Files
@ r27569:6a9aa0750697
Branch filter:
Location: cpp/openttd-patchpack/source/src/object_gui.cpp
r27569:6a9aa0750697
26.9 KiB
text/x-c
Codechange: remove need for GetDParamX
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_gui.cpp The GUI for objects. */
#include "stdafx.h"
#include "command_func.h"
#include "hotkeys.h"
#include "newgrf.h"
#include "newgrf_object.h"
#include "newgrf_text.h"
#include "object.h"
#include "querystring_gui.h"
#include "sortlist_type.h"
#include "stringfilter_type.h"
#include "string_func.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "window_func.h"
#include "zoom_func.h"
#include "terraform_cmd.h"
#include "object_cmd.h"
#include "road_cmd.h"
#include "widgets/object_widget.h"
#include "table/strings.h"
#include "safeguards.h"
static ObjectClassID _selected_object_class; ///< Currently selected available object class.
static int _selected_object_index; ///< Index of the currently selected object if existing, else \c -1.
static uint8 _selected_object_view; ///< the view of the selected object
/** Enum referring to the Hotkeys in the build object window */
enum BuildObjectHotkeys {
BOHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};
/** The window used for building objects. */
class BuildObjectWindow : public Window {
typedef GUIList<ObjectClassID, StringFilter &> GUIObjectClassList; ///< Type definition for the list to hold available object classes.
static const uint EDITBOX_MAX_SIZE = 16; ///< The maximum number of characters for the filter edit box.
int object_margin; ///< The margin (in pixels) around an object.
int line_height; ///< The height of a single line.
int info_height; ///< The height of the info box.
Scrollbar *vscroll; ///< The scrollbar.
static Listing last_sorting; ///< Default sorting of #GUIObjectClassList.
static Filtering last_filtering; ///< Default filtering of #GUIObjectClassList.
static GUIObjectClassList::SortFunction * const sorter_funcs[]; ///< Sort functions of the #GUIObjectClassList.
static GUIObjectClassList::FilterFunction * const filter_funcs[]; ///< Filter functions of the #GUIObjectClassList.
GUIObjectClassList object_classes; ///< Available object classes.
StringFilter string_filter; ///< Filter for available objects.
QueryString filter_editbox; ///< Filter editbox.
/** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
void EnsureSelectedObjectClassIsVisible()
{
uint pos = 0;
for (auto object_class_id : this->object_classes) {
if (object_class_id == _selected_object_class) break;
pos++;
}
this->vscroll->ScrollTowards(pos);
}
/**
* Tests whether the previously selected object can be selected.
* @return \c true if the selected object is available, \c false otherwise.
*/
bool CanRestoreSelectedObject()
{
if (_selected_object_index == -1) return false;
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
if ((int)objclass->GetSpecCount() <= _selected_object_index) return false;
return objclass->GetSpec(_selected_object_index)->IsAvailable();
}
/**
* Calculate the number of columns of the #WID_BO_SELECT_MATRIX widget.
* @return Number of columns in the matrix.
*/
uint GetMatrixColumnCount()
{
const NWidgetBase *matrix = this->GetWidget<NWidgetBase>(WID_BO_SELECT_MATRIX);
return 1 + (matrix->current_x - matrix->smallest_x) / matrix->resize_x;
}
public:
BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE * MAX_CHAR_LENGTH, EDITBOX_MAX_SIZE)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR);
this->querystrings[WID_BO_FILTER] = &this->filter_editbox;
this->object_classes.SetListing(this->last_sorting);
this->object_classes.SetFiltering(this->last_filtering);
this->object_classes.SetSortFuncs(this->sorter_funcs);
this->object_classes.SetFilterFuncs(this->filter_funcs);
this->object_classes.ForceRebuild();
BuildObjectClassesAvailable();
SelectClassAndObject();
this->FinishInitNested(number);
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
matrix->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
ResetObjectToPlace();
this->vscroll->SetCount(this->object_classes.size());
EnsureSelectedObjectClassIsVisible();
this->InvalidateData();
}
/** Sort object classes by ObjectClassID. */
static bool ObjectClassIDSorter(ObjectClassID const &a, ObjectClassID const &b)
{
return a < b;
}
/** Filter object classes by class name. */
static bool CDECL TagNameFilter(ObjectClassID const *oc, StringFilter &filter)
{
ObjectClass *objclass = ObjectClass::Get(*oc);
filter.ResetState();
filter.AddLine(GetString(objclass->name));
return filter.GetState();
}
/** Builds the filter list of available object classes. */
void BuildObjectClassesAvailable()
{
if (!this->object_classes.NeedRebuild()) return;
this->object_classes.clear();
for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
if (objclass->GetUISpecCount() == 0) continue; // Is this needed here?
