Files @ r1898:6a2625c2cc60
Branch filter:

Location: cpp/openttd-patchpack/source/openttd.c

tron
(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
#include "stdafx.h"
#include "string.h"
#include "table/strings.h"
#include "debug.h"
#include "strings.h"
#include "map.h"
#include "tile.h"

#define VARDEF
#include "openttd.h"
#include "mixer.h"
#include "spritecache.h"
#include "gfx.h"
#include "gui.h"
#include "station.h"
#include "vehicle.h"
#include "viewport.h"
#include "window.h"
#include "player.h"
#include "command.h"
#include "town.h"
#include "industry.h"
#include "news.h"
#include "engine.h"
#include "sound.h"
#include "economy.h"
#include "fileio.h"
#include "hal.h"
#include "airport.h"
#include "ai.h"
#include "console.h"
#include "screenshot.h"
#include "network.h"
#include "signs.h"
#include "depot.h"
#include "waypoint.h"

#include <stdarg.h>

void GenerateWorld(int mode, uint log_x, uint log_y);
void CallLandscapeTick(void);
void IncreaseDate(void);
void RunOtherPlayersLoop(void);
void DoPaletteAnimations(void);
void MusicLoop(void);
void ResetMusic(void);
void InitializeStations(void);
void DeleteAllPlayerStations(void);

extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern void DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);

bool LoadSavegame(const char *filename);

extern void HalGameLoop(void);

uint32 _pixels_redrawn;
bool _dbg_screen_rect;
bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat
static byte _os_version = 0;

/* TODO: usrerror() for errors which are not of an internal nature but
 * caused by the user, i.e. missing files or fatal configuration errors.
 * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */

void CDECL error(const char *s, ...) {
	va_list va;
	char buf[512];
	va_start(va, s);
	vsprintf(buf, s, va);
	va_end(va);

	ShowOSErrorBox(buf);
	if (_video_driver)
		_video_driver->stop();

	assert(0);
	exit(1);
}

void CDECL ShowInfoF(const char *str, ...)
{
	va_list va;
	char buf[1024];
	va_start(va, str);
	vsprintf(buf, str, va);
	va_end(va);
	ShowInfo(buf);
}

char * CDECL str_fmt(const char *str, ...)
{
	char buf[4096];
	va_list va;
	int len;
	char *p;

	va_start(va, str);
	len = vsprintf(buf, str, va);
	va_end(va);
	p = malloc(len + 1);
	if (p)
		memcpy(p, buf, len + 1);
	return p;
}


// NULL midi driver
static const char *NullMidiStart(const char * const *parm) { return NULL; }
static void NullMidiStop(void) {}
static void NullMidiPlaySong(const char *filename) {}
static void NullMidiStopSong(void) {}
static bool NullMidiIsSongPlaying(void) { return true; }
static void NullMidiSetVolume(byte vol) {}

const HalMusicDriver _null_music_driver = {
	NullMidiStart,
	NullMidiStop,
	NullMidiPlaySong,
	NullMidiStopSong,
	NullMidiIsSongPlaying,
	NullMidiSetVolume,
};

// NULL video driver
static void *_null_video_mem;
static const char *NullVideoStart(const char * const *parm)
{
	_screen.width = _screen.pitch = _cur_resolution[0];
	_screen.height = _cur_resolution[1];
	_null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
	return NULL;
}
static void NullVideoStop(void) { free(_null_video_mem); }
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
static int NullVideoMainLoop(void)
{
	int i = 1000;
	do {
		GameLoop();
		_screen.dst_ptr = _null_video_mem;
		UpdateWindows();
	}	while (--i);
	return ML_QUIT;
}

static bool NullVideoChangeRes(int w, int h) { return false; }
static void NullVideoFullScreen(bool fs) {}

const HalVideoDriver _null_video_driver = {
	NullVideoStart,
	NullVideoStop,
	NullVideoMakeDirty,
	NullVideoMainLoop,
	NullVideoChangeRes,
	NullVideoFullScreen,
};

