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Location: cpp/openttd-patchpack/source/src/helpers.hpp
r8111:6bed4623f3b9
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(svn r11672) -Codechange: refactor some stuff out of gui.h.
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/** @file helpers.hpp */
#ifndef HELPERS_HPP
#define HELPERS_HPP
#include "macros.h"
#include "core/enum_type.hpp"
/** When allocating using malloc/calloc in C++ it is usually needed to cast the return value
* from void* to the proper pointer type. Another alternative would be MallocT<> as follows */
template <typename T> FORCEINLINE T* MallocT(size_t num_elements)
{
T *t_ptr = (T*)malloc(num_elements * sizeof(T));
if (t_ptr == NULL && num_elements != 0) error("Out of memory. Cannot allocate %i bytes", num_elements * sizeof(T));
return t_ptr;
}
/** When allocating using malloc/calloc in C++ it is usually needed to cast the return value
* from void* to the proper pointer type. Another alternative would be MallocT<> as follows */
template <typename T> FORCEINLINE T* CallocT(size_t num_elements)
{
T *t_ptr = (T*)calloc(num_elements, sizeof(T));
if (t_ptr == NULL && num_elements != 0) error("Out of memory. Cannot allocate %i bytes", num_elements * sizeof(T));
return t_ptr;
}
/** When allocating using malloc/calloc in C++ it is usually needed to cast the return value
* from void* to the proper pointer type. Another alternative would be MallocT<> as follows */
template <typename T> FORCEINLINE T* ReallocT(T* t_ptr, size_t num_elements)
{
t_ptr = (T*)realloc(t_ptr, num_elements * sizeof(T));
if (t_ptr == NULL && num_elements != 0) error("Out of memory. Cannot reallocate %i bytes", num_elements * sizeof(T));
return t_ptr;
}
/** type safe swap operation */
template<typename T> void Swap(T& a, T& b)
{
T t = a;
a = b;
b = t;
}
/**
* Overflow safe template for integers, i.e. integers that will never overflow
* you multiply the maximum value with 2, or add 2, or substract somethng from
* the minimum value, etc.
* @param T the type these integers are stored with.
* @param T_MAX the maximum value for the integers.
* @param T_MIN the minimum value for the integers.
*/
template <class T, T T_MAX, T T_MIN>
class OverflowSafeInt
{
private:
/** The non-overflow safe backend to store the value in. */
T m_value;
public:
OverflowSafeInt() : m_value(0) { }
OverflowSafeInt(const OverflowSafeInt& other) { this->m_value = other.m_value; }
OverflowSafeInt(const int64 int_) { this->m_value = int_; }
FORCEINLINE OverflowSafeInt& operator = (const OverflowSafeInt& other) { this->m_value = other.m_value; return *this; }
FORCEINLINE OverflowSafeInt operator - () const { return OverflowSafeInt(-this->m_value); }
/**
* Safe implementation of addition.
* @param other the amount to add
* @note when the addition would yield more than T_MAX (or less than T_MIN),
* it will be T_MAX (respectively T_MIN).
*/
FORCEINLINE OverflowSafeInt& operator += (const OverflowSafeInt& other)
{
if ((T_MAX - abs(other.m_value)) < abs(this->m_value) &&
(this->m_value < 0) == (other.m_value < 0)) {
this->m_value = (this->m_value < 0) ? T_MIN : T_MAX ;
} else {
this->m_value += other.m_value;
}
return *this;
}
/* Operators for addition and substraction */
FORCEINLINE OverflowSafeInt operator + (const OverflowSafeInt& other) const { OverflowSafeInt result = *this; result += other; return result; }
FORCEINLINE OverflowSafeInt operator + (const int other) const { OverflowSafeInt result = *this; result += (int64)other; return result; }
FORCEINLINE OverflowSafeInt operator + (const uint other) const { OverflowSafeInt result = *this; result += (int64)other; return result; }
FORCEINLINE OverflowSafeInt& operator -= (const OverflowSafeInt& other) { return *this += (-other); }
FORCEINLINE OverflowSafeInt operator - (const OverflowSafeInt& other) const { OverflowSafeInt result = *this; result -= other; return result; }
FORCEINLINE OverflowSafeInt operator - (const int other) const { OverflowSafeInt result = *this; result -= (int64)other; return result; }
FORCEINLINE OverflowSafeInt operator - (const uint other) const { OverflowSafeInt result = *this; result -= (int64)other; return result; }
FORCEINLINE OverflowSafeInt& operator ++ () { return *this += 1; }
FORCEINLINE OverflowSafeInt& operator -- () { return *this += -1; }
FORCEINLINE OverflowSafeInt operator ++ (int) { OverflowSafeInt org = *this; *this += 1; return org; }
FORCEINLINE OverflowSafeInt operator -- (int) { OverflowSafeInt org = *this; *this += -1; return org; }
/**
* Safe implementation of multiplication.
