Files
@ r5352:64720e7993a1
Branch filter:
Location: cpp/openttd-patchpack/source/debug.c
r5352:64720e7993a1
2.5 KiB
text/x-c
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | /* $Id$ */
#include "stdafx.h"
#include <stdio.h>
#include <stdarg.h>
#include "openttd.h"
#include "console.h"
#include "debug.h"
#include "functions.h"
#include "string.h"
int _debug_ai_level;
int _debug_driver_level;
int _debug_grf_level;
int _debug_map_level;
int _debug_misc_level;
int _debug_ms_level;
int _debug_net_level;
int _debug_spritecache_level;
int _debug_oldloader_level;
int _debug_ntp_level;
int _debug_npf_level;
int _debug_yapf_level;
int _debug_freetype_level;
void CDECL debug(const char *s, ...)
{
va_list va;
char buf[1024];
va_start(va, s);
vsnprintf(buf, lengthof(buf), s, va);
va_end(va);
fprintf(stderr, "dbg: %s\n", buf);
IConsoleDebug(buf);
}
typedef struct DebugLevel {
const char *name;
int *level;
} DebugLevel;
#define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
static const DebugLevel debug_level[] = {
DEBUG_LEVEL(ai),
DEBUG_LEVEL(driver),
DEBUG_LEVEL(grf),
DEBUG_LEVEL(map),
DEBUG_LEVEL(misc),
DEBUG_LEVEL(ms),
DEBUG_LEVEL(net),
DEBUG_LEVEL(spritecache),
DEBUG_LEVEL(oldloader),
DEBUG_LEVEL(ntp),
DEBUG_LEVEL(npf),
DEBUG_LEVEL(yapf),
DEBUG_LEVEL(freetype)
};
#undef DEBUG_LEVEL
void SetDebugString(const char *s)
{
int v;
char *end;
const char *t;
// global debugging level?
if (*s >= '0' && *s <= '9') {
const DebugLevel *i;
v = strtoul(s, &end, 0);
s = end;
for (i = debug_level; i != endof(debug_level); ++i) *i->level = v;
}
// individual levels
for (;;) {
const DebugLevel *i;
int *p;
// skip delimiters
while (*s == ' ' || *s == ',' || *s == '\t') s++;
if (*s == '\0') break;
t = s;
while (*s >= 'a' && *s <= 'z') s++;
// check debugging levels
p = NULL;
for (i = debug_level; i != endof(debug_level); ++i)
if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
p = i->level;
break;
}
if (*s == '=') s++;
v = strtoul(s, &end, 0);
s = end;
if (p != NULL) {
*p = v;
} else {
ShowInfoF("Unknown debug level '%.*s'", s - t, t);
return;
}
}
}
/** Print out the current debug-level
* Just return a string with the values of all the debug categorites
* @return string with debug-levels
*/
const char *GetDebugString(void)
{
const DebugLevel *i;
static char dbgstr[100];
char dbgval[20];
memset(dbgstr, 0, sizeof(dbgstr));
i = debug_level;
snprintf(dbgstr, sizeof(dbgstr), "%s=%d", i->name, *i->level);
for (i++; i != endof(debug_level); i++) {
snprintf(dbgval, sizeof(dbgval), ", %s=%d", i->name, *i->level);
ttd_strlcat(dbgstr, dbgval, sizeof(dbgstr));
}
return dbgstr;
}
|