// NULL sound driver
static const char *NullSoundStart(const char * const *parm) { return NULL; }
static void NullSoundStop(void) {}
const HalSoundDriver _null_sound_driver = {
	NullSoundStart,
	NullSoundStop,
};

enum {
	DF_PRIORITY_MASK = 0xf,
};

typedef struct {
	const DriverDesc *descs;
	const char *name;
	void *var;
} DriverClass;

static DriverClass _driver_classes[] = {
	{_video_driver_descs, "video", &_video_driver},
	{_sound_driver_descs, "sound", &_sound_driver},
	{_music_driver_descs, "music", &_music_driver},
};

static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name)
{
	do {
		if (!strcmp(dd->name, name))
			return dd;
	} while ((++dd)->name);
	return NULL;
}

static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd)
{
	const DriverDesc *best = NULL;
	int best_pri = -1;
	do {
		if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri && _os_version >= (byte)dd->flags) {
			best_pri = dd->flags&DF_PRIORITY_MASK;
			best = dd;
		}
	} while ((++dd)->name);
	return best;
}


void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
{
	FILE *in;
	byte *mem;
	size_t len;

	in = fopen(filename, "rb");
	if (in == NULL)
		return NULL;

	fseek(in, 0, SEEK_END);
	len = ftell(in);
	fseek(in, 0, SEEK_SET);
	if (len > maxsize || (mem = malloc(len + 1)) == NULL) {
		fclose(in);
		return NULL;
	}
	mem[len] = 0;
	if (fread(mem, len, 1, in) != 1) {
		fclose(in);
		free(mem);
		return NULL;
	}
	fclose(in);

	*lenp = len;
	return mem;
}

void LoadDriver(int driver, const char *name)
{
	const DriverClass *dc = &_driver_classes[driver];
	const DriverDesc *dd;
	const void **var;
	const void *drv;
	const char *err;
	char *parm;
	char buffer[256];
	const char *parms[32];

	parms[0] = NULL;

	if (!*name) {
		dd = ChooseDefaultDriver(dc->descs);
	} else {
		// Extract the driver name and put parameter list in parm
		ttd_strlcpy(buffer, name, sizeof(buffer));
		parm = strchr(buffer, ':');
		if (parm) {
			uint np = 0;
			// Tokenize the parm.
			do {
				*parm++ = 0;
				if (np < lengthof(parms) - 1)
					parms[np++] = parm;
				while (*parm != 0 && *parm != ',')
					parm++;
			} while (*parm == ',');
			parms[np] = NULL;
		}
		dd = GetDriverByName(dc->descs, buffer);
		if (dd == NULL)
			error("No such %s driver: %s\n", dc->name, buffer);
	}
	var = dc->var;
	if (*var != NULL) ((const HalCommonDriver*)*var)->stop();
	*var = NULL;
	drv = dd->drv;
	if ((err=((const HalCommonDriver*)drv)->start(parms)) != NULL)
		error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err);
	*var = drv;
}

static void showhelp(void)
{
	char buf[4096], *p;
	const DriverClass *dc = _driver_classes;
	const DriverDesc *dd;
	int i;

	p = strecpy(buf,
		"Command line options:\n"
		"  -v drv              = Set video driver (see below)\n"
		"  -s drv              = Set sound driver (see below)\n"
		"  -m drv              = Set music driver (see below)\n"
		"  -r res              = Set resolution (for instance 800x600)\n"
		"  -h                  = Display this help text\n"
		"  -t date             = Set starting date\n"
		"  -d [[fac=]lvl[,...]]= Debug mode\n"
		"  -l lng              = Select Language\n"
		"  -e                  = Start Editor\n"
		"  -g [savegame]       = Start new/save game immediately\n"
		"  -G seed             = Set random seed\n"
		"  -n [ip#player:port] = Start networkgame\n"
		"  -D                  = Start dedicated server\n"
		#if !defined(__MORPHOS__) && !defined(__AMIGA__)
		"  -f                  = Fork into the background (dedicated only)\n"
		#endif
		"  -i                  = Force to use the DOS palette (use this if you see a lot of pink)\n"
		"  -p #player          = Player as #player (deprecated) (network only)\n"
		"  -c config_file      = Use 'config_file' instead of 'openttd.cfg'\n",
		lastof(buf)
	);

	for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
		p += sprintf(p, "List of %s drivers:\n", dc->name);
		dd = dc->descs;
		do {
			p += sprintf(p, "%10s: %s\n", dd->name, dd->longname);
		} while ((++dd)->name);
	}