object_classes.push_back((ObjectClassID)i);
}
this->object_classes.Filter(this->string_filter);
this->object_classes.shrink_to_fit();
this->object_classes.RebuildDone();
this->object_classes.Sort();
this->vscroll->SetCount(this->object_classes.size());
}
/**
* Checks if the previously selected current object class and object
* can be shown as selected to the user when the dialog is opened.
*/
void SelectClassAndObject()
{
assert(!this->object_classes.empty()); // object GUI should be disabled elsewise
if (_selected_object_class == ObjectClassID::OBJECT_CLASS_BEGIN) {
/* This happens during the first time the window is open during the game life cycle. */
this->SelectOtherClass(this->object_classes[0]);
} else {
/* Check if the previously selected object class is not available anymore as a
* result of starting a new game without the corresponding NewGRF. */
bool available = _selected_object_class < ObjectClass::GetClassCount();
this->SelectOtherClass(available ? _selected_object_class : this->object_classes[0]);
}
if (this->CanRestoreSelectedObject()) {
this->SelectOtherObject(_selected_object_index);
} else {
this->SelectFirstAvailableObject(true);
}
assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disabled elsewise
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_BO_OBJECT_NAME: {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
SetDParam(0, spec != nullptr ? spec->name : STR_EMPTY);
break;
}
case WID_BO_OBJECT_SIZE: {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
int size = spec == nullptr ? 0 : spec->size;
SetDParam(0, GB(size, HasBit(_selected_object_view, 0) ? 4 : 0, 4));
SetDParam(1, GB(size, HasBit(_selected_object_view, 0) ? 0 : 4, 4));
break;
}
default: break;
}
}
void OnInit() override
{
this->object_margin = ScaleGUITrad(4);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_BO_CLASS_LIST: {
for (auto object_class_id : this->object_classes) {
ObjectClass *objclass = ObjectClass::Get(object_class_id);
if (objclass->GetUISpecCount() == 0) continue;
size->width = std::max(size->width, GetStringBoundingBox(objclass->name).width + padding.width);
}
this->line_height = FONT_HEIGHT_NORMAL + padding.height;
resize->height = this->line_height;
size->height = 5 * this->line_height;
break;
}
case WID_BO_OBJECT_NAME:
case WID_BO_OBJECT_SIZE:
/* We do not want the window to resize when selecting objects; better clip texts */
size->width = 0;
break;
case WID_BO_OBJECT_MATRIX: {
/* Get the right amount of buttons based on the current spec. */
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
if (spec != nullptr) {
if (spec->views >= 2) size->width += resize->width;
if (spec->views >= 4) size->height += resize->height;
}
resize->width = 0;
resize->height = 0;
break;
}
case WID_BO_OBJECT_SPRITE: {
bool two_wide = false; // Whether there will be two widgets next to each other in the matrix or not.
