Files @ r25642:6743de9f1df8
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Location: cpp/openttd-patchpack/source/src/widgets/build_vehicle_widget.h

Peter Nelson
Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.

This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file build_vehicle_widget.h Types related to the build_vehicle widgets. */

#ifndef WIDGETS_BUILD_VEHICLE_WIDGET_H
#define WIDGETS_BUILD_VEHICLE_WIDGET_H

/** Widgets of the #BuildVehicleWindow class. */
enum BuildVehicleWidgets {
	WID_BV_CAPTION,                   ///< Caption of window.
	WID_BV_SORT_ASCENDING_DESCENDING, ///< Sort direction.
	WID_BV_SORT_DROPDOWN,             ///< Criteria of sorting dropdown.
	WID_BV_CARGO_FILTER_DROPDOWN,     ///< Cargo filter dropdown.
	WID_BV_SHOW_HIDDEN_ENGINES,       ///< Toggle whether to display the hidden vehicles.
	WID_BV_LIST,                      ///< List of vehicles.
	WID_BV_SCROLLBAR,                 ///< Scrollbar of list.
	WID_BV_PANEL,                     ///< Button panel.
	WID_BV_BUILD,                     ///< Build panel.
	WID_BV_SHOW_HIDE,                 ///< Button to hide or show the selected engine.
	WID_BV_BUILD_SEL,                 ///< Build button.
	WID_BV_RENAME,                    ///< Rename button.
};

#endif /* WIDGETS_BUILD_VEHICLE_WIDGET_H */