Files
@ r27569:6a9aa0750697
Branch filter:
Location: cpp/openttd-patchpack/source/src/story.cpp
r27569:6a9aa0750697
15.1 KiB
text/x-c
Codechange: remove need for GetDParamX
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story.cpp Handling of stories. */
#include "stdafx.h"
#include "story_base.h"
#include "core/pool_func.hpp"
#include "command_func.h"
#include "company_base.h"
#include "company_func.h"
#include "string_func.h"
#include "timer/timer_game_calendar.h"
#include "tile_map.h"
#include "goal_type.h"
#include "goal_base.h"
#include "window_func.h"
#include "gui.h"
#include "vehicle_base.h"
#include "game/game.hpp"
#include "script/api/script_story_page.hpp"
#include "script/api/script_event_types.hpp"
#include "story_cmd.h"
#include "safeguards.h"
uint32 _story_page_element_next_sort_value;
uint32 _story_page_next_sort_value;
StoryPageElementPool _story_page_element_pool("StoryPageElement");
StoryPagePool _story_page_pool("StoryPage");
INSTANTIATE_POOL_METHODS(StoryPageElement)
INSTANTIATE_POOL_METHODS(StoryPage)
/**
* This helper for Create/Update PageElement Cmd procedure verifies if the page
* element parameters are correct for the given page element type.
* @param page_id The page id of the page which the page element (will) belong to
* @param type The type of the page element to create/update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
* @return true, if and only if the given parameters are valid for the given page element type and page id.
*/
static bool VerifyElementContentParameters(StoryPageID page_id, StoryPageElementType type, TileIndex tile, uint32 reference, const std::string &text)
{
StoryPageButtonData button_data{ reference };
switch (type) {
case SPET_TEXT:
if (text.empty()) return false;
break;
case SPET_LOCATION:
if (text.empty()) return false;
if (!IsValidTile(tile)) return false;
break;
case SPET_GOAL:
if (!Goal::IsValidID((GoalID)reference)) return false;
/* Reject company specific goals on global pages */
if (StoryPage::Get(page_id)->company == INVALID_COMPANY && Goal::Get((GoalID)reference)->company != INVALID_COMPANY) return false;
break;
case SPET_BUTTON_PUSH:
if (!button_data.ValidateColour()) return false;
return true;
case SPET_BUTTON_TILE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateCursor()) return false;
return true;
case SPET_BUTTON_VEHICLE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateCursor()) return false;
if (!button_data.ValidateVehicleType()) return false;
return true;
default:
return false;
}
return true;
}
/**
* This helper for Create/Update PageElement Cmd procedure updates a page
* element with new content data.
* @param pe The page element to update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
*/
static void UpdateElement(StoryPageElement &pe, TileIndex tile, uint32 reference, const std::string &text)
{
switch (pe.type) {
case SPET_TEXT:
pe.text = text;
break;
case SPET_LOCATION:
pe.text = text;
pe.referenced_id = tile;
break;
case SPET_GOAL:
pe.referenced_id = (GoalID)reference;
break;
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE:
pe.text = text;
pe.referenced_id = reference;
break;
default: NOT_REACHED();
}
}
/** Set the button background colour. */
void StoryPageButtonData::SetColour(Colours button_colour)
{
assert(button_colour < COLOUR_END);
SB(this->referenced_id, 0, 8, button_colour);
}
void StoryPageButtonData::SetFlags(StoryPageButtonFlags flags)
{
SB(this->referenced_id, 24, 8, flags);
}
/** Set the mouse cursor used while waiting for input for the button. */
void StoryPageButtonData::SetCursor(StoryPageButtonCursor cursor)
{
assert(cursor < SPBC_END);
SB(this->referenced_id, 8, 8, cursor);
}
/** Set the type of vehicles that are accepted by the button */
void StoryPageButtonData::SetVehicleType(VehicleType vehtype)
{
assert(vehtype == VEH_INVALID || vehtype < VEH_COMPANY_END);
SB(this->referenced_id, 16, 8, vehtype);
}
/** Get the button background colour. */
Colours StoryPageButtonData::GetColour() const
{
Colours colour = (Colours)GB(this->referenced_id, 0, 8);
if (!IsValidColours(colour)) return INVALID_COLOUR;
return colour;
}
StoryPageButtonFlags StoryPageButtonData::GetFlags() const
{
return (StoryPageButtonFlags)GB(this->referenced_id, 24, 8);
}