uint height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
/* Get the height and view information. */
for (const auto &spec : ObjectSpec::Specs()) {
if (!spec.IsEverAvailable()) continue;
two_wide |= spec.views >= 2;
height[spec.views / 4] = std::max<int>(spec.height, height[spec.views / 4]);
}
/* Determine the pixel heights. */
for (size_t i = 0; i < lengthof(height); i++) {
height[i] *= ScaleGUITrad(TILE_HEIGHT);
height[i] += ScaleGUITrad(TILE_PIXELS) + 2 * this->object_margin;
}
/* Now determine the size of the minimum widgets. When there are two columns, then
* we want these columns to be slightly less wide. When there are two rows, then
* determine the size of the widgets based on the maximum size for a single row
* of widgets, or just the twice the widget height of the two row ones. */
size->height = std::max(height[0], height[1] * 2);
if (two_wide) {
size->width = (3 * ScaleGUITrad(TILE_PIXELS) + 2 * this->object_margin) * 2;
} else {
size->width = 4 * ScaleGUITrad(TILE_PIXELS) + 2 * this->object_margin;
}
/* Get the right size for the single widget based on the current spec. */
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
if (spec != nullptr) {
if (spec->views <= 1) size->width += WidgetDimensions::scaled.hsep_normal;
if (spec->views <= 2) size->height += WidgetDimensions::scaled.vsep_normal;
if (spec->views >= 2) size->width /= 2;
if (spec->views >= 4) size->height /= 2;
}
break;
}
case WID_BO_INFO:
size->height = this->info_height;
break;
case WID_BO_SELECT_MATRIX:
fill->height = 1;
resize->height = 1;
break;
case WID_BO_SELECT_IMAGE:
size->width = ScaleGUITrad(64) + WidgetDimensions::scaled.fullbevel.Horizontal();
size->height = ScaleGUITrad(58) + WidgetDimensions::scaled.fullbevel.Vertical();
break;
default: break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (GB(widget, 0, 16)) {
case WID_BO_CLASS_LIST: {
Rect mr = r.Shrink(WidgetDimensions::scaled.matrix);
uint pos = 0;
for (auto object_class_id : this->object_classes) {
ObjectClass *objclass = ObjectClass::Get(object_class_id);
if (objclass->GetUISpecCount() == 0) continue;
if (!this->vscroll->IsVisible(pos++)) continue;
DrawString(mr, objclass->name,
(object_class_id == _selected_object_class) ? TC_WHITE : TC_BLACK);
mr.top += this->line_height;
}
break;
}
case WID_BO_OBJECT_SPRITE: {
if (_selected_object_index == -1) break;
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
if (spec == nullptr) break;
/* Height of the selection matrix.
* Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews
* look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger
* previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle
* is centered in the 2x1, 1x2 resp. 1x1 buttons. */
uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y;
DrawPixelInfo tmp_dpi;
/* Set up a clipping area for the preview. */
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) {
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
if (spec->grf_prop.grffile == nullptr) {
extern const DrawTileSprites _objects[];
const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
DrawOrigTileSeqInGUI(r.Width() / 2 - 1, (r.Height() + matrix_height / 2) / 2 - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), dts, PAL_NONE);
} else {
DrawNewObjectTileInGUI(r.Width() / 2 - 1, (r.Height() + matrix_height / 2) / 2 - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), spec, GB(widget, 16, 16));
}
}
break;
}
case WID_BO_SELECT_IMAGE: {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
int obj_index = objclass->GetIndexFromUI(GB(widget, 16, 16));
if (obj_index < 0) break;
const ObjectSpec *spec = objclass->GetSpec(obj_index);
if (spec == nullptr) break;
if (!spec->IsAvailable()) {
GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_BLACK, FILLRECT_CHECKER);
}
DrawPixelInfo tmp_dpi;
/* Set up a clipping area for the preview. */
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) {
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
if (spec->grf_prop.grffile == nullptr) {
extern const DrawTileSprites _objects[];
const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
DrawOrigTileSeqInGUI(r.Width() / 2 - 1, r.Height() - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), dts, PAL_NONE);
} else {
DrawNewObjectTileInGUI(r.Width() / 2 - 1, r.Height() - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), spec,
std::min<int>(_selected_object_view, spec->views - 1));
}
}
break;
}
case WID_BO_INFO: {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
if (spec == nullptr) break;
/* Get the extra message for the GUI */
if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, nullptr, INVALID_TILE, _selected_object_view);
if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
if (callback_res > 0x400) {
ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_FUND_MORE_TEXT, callback_res);
} else {
StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
if (message != STR_NULL && message != STR_UNDEFINED) {
StartTextRefStackUsage(spec->grf_prop.grffile, 6);
/* Use all the available space left from where we stand up to the
* end of the window. We ALSO enlarge the window if needed, so we
* can 'go' wild with the bottom of the window. */
int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message, TC_ORANGE) - r.top - 1;
StopTextRefStackUsage();
if (y > this->info_height) {
BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this);
bow->info_height = y;
bow->ReInit();
}
}
}
}
}
}
}
}
/**
* Select the specified object class.