	ShowInfo(buf);
}


const char *GetDriverParam(const char * const *parm, const char *name)
{
	const char *p;
	int len = strlen(name);
	while ((p = *parm++) != NULL) {
		if (!strncmp(p,name,len)) {
			if (p[len] == '=') return p + len + 1;
			if (p[len] == 0)   return p + len;
		}
	}
	return NULL;
}

bool GetDriverParamBool(const char * const *parm, const char *name)
{
	const char *p = GetDriverParam(parm, name);
	return p != NULL;
}

int GetDriverParamInt(const char * const *parm, const char *name, int def)
{
	const char *p = GetDriverParam(parm, name);
	return p != NULL ? atoi(p) : def;
}

typedef struct {
	char *opt;
	int numleft;
	char **argv;
	const char *options;
	char *cont;
} MyGetOptData;

static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
{
	md->cont = NULL;
	md->numleft = argc;
	md->argv = argv;
	md->options = options;
}

static int MyGetOpt(MyGetOptData *md)
{
	char *s,*r,*t;

	if ((s=md->cont) != NULL)
		goto md_continue_here;

	while(true) {
		if (--md->numleft < 0)
			return -1;

		s = *md->argv++;
		if (*s == '-') {
md_continue_here:;
			s++;
			if (*s != 0) {
				// Found argument, try to locate it in options.
				if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
					// ERROR!
					return -2;
				}
				if (r[1] == ':') {
					// Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
					if (!*(t = s + 1)) {
						// It comes as a separate arg. Check if out of args?
						if (--md->numleft < 0 || *(t = *md->argv) == '-') {
							// Check if item is optional?
							if (r[2] != ':')
								return -2;
							md->numleft++;
							t = NULL;
						} else {
							md->argv++;
						}
					}
					md->opt = t;
					md->cont = NULL;
					return *s;
				}
				md->opt = NULL;
				md->cont = s;
				return *s;
			}
		} else {
			// This is currently not supported.
			return -2;
		}
	}
}


static void ParseResolution(int res[2], char *s)
{
	char *t = strchr(s, 'x');
	if (t == NULL) {
		ShowInfoF("Invalid resolution '%s'", s);
		return;
	}

	res[0] = clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
	res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
}

static void InitializeDynamicVariables(void)
{
	/* Dynamic stuff needs to be initialized somewhere... */
	_station_sort  = NULL;
	_vehicle_sort  = NULL;
	_town_sort     = NULL;
	_industry_sort = NULL;
}

static void UnInitializeDynamicVariables(void)
{
	/* Dynamic stuff needs to be free'd somewhere... */
	CleanPool(&_town_pool);
	CleanPool(&_industry_pool);
	CleanPool(&_station_pool);
	CleanPool(&_vehicle_pool);
	CleanPool(&_sign_pool);
	CleanPool(&_order_pool);

	free(_station_sort);
	free(_vehicle_sort);
	free(_town_sort);
	free(_industry_sort);
}

static void UnInitializeGame(void)
{
	UnInitWindowSystem();
	UnInitNewgrEngines();

	free(_config_file);
}

static void LoadIntroGame(void)
{
	char filename[256];

	_game_mode = GM_MENU;
	CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
	_opt_ptr = &_opt_newgame;

	GfxLoadSprites();
	LoadStringWidthTable();

	// Setup main window
	ResetWindowSystem();
	SetupColorsAndInitialWindow();

	// Generate a world.
	sprintf(filename, "%sopntitle.dat",  _path.data_dir);
	if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
#if defined SECOND_DATA_DIR
		sprintf(filename, "%sopntitle.dat",  _path.second_data_dir);
		if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
#endif
			GenerateWorld(1, 6, 6); // if failed loading, make empty world.
	}

	_pause = 0;
	_local_player = 0;
	MarkWholeScreenDirty();

	// Play main theme
	if (_music_driver->is_song_playing()) ResetMusic();
}

extern void DedicatedFork(void);
extern void CheckExternalFiles(void);

int ttd_main(int argc, char* argv[])
{
	MyGetOptData mgo;
	int i;
	bool network = false;
	char *network_conn = NULL;
	char *language = NULL;
	const char *optformat;
	char musicdriver[16], sounddriver[16], videodriver[16];
	int resolution[2] = {0,0};
	uint startdate = -1;
	bool dedicated;

	musicdriver[0] = sounddriver[0] = videodriver[0] = 0;

	_game_mode = GM_MENU;
	_switch_mode = SM_MENU;
	_switch_mode_errorstr = INVALID_STRING_ID;
	_dedicated_forks = false;
	dedicated = false;
	_config_file = NULL;

	// The last param of the following function means this:
	//   a letter means: it accepts that param (e.g.: -h)
	//   a ':' behind it means: it need a param (e.g.: -m<driver>)
	//   a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
	#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
		optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:c:";
	#else
		optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option
	#endif