/** Get the mouse cursor used while waiting for input for the button. */
StoryPageButtonCursor StoryPageButtonData::GetCursor() const
{
StoryPageButtonCursor cursor = (StoryPageButtonCursor)GB(this->referenced_id, 8, 8);
if (!IsValidStoryPageButtonCursor(cursor)) return INVALID_SPBC;
return cursor;
}
/** Get the type of vehicles that are accepted by the button */
VehicleType StoryPageButtonData::GetVehicleType() const
{
return (VehicleType)GB(this->referenced_id, 16, 8);
}
/** Verify that the data stored a valid Colour value */
bool StoryPageButtonData::ValidateColour() const
{
return GB(this->referenced_id, 0, 8) < COLOUR_END;
}
bool StoryPageButtonData::ValidateFlags() const
{
byte flags = GB(this->referenced_id, 24, 8);
/* Don't allow float left and right together */
if ((flags & SPBF_FLOAT_LEFT) && (flags & SPBF_FLOAT_RIGHT)) return false;
/* Don't allow undefined flags */
if (flags & ~(SPBF_FLOAT_LEFT | SPBF_FLOAT_RIGHT)) return false;
return true;
}
/** Verify that the data stores a valid StoryPageButtonCursor value */
bool StoryPageButtonData::ValidateCursor() const
{
return GB(this->referenced_id, 8, 8) < SPBC_END;
}
/** Verity that the data stored a valid VehicleType value */
bool StoryPageButtonData::ValidateVehicleType() const
{
byte vehtype = GB(this->referenced_id, 16, 8);
return vehtype == VEH_INVALID || vehtype < VEH_COMPANY_END;
}
/**
* Create a new story page.
* @param flags type of operation
* @param company Company for which this story page belongs to.
* @param text Title of the story page. Null is allowed in which case a generic page title is provided by OpenTTD.
* @return the cost of this operation or an error
*/
std::tuple<CommandCost, StoryPageID> CmdCreateStoryPage(DoCommandFlag flags, CompanyID company, const std::string &text)
{
if (!StoryPage::CanAllocateItem()) return { CMD_ERROR, INVALID_STORY_PAGE };
if (_current_company != OWNER_DEITY) return { CMD_ERROR, INVALID_STORY_PAGE };
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return { CMD_ERROR, INVALID_STORY_PAGE };
if (flags & DC_EXEC) {
if (_story_page_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_next_sort_value = 0;
}
StoryPage *s = new StoryPage();
s->sort_value = _story_page_next_sort_value;
s->date = TimerGameCalendar::date;
s->company = company;
s->title = text;
InvalidateWindowClassesData(WC_STORY_BOOK, -1);
if (StoryPage::GetNumItems() == 1) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
_story_page_next_sort_value++;
return { CommandCost(), s->index };
}
return { CommandCost(), INVALID_STORY_PAGE };
}
/**
* Create a new story page element.
* @param flags type of operation
* @param tile Tile location if it is a location page element, otherwise unused.
* @param page_id The page which the element belongs to.
* @param type Page element type
* @param reference Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
std::tuple<CommandCost, StoryPageElementID> CmdCreateStoryPageElement(DoCommandFlag flags, TileIndex tile, StoryPageID page_id, StoryPageElementType type, uint32 reference, const std::string &text)
{
if (!StoryPageElement::CanAllocateItem()) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
/* Allow at most 128 elements per page. */
uint16 element_count = 0;
for (StoryPageElement *iter : StoryPageElement::Iterate()) {
if (iter->page == page_id) element_count++;
}
if (element_count >= 128) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (_current_company != OWNER_DEITY) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (!StoryPage::IsValidID(page_id)) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (!VerifyElementContentParameters(page_id, type, tile, reference, text)) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (flags & DC_EXEC) {
if (_story_page_element_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_element_next_sort_value = 0;
}
StoryPageElement *pe = new StoryPageElement();
pe->sort_value = _story_page_element_next_sort_value;
pe->type = type;
pe->page = page_id;
UpdateElement(*pe, tile, reference, text);
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
_story_page_element_next_sort_value++;
return { CommandCost(), pe->index };
}
return { CommandCost(), INVALID_STORY_PAGE_ELEMENT };
}
/**
* Update a new story page element.