* @param object_class Object class select.
*/
void SelectOtherClass(ObjectClassID object_class)
{
_selected_object_class = object_class;
ObjectClass *objclass = ObjectClass::Get(object_class);
this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(objclass->GetUISpecCount());
}
/**
* Select the specified object in #_selected_object_class class.
* @param object_index Object index to select, \c -1 means select nothing.
*/
void SelectOtherObject(int object_index)
{
_selected_object_index = object_index;
if (_selected_object_index != -1) {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
_selected_object_view = std::min<int>(_selected_object_view, spec->views - 1);
this->ReInit();
} else {
_selected_object_view = 0;
}
if (_selected_object_index != -1) {
SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT | HT_DIAGONAL, this);
}
this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view);
}
void UpdateSelectSize()
{
if (_selected_object_index == -1) {
SetTileSelectSize(1, 1);
} else {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
int w = GB(spec->size, HasBit(_selected_object_view, 0) ? 4 : 0, 4);
int h = GB(spec->size, HasBit(_selected_object_view, 0) ? 0 : 4, 4);
SetTileSelectSize(w, h);
}
}
/**
* Update buttons to show the selection to the user.
* @param object_class The class of the selected object.
* @param sel_index Index of the object to select, or \c -1 .
* @param sel_view View of the object to select.
*/
void UpdateButtons(ObjectClassID object_class, int sel_index, uint sel_view)
{
int view_number, object_number;
if (sel_index == -1) {
view_number = -1; // If no object selected, also hide the selected view.
object_number = -1;
} else {
view_number = sel_view;
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
object_number = objclass->GetUIFromIndex(sel_index);
}
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(view_number);
this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetClicked(object_number);
this->UpdateSelectSize();
this->SetDirty();
}
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
this->BuildObjectClassesAvailable();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST);
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (GB(widget, 0, 16)) {
case WID_BO_CLASS_LIST: {
auto it = this->vscroll->GetScrolledItemFromWidget(this->object_classes, pt.y, this, widget);
if (it == this->object_classes.end()) break;
this->SelectOtherClass(*it);
this->SelectFirstAvailableObject(false);
break;
}
case WID_BO_SELECT_IMAGE: {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
int num_clicked = objclass->GetIndexFromUI(GB(widget, 16, 16));
if (num_clicked >= 0 && objclass->GetSpec(num_clicked)->IsAvailable()) this->SelectOtherObject(num_clicked);
break;
}
case WID_BO_OBJECT_SPRITE:
if (_selected_object_index != -1) {
_selected_object_view = GB(widget, 16, 16);
this->SelectOtherObject(_selected_object_index); // Re-select the object for a different view.
}
break;
}
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
if (spec->size == OBJECT_SIZE_1X1) {
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_BUILD_OBJECT);
} else {
Command<CMD_BUILD_OBJECT>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), _selected_object_view);
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x == -1) return;
assert(select_proc == DDSP_BUILD_OBJECT);
if (!_settings_game.construction.freeform_edges) {
/* When end_tile is MP_VOID, the error tile will not be visible to the
* user. This happens when terraforming at the southern border. */
if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
}
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
Command<CMD_BUILD_OBJECT_AREA>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER,
end_tile, start_tile, spec->Index(), _selected_object_view, (_ctrl_pressed ? true : false));
}
void OnPlaceObjectAbort() override
{
this->UpdateButtons(_selected_object_class, -1, _selected_object_view);
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case BOHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_BO_FILTER);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
break;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
void OnEditboxChanged(int wid) override
{
string_filter.SetFilterTerm(this->filter_editbox.text.buf);
this->object_classes.SetFilterState(!string_filter.IsEmpty());
this->object_classes.ForceRebuild();
this->InvalidateData();
}
/**
* Select the first available object.