	MyGetOptInit(&mgo, argc-1, argv+1, optformat);
	while ((i = MyGetOpt(&mgo)) != -1) {
		switch(i) {
		case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
		case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
		case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
		case 'D': {
				sprintf(musicdriver,"null");
				sprintf(sounddriver,"null");
				sprintf(videodriver,"dedicated");
				dedicated = true;
			} break;
		case 'f': {
				_dedicated_forks = true;
			}; break;
		case 'n': {
				network = true;
				if (mgo.opt)
					// Optional, you can give an IP
					network_conn = mgo.opt;
				else
					network_conn = NULL;
			} break;
		case 'r': ParseResolution(resolution, mgo.opt); break;
		case 'l': {
				language = mgo.opt;
			} break;
		case 't': {
				startdate = atoi(mgo.opt);
			} break;
		case 'd': {
#if defined(WIN32)
				CreateConsole();
#endif
				if (mgo.opt)
					SetDebugString(mgo.opt);
			} break;
		case 'e': _switch_mode = SM_EDITOR; break;
		case 'i': _use_dos_palette = true; break;
		case 'g':
			if (mgo.opt) {
				strcpy(_file_to_saveload.name, mgo.opt);
				_switch_mode = SM_LOAD;
			} else
				_switch_mode = SM_NEWGAME;
			break;
		case 'G':
			_random_seeds[0][0] = atoi(mgo.opt);
			break;
		case 'p': {
			int i = atoi(mgo.opt);
			// Play as an other player in network games
			if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i;
			break;
		}
		case 'c':
			_config_file = strdup(mgo.opt);
			break;
		case -2:
 		case 'h':
			showhelp();
			return 0;
		}
	}

	DeterminePaths();
	CheckExternalFiles();

#ifdef UNIX
	// We must fork here, or we'll end up without some resources we need (like sockets)
	if (_dedicated_forks)
		DedicatedFork();
#endif

	LoadFromConfig();
	CheckConfig();
	LoadFromHighScore();

	// override config?
	if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
	if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
	if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
	if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
	if (startdate != (uint)-1) _patches.starting_date = startdate;

	if (_dedicated_forks && !dedicated)
		_dedicated_forks = false;

	// enumerate language files
	InitializeLanguagePacks();

	// initialize screenshot formats
	InitializeScreenshotFormats();

	// initialize airport state machines
	InitializeAirports();

	/* initialize all variables that are allocated dynamically */
	InitializeDynamicVariables();

	// Sample catalogue
	DEBUG(misc, 1) ("Loading sound effects...");
	_os_version = GetOSVersion();
	MxInitialize(11025);
	SoundInitialize("sample.cat");

	// This must be done early, since functions use the InvalidateWindow* calls
	InitWindowSystem();

	GfxLoadSprites();
	LoadStringWidthTable();

	DEBUG(misc, 1) ("Loading drivers...");
	LoadDriver(SOUND_DRIVER, _ini_sounddriver);
	LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
	LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
	_savegame_sort_order = 1; // default sorting of savegames is by date, newest first

#ifdef ENABLE_NETWORK
	// initialize network-core
	NetworkStartUp();
#endif /* ENABLE_NETWORK */

	_opt_ptr = &_opt_newgame;

	/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
	if (_opt_newgame.diff_level == 9)
		SetDifficultyLevel(0, &_opt_newgame);

	// initialize the ingame console
	IConsoleInit();
	InitializeGUI();
	IConsoleCmdExec("exec scripts/autoexec.scr 0");

	InitPlayerRandoms();

	GenerateWorld(1, 6, 6); // Make the viewport initialization happy

#ifdef ENABLE_NETWORK
	if ((network) && (_network_available)) {
		if (network_conn != NULL) {
			const char *port = NULL;
			const char *player = NULL;
			uint16 rport;

			rport = NETWORK_DEFAULT_PORT;

			ParseConnectionString(&player, &port, network_conn);

			if (player != NULL) _network_playas = atoi(player);
			if (port != NULL) rport = atoi(port);

			LoadIntroGame();
			_switch_mode = SM_NONE;
			NetworkClientConnectGame(network_conn, rport);
		}
	}
#endif /* ENABLE_NETWORK */

	while (_video_driver->main_loop() == ML_SWITCHDRIVER) {}

	JoinOTTDThread();
	IConsoleFree();