* @param flags type of operation
* @param tile Tile location if it is a location page element, otherwise unused.
* @param page_element_id The page element to update.
* @param reference Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
CommandCost CmdUpdateStoryPageElement(DoCommandFlag flags, TileIndex tile, StoryPageElementID page_element_id, uint32 reference, const std::string &text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
StoryPageElement *pe = StoryPageElement::Get(page_element_id);
StoryPageID page_id = pe->page;
StoryPageElementType type = pe->type;
if (!VerifyElementContentParameters(page_id, type, tile, reference, text)) return CMD_ERROR;
if (flags & DC_EXEC) {
UpdateElement(*pe, tile, reference, text);
InvalidateWindowClassesData(WC_STORY_BOOK, pe->page);
}
return CommandCost();
}
/**
* Update title of a story page.
* @param flags type of operation
* @param page_id StoryPageID to update.
* @param text title text of the story page.
* @return the cost of this operation or an error
*/
CommandCost CmdSetStoryPageTitle(DoCommandFlag flags, StoryPageID page_id, const std::string &text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
p->title = text;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Update date of a story page.
* @param flags type of operation
* @param page_id StoryPageID to update.
* @param date date
* @return the cost of this operation or an error
*/
CommandCost CmdSetStoryPageDate(DoCommandFlag flags, StoryPageID page_id, TimerGameCalendar::Date date)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
p->date = date;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Display a story page for all clients that are allowed to
* view the story page.
* @param flags type of operation
* @param page_id StoryPageID to show.
* @return the cost of this operation or an error
*/
CommandCost CmdShowStoryPage(DoCommandFlag flags, StoryPageID page_id)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *g = StoryPage::Get(page_id);
if ((g->company != INVALID_COMPANY && g->company == _local_company) || (g->company == INVALID_COMPANY && Company::IsValidID(_local_company))) ShowStoryBook(_local_company, page_id);
}
return CommandCost();
}
/**
* Remove a story page and associated story page elements.
* @param flags type of operation
* @param page_id StoryPageID to remove.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveStoryPage(DoCommandFlag flags, StoryPageID page_id)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
for (StoryPageElement *pe : StoryPageElement::Iterate()) {
if (pe->page == p->index) {
delete pe;
}
}
delete p;
InvalidateWindowClassesData(WC_STORY_BOOK, -1);
if (StoryPage::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
}
return CommandCost();
}
/**
* Remove a story page element
* @param flags type of operation
* @param page_element_id StoryPageElementID to remove.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveStoryPageElement(DoCommandFlag flags, StoryPageElementID page_element_id)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPageElement *pe = StoryPageElement::Get(page_element_id);
StoryPageID page_id = pe->page;
delete pe;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Clicked/used a button on a story page.
* @param flags Type of operation.
* @param tile Tile selected, for tile selection buttons, otherwise unused.
* @param page_element_id story page element id of button.
* @param reference ID of selected item for buttons that select an item (e.g. vehicle), otherwise unused.
* @return The cost of the operation, or an error.
*/
CommandCost CmdStoryPageButton(DoCommandFlag flags, TileIndex tile, StoryPageElementID page_element_id, VehicleID reference)
{
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
const StoryPageElement *const pe = StoryPageElement::Get(page_element_id);
/* Check the player belongs to the company that owns the page. */
const StoryPage *const sp = StoryPage::Get(pe->page);
if (sp->company != INVALID_COMPANY && sp->company != _current_company) return CMD_ERROR;
switch (pe->type) {
case SPET_BUTTON_PUSH:
/* No validation required */
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageButtonClick(_current_company, pe->page, page_element_id));
break;
case SPET_BUTTON_TILE:
if (!IsValidTile(tile)) return CMD_ERROR;
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageTileSelect(_current_company, pe->page, page_element_id, tile));
break;
case SPET_BUTTON_VEHICLE:
if (!Vehicle::IsValidID(reference)) return CMD_ERROR;
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageVehicleSelect(_current_company, pe->page, page_element_id, reference));
break;
default:
/* Invalid page element type, not a button. */
return CMD_ERROR;
}
return CommandCost();
}
|