Files
@ r5222:671cdc6f4c1e
Branch filter:
Location: cpp/openttd-patchpack/source/map.c
r5222:671cdc6f4c1e
6.3 KiB
text/x-c
(svn r7337) -Feature: [win32] Add font selection by specifying a font-name, ala Fontconfig. Pretty
messy if you ask me, but this is what you get when MS hides the font API in the deepest
depths... thanks Rubidium for testing.
messy if you ask me, but this is what you get when MS hides the font API in the deepest
depths... thanks Rubidium for testing.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "macros.h"
#include "map.h"
#include "direction.h"
#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
/* Why the hell is that not in all MSVC headers?? */
_CRTIMP void __cdecl _assert(void *, void *, unsigned);
#endif
uint _map_log_x;
uint _map_size_x;
uint _map_size_y;
uint _map_tile_mask;
uint _map_size;
Tile* _m = NULL;
void AllocateMap(uint size_x, uint size_y)
{
// Make sure that the map size is within the limits and that
// the x axis size is a power of 2.
if (size_x < 64 || size_x > 2048 ||
size_y < 64 || size_y > 2048 ||
(size_x&(size_x-1)) != 0 ||
(size_y&(size_y-1)) != 0)
error("Invalid map size");
DEBUG(map, 1)("Allocating map of size %dx%d", size_x, size_y);
_map_log_x = FindFirstBit(size_x);
_map_size_x = size_x;
_map_size_y = size_y;
_map_size = size_x * size_y;
_map_tile_mask = _map_size - 1;
free(_m);
_m = calloc(_map_size, sizeof(*_m));
// XXX TODO handle memory shortage more gracefully
if (_m == NULL) error("Failed to allocate memory for the map");
}
#ifdef _DEBUG
TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
const char *exp, const char *file, int line)
{
int dx;
int dy;
uint x;
uint y;
dx = add & MapMaxX();
if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
dy = (add - dx) / (int)MapSizeX();
x = TileX(tile) + dx;
y = TileY(tile) + dy;
if (x >= MapSizeX() || y >= MapSizeY()) {
char buf[512];
snprintf(buf, lengthof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
exp, tile, add);
#if !defined(_MSC_VER)
fprintf(stderr, "%s:%d %s\n", file, line, buf);
#else
_assert(buf, (char*)file, line);
#endif
}
assert(TileXY(x,y) == TILE_MASK(tile + add));
return TileXY(x,y);
}
#endif
uint ScaleByMapSize(uint n)
{
// First shift by 12 to prevent integer overflow for large values of n.
// >>12 is safe since the min mapsize is 64x64
// Add (1<<4)-1 to round upwards.
return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4;
}
// Scale relative to the circumference of the map
uint ScaleByMapSize1D(uint n)
{
// Normal circumference for the X+Y is 256+256 = 1<<9
// Note, not actually taking the full circumference into account,
// just half of it.
// (1<<9) - 1 is there to scale upwards.
return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9;
}
// This function checks if we add addx/addy to tile, if we
// do wrap around the edges. For example, tile = (10,2) and
// addx = +3 and addy = -4. This function will now return
// INVALID_TILE, because the y is wrapped. This is needed in
// for example, farmland. When the tile is not wrapped,
// the result will be tile + TileDiffXY(addx, addy)
uint TileAddWrap(TileIndex tile, int addx, int addy)
{
uint x = TileX(tile) + addx;
uint y = TileY(tile) + addy;
// Are we about to wrap?
if (x < MapMaxX() && y < MapMaxY())
return tile + TileDiffXY(addx, addy);
return INVALID_TILE;
}
const TileIndexDiffC _tileoffs_by_diagdir[] = {
{-1, 0}, // DIAGDIR_NE
{ 0, 1}, // DIAGDIR_SE
{ 1, 0}, // DIAGDIR_SW
{ 0, -1} // DIAGDIR_NW
};
const TileIndexDiffC _tileoffs_by_dir[] = {
{-1, -1}, // DIR_N
{-1, 0}, // DIR_NE
{-1, 1}, // DIR_E
{ 0, 1}, // DIR_SE
{ 1, 1}, // DIR_S
{ 1, 0}, // DIR_SW
{ 1, -1}, // DIR_W
{ 0, -1} // DIR_NW
};
uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx + dy;
}
uint DistanceSquare(TileIndex t0, TileIndex t1)
{
const int dx = TileX(t0) - TileX(t1);
const int dy = TileY(t0) - TileY(t1);
return dx * dx + dy * dy;
}
uint DistanceMax(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx > dy ? dx : dy;
}
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}
uint DistanceFromEdge(TileIndex tile)
{
const uint xl = TileX(tile);
const uint yl = TileY(tile);
const uint xh = MapSizeX() - 1 - xl;
const uint yh = MapSizeY() - 1 - yl;
const uint minl = xl < yl ? xl : yl;
const uint minh = xh < yh ? xh : yh;
return minl < minh ? minl : minh;
}
/**
* Function performing a search around a center tile and going outward, thus in circle.
* Although it really is a square search...
* Every tile will be tested by means of the callback function proc,
* which will determine if yes or no the given tile meets criteria of search.
* @param tile to start the search from
* @param size: number of tiles per side of the desired search area
* @param proc: callback testing function pointer.
* @param data to be passed to the callback function. Depends on the implementation
* @result of the search
* @pre proc != NULL
* @pre size > 0
*/
bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data)
{
uint n, x, y;
DiagDirection dir;
assert(proc != NULL);
assert(size > 0);
x = TileX(tile);
y = TileY(tile);
if (size % 2 == 1) {
/* If the length of the side is uneven, the center has to be checked
* separately, as the pattern of uneven sides requires to go around the center */
n = 2;
if (proc(TileXY(x, y), data)) return true;
/* If tile test is not successfull, get one tile down and left,
* ready for a test in first circle around center tile */
x += _tileoffs_by_dir[DIR_W].x;
y += _tileoffs_by_dir[DIR_W].y;
} else {
n = 1;
/* To use _tileoffs_by_diagdir's order, we must relocate to
* another tile, as we now first go 'up', 'right', 'down', 'left'
* instead of 'right', 'down', 'left', 'up', which the calling
* function assume. */
x++;
}
for (; n < size; n += 2) {
for (dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) {
uint j;
for (j = n; j != 0; j--) {
if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map?
proc(TileXY(x, y), data)) { ///< Is the callback successfulll?
return true; ///< then stop the search
}
/* Step to the next 'neighbour' in the circular line */
x += _tileoffs_by_diagdir[dir].x;
y += _tileoffs_by_diagdir[dir].y;
}
}
/* Jump to next circle to test */
x += _tileoffs_by_dir[DIR_W].x;
y += _tileoffs_by_dir[DIR_W].y;
}
return false;
}
|