#ifdef ENABLE_NETWORK
	if (_network_available) {
		// Shut down the network and close any open connections
		NetworkDisconnect();
		NetworkUDPClose();
		NetworkShutDown();
	}
#endif /* ENABLE_NETWORK */

	_video_driver->stop();
	_music_driver->stop();
	_sound_driver->stop();

	SaveToConfig();
	SaveToHighScore();

	// uninitialize airport state machines
	UnInitializeAirports();

	/* uninitialize variables that are allocated dynamic */
	UnInitializeDynamicVariables();

	/* Close all and any open filehandles */
	FioCloseAll();
	UnInitializeGame();

	return 0;
}

static void ShowScreenshotResult(bool b)
{
	if (b) {
		SetDParam(0, STR_SPEC_SCREENSHOT_NAME);
		ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
	} else {
		ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
	}

}

static void MakeNewGame(void)
{
	_game_mode = GM_NORMAL;

	// Copy in game options
	_opt_ptr = &_opt;
	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));

	GfxLoadSprites();

	// Reinitialize windows
	ResetWindowSystem();
	LoadStringWidthTable();

	SetupColorsAndInitialWindow();

	// Randomize world
	GenerateWorld(0, _patches.map_x, _patches.map_y);

	// In a dedicated server, the server does not play
	if (_network_dedicated) {
		_local_player = OWNER_SPECTATOR;
	}	else {
		// Create a single player
		DoStartupNewPlayer(false);

		_local_player = 0;
	}

	MarkWholeScreenDirty();
}

static void MakeNewEditorWorld(void)
{
	_game_mode = GM_EDITOR;

	// Copy in game options
	_opt_ptr = &_opt;
	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));

	GfxLoadSprites();

	// Re-init the windowing system
	ResetWindowSystem();

	// Create toolbars
	SetupColorsAndInitialWindow();

	// Startup the game system
	GenerateWorld(1, _patches.map_x, _patches.map_y);

	_local_player = OWNER_NONE;
	MarkWholeScreenDirty();
}

void StartupPlayers(void);
void StartupDisasters(void);

/**
 * Start Scenario starts a new game based on a scenario.
 * Eg 'New Game' --> select a preset scenario
 * This starts a scenario based on your current difficulty settings
 */
static void StartScenario(void)
{
	_game_mode = GM_NORMAL;

	// invalid type
	if (_file_to_saveload.mode == SL_INVALID) {
		printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
		_game_mode = GM_MENU;
		return;
	}

	GfxLoadSprites();

	// Reinitialize windows
	ResetWindowSystem();
	LoadStringWidthTable();

	SetupColorsAndInitialWindow();

	// Load game
	if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
		LoadIntroGame();
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
	}

	_opt_ptr = &_opt;
	memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
	_opt.diff_level = _opt_newgame.diff_level;

	// Inititalize data
	StartupPlayers();
	StartupEngines();
	StartupDisasters();

	_local_player = 0;

	MarkWholeScreenDirty();
}

bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
{
	byte ogm = _game_mode;
	int r;

	_game_mode = newgm;
	r = SaveOrLoad(filename, mode);
	if (r == SL_REINIT) {
		if (ogm == GM_MENU)
			LoadIntroGame();
		else if (ogm == GM_EDITOR)
			MakeNewEditorWorld();
		else
			MakeNewGame();
		return false;
	} else if (r != SL_OK) {
		_game_mode = ogm;
		return false;
	} else
		return true;
}

void SwitchMode(int new_mode)
{
	_in_state_game_loop = true;

#ifdef ENABLE_NETWORK
	// If we are saving something, the network stays in his current state
	if (new_mode != SM_SAVE) {
		// If the network is active, make it not-active
		if (_networking) {
			if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
				NetworkReboot();
				NetworkUDPClose();
			} else {
				NetworkDisconnect();
				NetworkUDPClose();
			}
		}

		// If we are a server, we restart the server
		if (_is_network_server) {
			// But not if we are going to the menu
			if (new_mode != SM_MENU) {
				NetworkServerStart();
			} else {
				// This client no longer wants to be a network-server
				_is_network_server = false;
			}
		}
	}
#endif /* ENABLE_NETWORK */

	switch (new_mode) {
	case SM_EDITOR: /* Switch to scenario editor */
		MakeNewEditorWorld();
		break;

	case SM_NEWGAME: /* New Game --> 'Random game' */
#ifdef ENABLE_NETWORK
		if (_network_server)
			snprintf(_network_game_info.map_name, 40, "Random");
#endif /* ENABLE_NETWORK */
		MakeNewGame();
		break;

	case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
		StartScenario();
		break;

	case SM_LOAD: { /* Load game, Play Scenario */
		_opt_ptr = &_opt;

