}

void str_validate(char *str)
{
	for (; *str != '\0'; str++)
		if (!IsValidAsciiChar(*str, CS_ALPHANUMERAL)) *str = '?';
}

/**
 * Only allow certain keys. You can define the filter to be used. This makes
 *  sure no invalid keys can get into an editbox, like BELL.
 * @param key character to be checked
 * @param afilter the filter to use
 * @return true or false depending if the character is printable/valid or not
 */
bool IsValidAsciiChar(byte key, CharSetFilter afilter)
{
	bool firsttest = false;

	switch (afilter) {
		case CS_ALPHANUMERAL:
			firsttest = (key >= ' ' && key < 127);
			break;

		/* We are very strict here */
		case CS_NUMERAL:
			return (key >= '0' && key <= '9');

		case CS_ALPHA:
		default:
			firsttest = ((key >= 'A' && key <= 'Z') || (key >= 'a' && key <= 'z'));
			break;
	}

	/* Allow some special chars too that are non-ASCII but still valid (like '^' above 'a') */
	return (firsttest || (key >= 160 &&
		key != 0xAA && key != 0xAC && key != 0xAD && key != 0xAF &&
		key != 0xB5 && key != 0xB6 && key != 0xB7 && key != 0xB9));
}

void strtolower(char *str)
{
	for (; *str != '\0'; str++) *str = tolower(*str);
}