Files @ r10032:66da33ee7ae2
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Location: cpp/openttd-patchpack/source/src/group_type.h

rubidium
(svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not the header).
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
/* $Id$ */

/** @file group_type.h Types of a group. */

#ifndef GROUP_TYPE_H
#define GROUP_TYPE_H

typedef uint16 GroupID;

enum {
	ALL_GROUP     = 0xFFFD,
	DEFAULT_GROUP = 0xFFFE, ///< ungrouped vehicles are in this group.
	INVALID_GROUP = 0xFFFF,

	MAX_LENGTH_GROUP_NAME_BYTES  =  31, ///< The maximum length of a group name in bytes including '\0'
	MAX_LENGTH_GROUP_NAME_PIXELS = 150, ///< The maximum length of a group name in pixels
};

struct Group;

#endif /* GROUP_TYPE_H */