Files @ r4300:642b2431578b
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Location: cpp/openttd-patchpack/source/tunnel_map.h

truelight
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
/* $Id$ */

#ifndef TUNNEL_MAP_H
#define TUNNEL_MAP_H

#include "direction.h"
#include "macros.h"
#include "map.h"
#include "rail.h"


static inline bool IsTunnel(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return !HASBIT(_m[t].m5, 7);
}


static inline bool IsTunnelTile(TileIndex t)
{
	return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}


static inline DiagDirection GetTunnelDirection(TileIndex t)
{
	assert(IsTunnelTile(t));
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}


static inline TransportType GetTunnelTransportType(TileIndex t)
{
	assert(IsTunnelTile(t));
	return (TransportType)GB(_m[t].m5, 2, 2);
}


TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, uint z);


static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_ROAD << 2 | d;
}

static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_RAIL << 2 | d;
}

#endif