		_error_message = INVALID_STRING_ID;
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
			LoadIntroGame();
			ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
		} else {
			_local_player = 0;
			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
			if (_network_server)
				snprintf(_network_game_info.map_name, 40, "Loaded game");
#endif /* ENABLE_NETWORK */
		}
		break;
	}

	case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
		int i;

		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
			_opt_ptr = &_opt;

			_local_player = OWNER_NONE;
			_generating_world = true;
			// delete all players.
			for (i = 0; i != MAX_PLAYERS; i++) {
				ChangeOwnershipOfPlayerItems(i, 0xff);
				_players[i].is_active = false;
			}
			_generating_world = false;
			// delete all stations owned by a player
			DeleteAllPlayerStations();

#ifdef ENABLE_NETWORK
			if (_network_server)
				snprintf(_network_game_info.map_name, 40, "Loaded scenario");
#endif /* ENABLE_NETWORK */
		} else
			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);

		break;
	}


	case SM_MENU: /* Switch to game intro menu */
		LoadIntroGame();
		break;

	case SM_SAVE: /* Save game */
		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
			ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
		else
			DeleteWindowById(WC_SAVELOAD, 0);
		break;

	case SM_GENRANDLAND: /* Generate random land within scenario editor */
		GenerateWorld(2, _patches.map_x, _patches.map_y);
		// XXX: set date
		_local_player = OWNER_NONE;
		MarkWholeScreenDirty();
		break;
	}

	if (_switch_mode_errorstr != INVALID_STRING_ID)
		ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);

	_in_state_game_loop = false;
}


// State controlling game loop.
// The state must not be changed from anywhere
// but here.
// That check is enforced in DoCommand.
void StateGameLoop(void)
{
	// dont execute the state loop during pause
	if (_pause) return;

	_in_state_game_loop = true;
	// _frame_counter is increased somewhere else when in network-mode
	//  Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
	//    Should that not be deleted? If so, the next 2 lines can also be deleted
	if (!_networking)
		_frame_counter++;

	if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
		char buf[100];
		sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
		SaveOrLoad(buf, SL_SAVE);
		if ((uint)_frame_counter >= _savedump_last) exit(1);
	}

	if (_game_mode == GM_EDITOR) {
		RunTileLoop();
		CallVehicleTicks();
		CallLandscapeTick();
		CallWindowTickEvent();
		NewsLoop();
	} else {
		// All these actions has to be done from OWNER_NONE
		//  for multiplayer compatibility
		uint p = _current_player;
		_current_player = OWNER_NONE;

		AnimateAnimatedTiles();
		IncreaseDate();
		RunTileLoop();
		CallVehicleTicks();
		CallLandscapeTick();

		// To bad the AI does not work in multiplayer, because states are not saved
		//  perfectly
		if (!disable_computer && !_networking)
			RunOtherPlayersLoop();

		CallWindowTickEvent();
		NewsLoop();
		_current_player = p;
	}

	_in_state_game_loop = false;
}

static void DoAutosave(void)
{
	char buf[200];

	if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
		const Player *p = DEREF_PLAYER(_local_player);
		char *s;
		sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);

		SetDParam(0, p->name_1);
		SetDParam(1, p->name_2);
		SetDParam(2, _date);
		s = (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP), STR_4004);
		strcpy(s, ".sav");
	} else { /* Save a maximum of 15 autosaves */
		int n = _autosave_ctr;
		_autosave_ctr = (_autosave_ctr + 1) & 15;
		sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n);
	}

	DEBUG(misc, 2) ("Autosaving to %s", buf);
	if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
		ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
}

static void ScrollMainViewport(int x, int y)
{
	if (_game_mode != GM_MENU) {
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
		assert(w);

		WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
		WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
	}
}

static const int8 scrollamt[16][2] = {
	{ 0, 0},
	{-2, 0}, // 1:left
	{ 0,-2}, // 2:up
	{-2,-1}, // 3:left + up
	{ 2, 0}, // 4:right
	{ 0, 0}, // 5:left + right
	{ 2,-1}, // 6:right + up
	{ 0,-2}, // 7:left + right + up = up
	{ 0 ,2}, // 8:down
	{-2 ,1}, // 9:down+left
	{ 0, 0}, // 10:impossible
	{-2, 0}, // 11:left + up + down = left
	{ 2, 1}, // 12:down+right
	{ 0, 2}, // 13:left + right + down = down
	{ 0,-2}, // 14:left + right + up = up
	{ 0, 0}, // 15:impossible
};

static void HandleKeyScrolling(void)
{
	if (_dirkeys && !_no_scroll) {
		int factor = _shift_pressed ? 50 : 10;
		ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
	}
}

void GameLoop(void)
{
	int m;

