Files @ r17167:68f47a8db1b5
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Location: cpp/openttd-patchpack/source/src/vehicle_gui.h

rubidium
(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehicle_gui.h Functions related to the vehicle's GUIs. */

#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

#include "window_type.h"
#include "vehicle_type.h"
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
#include "company_type.h"

void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent);

/** Constants of vehicle view widget indices */
enum VehicleViewWindowWidgets {
	VVW_WIDGET_CAPTION,
	VVW_WIDGET_VIEWPORT,           ///< Viewport widget.
	VVW_WIDGET_START_STOP_VEH,
	VVW_WIDGET_CENTER_MAIN_VIEH,
	VVW_WIDGET_GOTO_DEPOT,
	VVW_WIDGET_REFIT_VEH,
	VVW_WIDGET_SHOW_ORDERS,
	VVW_WIDGET_SHOW_DETAILS,
	VVW_WIDGET_CLONE_VEH,
	VVW_WIDGET_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons.
	VVW_WIDGET_SELECT_REFIT_TURN,  ///< Selection widget between 'refit' and 'turn around' buttons.
	VVW_WIDGET_TURN_AROUND,
	VVW_WIDGET_FORCE_PROCEED,
};

/** The tabs in the train details window */
enum TrainDetailsWindowTabs {
	TDW_TAB_CARGO = 0, ///< Tab with cargo carried by the vehicles
	TDW_TAB_INFO,      ///< Tab with name and value of the vehicles
	TDW_TAB_CAPACITY,  ///< Tab with cargo capacity of the vehicles
	TDW_TAB_TOTALS,    ///< Tab with sum of total cargo transported
};

int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);

void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest = INVALID_VEHICLE);
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip = 0);
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection);

void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);

uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
StringID GetCargoSubtypeText(const Vehicle *v);

void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);

/**
 * Get the height of a single vehicle in the GUIs.
 * @param type the vehicle type to look at
 * @return the height
 */
static inline uint GetVehicleHeight(VehicleType type)
{
	return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}

int GetVehicleWidth(Vehicle *v);

/**
 * Get WindowClass for vehicle list of given vehicle type
 * @param vt vehicle type to check
 * @return corresponding window class
 * @note works only for company buildable vehicle types
 */
static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
{
	switch (vt) {
		default: NOT_REACHED();
		case VEH_TRAIN:    return WC_TRAINS_LIST;
		case VEH_ROAD:     return WC_ROADVEH_LIST;
		case VEH_SHIP:     return WC_SHIPS_LIST;
		case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
	}
}

/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);
bool VehicleClicked(const Vehicle *v);
void StartStopVehicle(const Vehicle *v, bool texteffect);

Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);

void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip);

#endif /* VEHICLE_GUI_H */