Files @ r17167:68f47a8db1b5
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Location: cpp/openttd-patchpack/source/src/saveload/object_sl.cpp

rubidium
(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_sl.cpp Code handling saving and loading of objects */

#include "../stdafx.h"
#include "../object_base.h"
#include "../object_map.h"

#include "saveload.h"
#include "newgrf_sl.h"

static const SaveLoad _object_desc[] = {
	    SLE_VAR(Object, location.tile,              SLE_UINT32),
	    SLE_VAR(Object, location.w,                 SLE_FILE_U8 | SLE_VAR_U16),
	    SLE_VAR(Object, location.h,                 SLE_FILE_U8 | SLE_VAR_U16),
	    SLE_REF(Object, town,                       REF_TOWN),
	    SLE_VAR(Object, build_date,                 SLE_UINT32),
	SLE_CONDVAR(Object, colour,                     SLE_UINT8,                  148, SL_MAX_VERSION),
	SLE_CONDVAR(Object, view,                       SLE_UINT8,                  155, SL_MAX_VERSION),

	SLE_END()
};

static void Save_OBJS()
{
	Object *o;

	/* Write the objects */
	FOR_ALL_OBJECTS(o) {
		SlSetArrayIndex(o->index);
		SlObject(o, _object_desc);
	}
}

static void Load_OBJS()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		Object *o = new (index) Object();
		SlObject(o, _object_desc);
	}
}

static void Ptrs_OBJS()
{
	Object *o;
	FOR_ALL_OBJECTS(o) {
		SlObject(o, _object_desc);
		if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) {
			/* Due to a small bug stale objects could remain. */
			delete o;
		} else {
			Object::IncTypeCount(GetObjectType(o->location.tile));
		}
	}
}

static void Save_OBID()
{
	Save_NewGRFMapping(_object_mngr);
}

static void Load_OBID()
{
	Load_NewGRFMapping(_object_mngr);
}

extern const ChunkHandler _object_chunk_handlers[] = {
	{ 'OBID', Save_OBID, Load_OBID, NULL,      NULL, CH_ARRAY },
	{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST},
};