	// autosave game?
	if (_do_autosave) {
		_do_autosave = false;
		DoAutosave();
		RedrawAutosave();
	}

	// handle scrolling of the main window
	if (_dirkeys) HandleKeyScrolling();

	// make a screenshot?
	if ((m=_make_screenshot) != 0) {
		_make_screenshot = 0;
		switch(m) {
		case 1: // make small screenshot
			UndrawMouseCursor();
			ShowScreenshotResult(MakeScreenshot());
			break;
		case 2: // make large screenshot
			ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * 32, 0, MapMaxX() * 64, MapSizeY() * 32, 0));
			break;
		}
	}

	// switch game mode?
	if ((m=_switch_mode) != SM_NONE) {
		_switch_mode = SM_NONE;
		SwitchMode(m);
	}

	IncreaseSpriteLRU();
	InteractiveRandom();

	if (_scroller_click_timeout > 3)
		_scroller_click_timeout -= 3;
	else
		_scroller_click_timeout = 0;

	_caret_timer += 3;
	_timer_counter+=8;
	CursorTick();

#ifdef ENABLE_NETWORK
	// Check for UDP stuff
	NetworkUDPGameLoop();

	if (_networking) {
		// Multiplayer
		NetworkGameLoop();
	} else {
		if (_network_reconnect > 0 && --_network_reconnect == 0) {
			// This means that we want to reconnect to the last host
			// We do this here, because it means that the network is really closed
			NetworkClientConnectGame(_network_last_host, _network_last_port);
		}
		// Singleplayer
		StateGameLoop();
	}
#else
	StateGameLoop();
#endif /* ENABLE_NETWORK */

	if (!_pause && _display_opt&DO_FULL_ANIMATION)
		DoPaletteAnimations();

	if (!_pause || _cheats.build_in_pause.value)
		MoveAllTextEffects();

	InputLoop();

	MusicLoop();
}

void BeforeSaveGame(void)
{
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

	if (w != NULL) {
		_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
		_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
		_saved_scrollpos_zoom = w->viewport->zoom;
	}
}

static void ConvertTownOwner(void)
{
	uint tile;

	for (tile = 0; tile != MapSize(); tile++) {
		if (IsTileType(tile, MP_STREET)) {
			if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
				_map3_lo[tile] = OWNER_TOWN;

			if (_map_owner[tile] & 0x80)
				_map_owner[tile] = OWNER_TOWN;
		} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
			if (_map_owner[tile] & 0x80)
				_map_owner[tile] = OWNER_TOWN;
		}
	}
}

// before savegame version 4, the name of the company determined if it existed
static void CheckIsPlayerActive(void)
{
	Player *p;
	FOR_ALL_PLAYERS(p) {
		if (p->name_1 != 0) {
			p->is_active = true;
		}
	}
}

// since savegame version 4.1, exclusive transport rights are stored at towns
static void UpdateExclusiveRights(void)
{
	Town *t;
	FOR_ALL_TOWNS(t) if (t->xy != 0) {
		t->exclusivity=(byte)-1;
	}

	/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
			could be implemented this way:
			1.) Go through all stations
					Build an array town_blocked[ town_id ][ player_id ]
				 that stores if at least one station in that town is blocked for a player
			2.) Go through that array, if you find a town that is not blocked for
				 	one player, but for all others, then give him exclusivity.
	*/
}

const byte convert_currency[] = {
	 0,  1, 12,  8,  3,
	10, 14, 19,  4,  5,
	 9, 11, 13,  6, 17,
	16, 22, 21,  7, 15,
	18,  2, 20, };

// since savegame version 4.2 the currencies are arranged differently
static void UpdateCurrencies(void)
{
	_opt.currency = convert_currency[_opt.currency];
}

/* Up to revision 1413 the invisible tiles at the southern border have not been
 * MP_VOID, even though they should have. This is fixed by this function
 */
static void UpdateVoidTiles(void)
{
	uint i;

	for (i = 0; i < MapMaxY(); ++i)
		SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
	for (i = 0; i < MapSizeX(); ++i)
		SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
}

// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
static void UpdateSignOwner(void)
{
	SignStruct *ss;
	FOR_ALL_SIGNS(ss) {
		ss->owner = OWNER_NONE; // no owner
	}
}

extern void UpdateOldAircraft( void );
extern void UpdateOilRig( void );

bool AfterLoadGame(uint version)
{
	Window *w;
	ViewPort *vp;

	// in version 2.1 of the savegame, town owner was unified.
	if (version <= 0x200) {
		ConvertTownOwner();
	}

	// from version 4.1 of the savegame, exclusive rights are stored at towns
	if (version <= 0x400) {
		UpdateExclusiveRights();
	}

	// from version 4.2 of the savegame, currencies are in a different order
	if (version <= 0x401) {
		UpdateCurrencies();
	}

	// from version 6.0 of the savegame, signs have an "owner"
	if (version <= 0x600) {
		UpdateSignOwner();
	}

	/* In old version there seems to be a problem that water is owned by
	    OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
	    (0x402) version, so I just check when versions are older, and then
	    walk through the whole map.. */
	if (version <= 0x402) {
		TileIndex tile = TILE_XY(0,0);
		uint w = MapSizeX();
		uint h = MapSizeY();

		BEGIN_TILE_LOOP(tile_cur, w, h, tile)
			if (IsTileType(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS)
				_map_owner[tile_cur] = OWNER_WATER;
		END_TILE_LOOP(tile_cur, w, h, tile)
	}

	// convert road side to my format.
	if (_opt.road_side) _opt.road_side = 1;

	// Load the sprites
	GfxLoadSprites();

	// Update current year
	SetDate(_date);

	// reinit the landscape variables (landscape might have changed)
	InitializeLandscapeVariables(true);

	// Update all vehicles
	AfterLoadVehicles();

	// Update all waypoints
	if (version < 0x0C00)
		FixOldWaypoints();

	UpdateAllWaypointSigns();

	// in version 2.2 of the savegame, we have new airports
	if (version <= 0x201) {
		UpdateOldAircraft();
	}

	UpdateAllStationVirtCoord();

	// Setup town coords
	AfterLoadTown();
	UpdateAllSignVirtCoords();

	// make sure there is a town in the game
	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
	{
		_error_message = STR_NO_TOWN_IN_SCENARIO;
		return false;
	}

	// Initialize windows
	ResetWindowSystem();
	SetupColorsAndInitialWindow();

	w = FindWindowById(WC_MAIN_WINDOW, 0);

	WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
	WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;

	vp = w->viewport;
	vp->zoom = _saved_scrollpos_zoom;
	vp->virtual_width = vp->width << vp->zoom;
	vp->virtual_height = vp->height << vp->zoom;


	// in version 4.0 of the savegame, is_active was introduced to determine
	// if a player does exist, rather then checking name_1
	if (version <= 0x400) {
		CheckIsPlayerActive();
	}

	// the void tiles on the southern border used to belong to a wrong class.
	if (version <= 0x402)
		UpdateVoidTiles();

	// If Load Scenario / New (Scenario) Game is used,
	//  a player does not exist yet. So create one here.
	// 1 exeption: network-games. Those can have 0 players
	//   But this exeption is not true for network_servers!
	if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
		DoStartupNewPlayer(false);

	DoZoomInOutWindow(ZOOM_NONE, w); // update button status
	MarkWholeScreenDirty();

	//In 5.1, Oilrigs have been moved (again)
	if (version <= 0x500) {
		UpdateOilRig();
	}

	if (version <= 0x600) {
		BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
			if (IsTileType(tile, MP_HOUSE)) {
				_map3_hi[tile] = _map2[tile];
				//XXX magic
				SetTileType(tile, MP_VOID);
				_map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
				SetTileType(tile, MP_HOUSE);
			} else if (IsTileType(tile, MP_STREET)) {
				//XXX magic
				SetTileType(tile, MP_VOID);
				_map3_hi[tile] |= (_map2[tile] << 4);
				if ( _map_owner[tile] == OWNER_TOWN)
					_map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
				else
					_map2[tile] = 0;
				SetTileType(tile, MP_STREET);
			}
		} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
	}

	if (version < 0x900) {
		Town *t;
		FOR_ALL_TOWNS(t) {
			UpdateTownMaxPass(t);
		}
	}

	return true;
}