* @param change_class If true, change the class if no object in the current
* class is available.
*/
void SelectFirstAvailableObject(bool change_class)
{
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
/* First try to select an object in the selected class. */
for (uint i = 0; i < objclass->GetSpecCount(); i++) {
const ObjectSpec *spec = objclass->GetSpec(i);
if (spec->IsAvailable()) {
this->SelectOtherObject(i);
return;
}
}
if (change_class) {
/* If that fails, select the first available object
* from a random class. */
for (auto object_class_id : this->object_classes) {
ObjectClass *objclass = ObjectClass::Get(object_class_id);
for (uint i = 0; i < objclass->GetSpecCount(); i++) {
const ObjectSpec *spec = objclass->GetSpec(i);
if (spec->IsAvailable()) {
this->SelectOtherClass(object_class_id);
this->SelectOtherObject(i);
return;
}
}
}
}
/* If all objects are unavailable, select nothing... */
if (objclass->GetUISpecCount() == 0) {
/* ... but make sure that the class is not empty. */
for (auto object_class_id : this->object_classes) {
ObjectClass *objclass = ObjectClass::Get(object_class_id);
if (objclass->GetUISpecCount() > 0) {
this->SelectOtherClass(object_class_id);
break;
}
}
}
this->SelectOtherObject(-1);
}
/**
* Handler for global hotkeys of the BuildObjectWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState BuildObjectGlobalHotkeys(int hotkey)
{
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
Window *w = ShowBuildObjectPicker();
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static inline HotkeyList hotkeys{"buildobject", {
Hotkey('F', "focus_filter_box", BOHK_FOCUS_FILTER_BOX),
}, BuildObjectGlobalHotkeys};
};
Listing BuildObjectWindow::last_sorting = { false, 0 };
Filtering BuildObjectWindow::last_filtering = { false, 0 };
BuildObjectWindow::GUIObjectClassList::SortFunction * const BuildObjectWindow::sorter_funcs[] = {
&ObjectClassIDSorter,
};
BuildObjectWindow::GUIObjectClassList::FilterFunction * const BuildObjectWindow::filter_funcs[] = {
&TagNameFilter,
};
static const NWidgetPart _nested_build_object_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 2),
NWidget(NWID_VERTICAL), SetPadding(0, 5, 2, 0), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN), SetFill(0, 1), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BO_FILTER), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BO_CLASS_LIST), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(WID_BO_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BO_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_OBJECT_MATRIX), SetPIP(0, 2, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BO_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_JUST_STRING, STR_NULL), SetTextStyle(TC_ORANGE),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BO_SELECT_SCROLL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_SELECT_MATRIX), SetFill(0, 1), SetPIP(0, 2, 0),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BO_SELECT_IMAGE), SetMinimalSize(66, 60), SetDataTip(0x0, STR_OBJECT_BUILD_TOOLTIP),
SetFill(0, 0), SetResize(0, 0), SetScrollbar(WID_BO_SELECT_SCROLL),
EndContainer(),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BO_SELECT_SCROLL),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(0, 5, 2, 2), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _build_object_desc(
WDP_AUTO, "build_object", 0, 0,
WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_object_widgets, lengthof(_nested_build_object_widgets),
&BuildObjectWindow::hotkeys
);
/** Show our object picker. */
Window *ShowBuildObjectPicker()
{
/* Don't show the place object button when there are no objects to place. */
if (ObjectClass::GetUIClassCount() > 0) {
return AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
}
return nullptr;
}
/** Reset all data of the object GUI. */
void InitializeObjectGui()
{
_selected_object_class = ObjectClassID::OBJECT_CLASS_BEGIN;
}
|