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@ r27813:6b3a5970aa1b
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Location: cpp/openttd-patchpack/source/src/script/api/script_goal.cpp
r27813:6b3a5970aa1b
6.6 KiB
text/x-c
Add: use breakpad to create crash.dmp on MacOS / Linux too (#11202)
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_goal.cpp Implementation of ScriptGoal. */
#include "../../stdafx.h"
#include "script_game.hpp"
#include "script_goal.hpp"
#include "script_error.hpp"
#include "script_industry.hpp"
#include "script_map.hpp"
#include "script_town.hpp"
#include "script_story_page.hpp"
#include "../script_instance.hpp"
#include "../../goal_base.h"
#include "../../string_func.h"
#include "../../network/network_base.h"
#include "../../goal_cmd.h"
#include "../../safeguards.h"
/* static */ bool ScriptGoal::IsValidGoal(GoalID goal_id)
{
return ::Goal::IsValidID(goal_id);
}
/* static */ bool ScriptGoal::IsValidGoalDestination(ScriptCompany::CompanyID company, GoalType type, SQInteger destination)
{
CompanyID c = (::CompanyID)company;
if (company == ScriptCompany::COMPANY_INVALID) c = INVALID_COMPANY;
StoryPage *story_page = nullptr;
if (type == GT_STORY_PAGE && ScriptStoryPage::IsValidStoryPage((ScriptStoryPage::StoryPageID)destination)) story_page = ::StoryPage::Get((ScriptStoryPage::StoryPageID)destination);
return (type == GT_NONE && destination == 0) ||
(type == GT_TILE && ScriptMap::IsValidTile(destination)) ||
(type == GT_INDUSTRY && ScriptIndustry::IsValidIndustry(destination)) ||
(type == GT_TOWN && ScriptTown::IsValidTown(destination)) ||
(type == GT_COMPANY && ScriptCompany::ResolveCompanyID((ScriptCompany::CompanyID)destination) != ScriptCompany::COMPANY_INVALID) ||
(type == GT_STORY_PAGE && story_page != nullptr && (c == INVALID_COMPANY ? story_page->company == INVALID_COMPANY : story_page->company == INVALID_COMPANY || story_page->company == c));
}
/* static */ ScriptGoal::GoalID ScriptGoal::New(ScriptCompany::CompanyID company, Text *goal, GoalType type, SQInteger destination)
{
CCountedPtr<Text> counter(goal);
EnforceDeityMode(GOAL_INVALID);
EnforcePrecondition(GOAL_INVALID, goal != nullptr);
std::string text = goal->GetEncodedText();
EnforcePreconditionEncodedText(GOAL_INVALID, text);
EnforcePrecondition(GOAL_INVALID, company == ScriptCompany::COMPANY_INVALID || ScriptCompany::ResolveCompanyID(company) != ScriptCompany::COMPANY_INVALID);
EnforcePrecondition(GOAL_INVALID, IsValidGoalDestination(company, type, destination));
if (!ScriptObject::Command<CMD_CREATE_GOAL>::Do(&ScriptInstance::DoCommandReturnGoalID, (::CompanyID)company, (::GoalType)type, destination, text)) return GOAL_INVALID;
/* In case of test-mode, we return GoalID 0 */
return (ScriptGoal::GoalID)0;
}
/* static */ bool ScriptGoal::Remove(GoalID goal_id)
{
EnforceDeityMode(false);
EnforcePrecondition(false, IsValidGoal(goal_id));
return ScriptObject::Command<CMD_REMOVE_GOAL>::Do(goal_id);
}
/* static */ bool ScriptGoal::SetDestination(GoalID goal_id, GoalType type, SQInteger destination)
{
EnforceDeityMode(false);
EnforcePrecondition(false, IsValidGoal(goal_id));
Goal *g = Goal::Get(goal_id);
EnforcePrecondition(false, IsValidGoalDestination((ScriptCompany::CompanyID)g->company, type, destination));
return ScriptObject::Command<CMD_SET_GOAL_DESTINATION>::Do(goal_id, (::GoalType)type, destination);
}
/* static */ bool ScriptGoal::SetText(GoalID goal_id, Text *goal)
{
CCountedPtr<Text> counter(goal);
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
EnforcePrecondition(false, goal != nullptr);
std::string text = goal->GetEncodedText();
EnforcePreconditionEncodedText(false, text);
return ScriptObject::Command<CMD_SET_GOAL_TEXT>::Do(goal_id, text);
}
/* static */ bool ScriptGoal::SetProgress(GoalID goal_id, Text *progress)
{
CCountedPtr<Text> counter(progress);
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
return ScriptObject::Command<CMD_SET_GOAL_PROGRESS>::Do(goal_id, progress != nullptr ? progress->GetEncodedText() : std::string{});
}
/* static */ bool ScriptGoal::SetCompleted(GoalID goal_id, bool completed)
{
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
return ScriptObject::Command<CMD_SET_GOAL_COMPLETED>::Do(goal_id, completed);
}
/* static */ bool ScriptGoal::IsCompleted(GoalID goal_id)
{
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
Goal *g = Goal::Get(goal_id);
return g != nullptr && g->completed;
}
/* static */ bool ScriptGoal::DoQuestion(SQInteger uniqueid, uint32_t target, bool is_client, Text *question, QuestionType type, SQInteger buttons)
{
CCountedPtr<Text> counter(question);
EnforceDeityMode(false);
EnforcePrecondition(false, question != nullptr);
std::string text = question->GetEncodedText();
EnforcePreconditionEncodedText(false, text);
uint min_buttons = (type == QT_QUESTION ? 1 : 0);
EnforcePrecondition(false, CountBits(buttons) >= min_buttons && CountBits(buttons) <= 3);
EnforcePrecondition(false, buttons >= 0 && buttons < (1 << ::GOAL_QUESTION_BUTTON_COUNT));
EnforcePrecondition(false, (int)type < ::GQT_END);
EnforcePrecondition(false, uniqueid >= 0 && uniqueid <= UINT16_MAX);
return ScriptObject::Command<CMD_GOAL_QUESTION>::Do(uniqueid, target, is_client, buttons, (::GoalQuestionType)type, text);
}
/* static */ bool ScriptGoal::Question(SQInteger uniqueid, ScriptCompany::CompanyID company, Text *question, QuestionType type, SQInteger buttons)
{
EnforcePrecondition(false, company == ScriptCompany::COMPANY_INVALID || ScriptCompany::ResolveCompanyID(company) != ScriptCompany::COMPANY_INVALID);
uint8_t c = company;
if (company == ScriptCompany::COMPANY_INVALID) c = INVALID_COMPANY;
return DoQuestion(uniqueid, c, false, question, type, buttons);
}
/* static */ bool ScriptGoal::QuestionClient(SQInteger uniqueid, ScriptClient::ClientID client, Text *question, QuestionType type, SQInteger buttons)
{
EnforcePrecondition(false, ScriptGame::IsMultiplayer());
EnforcePrecondition(false, ScriptClient::ResolveClientID(client) != ScriptClient::CLIENT_INVALID);
return DoQuestion(uniqueid, client, true, question, type, buttons);
}
/* static */ bool ScriptGoal::CloseQuestion(SQInteger uniqueid)
{
EnforceDeityMode(false);
EnforcePrecondition(false, uniqueid >= 0 && uniqueid <= UINT16_MAX);
return ScriptObject::Command<CMD_GOAL_QUESTION_ANSWER>::Do(uniqueid, 0);
}
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