Files @ r17167:68f47a8db1b5
Branch filter:

Location: cpp/openttd-patchpack/source/src/depot.cpp

rubidium
(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file depot.cpp Handling of depots. */

#include "stdafx.h"
#include "depot_base.h"
#include "order_backup.h"
#include "order_func.h"
#include "window_func.h"
#include "core/pool_func.hpp"
#include "vehicle_gui.h"
#include "vehiclelist.h"

DepotPool _depot_pool("Depot");
INSTANTIATE_POOL_METHODS(Depot)

/**
 * Clean up a depot
 */
Depot::~Depot()
{
	if (CleaningPool()) return;

	/* Clear the order backup. */
	OrderBackup::Reset(this->xy, false);

	/* Clear the depot from all order-lists */
	RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);

	/* Delete the depot-window */
	DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);

	/* Delete the depot list */
	VehicleType vt;
	switch (GetTileType(this->xy)) {
		default: return; // It can happen there is no depot here anymore (TTO/TTD savegames)
		case MP_RAILWAY: vt = VEH_TRAIN; break;
		case MP_ROAD:    vt = VEH_ROAD;  break;
		case MP_WATER:   vt = VEH_SHIP;  break;
	}
	DeleteWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack());
}

void InitializeDepots()
{
	_depot_pool.CleanPool();
}