* @param factor the factor to multiply this with.
* @note when the multiplication would yield more than T_MAX (or less than T_MIN),
* it will be T_MAX (respectively T_MIN).
*/
FORCEINLINE OverflowSafeInt& operator *= (const int factor)
{
if (factor != 0 && (T_MAX / abs(factor)) < abs(this->m_value)) {
this->m_value = ((this->m_value < 0) == (factor < 0)) ? T_MAX : T_MIN ;
} else {
this->m_value *= factor ;
}
return *this;
}
/* Operators for multiplication */
FORCEINLINE OverflowSafeInt operator * (const int64 factor) const { OverflowSafeInt result = *this; result *= factor; return result; }
FORCEINLINE OverflowSafeInt operator * (const int factor) const { OverflowSafeInt result = *this; result *= (int64)factor; return result; }
FORCEINLINE OverflowSafeInt operator * (const uint factor) const { OverflowSafeInt result = *this; result *= (int64)factor; return result; }
FORCEINLINE OverflowSafeInt operator * (const uint16 factor) const { OverflowSafeInt result = *this; result *= (int64)factor; return result; }
FORCEINLINE OverflowSafeInt operator * (const byte factor) const { OverflowSafeInt result = *this; result *= (int64)factor; return result; }
/* Operators for division */
FORCEINLINE OverflowSafeInt& operator /= (const int divisor) { this->m_value /= divisor; return *this; }
FORCEINLINE OverflowSafeInt operator / (const OverflowSafeInt& divisor) const { OverflowSafeInt result = *this; result /= divisor.m_value; return result; }
FORCEINLINE OverflowSafeInt operator / (const int divisor) const { OverflowSafeInt result = *this; result /= divisor; return result; }
FORCEINLINE OverflowSafeInt operator / (const uint divisor) const { OverflowSafeInt result = *this; result /= (int)divisor; return result; }
/* Operators for modulo */
FORCEINLINE OverflowSafeInt& operator %= (const int divisor) { this->m_value %= divisor; return *this; }
FORCEINLINE OverflowSafeInt operator % (const int divisor) const { OverflowSafeInt result = *this; result %= divisor; return result; }
/* Operators for shifting */
FORCEINLINE OverflowSafeInt& operator <<= (const int shift) { this->m_value <<= shift; return *this; }
FORCEINLINE OverflowSafeInt operator << (const int shift) const { OverflowSafeInt result = *this; result <<= shift; return result; }
FORCEINLINE OverflowSafeInt& operator >>= (const int shift) { this->m_value >>= shift; return *this; }
FORCEINLINE OverflowSafeInt operator >> (const int shift) const { OverflowSafeInt result = *this; result >>= shift; return result; }
/* Operators for (in)equality when comparing overflow safe ints */
FORCEINLINE bool operator == (const OverflowSafeInt& other) const { return this->m_value == other.m_value; }
FORCEINLINE bool operator != (const OverflowSafeInt& other) const { return !(*this == other); }
FORCEINLINE bool operator > (const OverflowSafeInt& other) const { return this->m_value > other.m_value; }
FORCEINLINE bool operator >= (const OverflowSafeInt& other) const { return this->m_value >= other.m_value; }
FORCEINLINE bool operator < (const OverflowSafeInt& other) const { return !(*this >= other); }
FORCEINLINE bool operator <= (const OverflowSafeInt& other) const { return !(*this > other); }
/* Operators for (in)equality when comparing non-overflow safe ints */
FORCEINLINE bool operator == (const int other) const { return this->m_value == other; }
FORCEINLINE bool operator != (const int other) const { return !(*this == other); }
FORCEINLINE bool operator > (const int other) const { return this->m_value > other; }
FORCEINLINE bool operator >= (const int other) const { return this->m_value >= other; }
FORCEINLINE bool operator < (const int other) const { return !(*this >= other); }
FORCEINLINE bool operator <= (const int other) const { return !(*this > other); }
FORCEINLINE operator int64 () const { return this->m_value; }
};
/* Sometimes we got int64 operator OverflowSafeInt instead of vice versa. Handle that properly */
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator + (int64 a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator - (int64 a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return -b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator * (int64 a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b * a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator / (int64 a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return (OverflowSafeInt<T, T_MAX, T_MIN>)a / (int)b; }
/* Sometimes we got int operator OverflowSafeInt instead of vice versa. Handle that properly */
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator + (int a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator - (int a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return -b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator * (int a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b * a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator / (int a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return (OverflowSafeInt<T, T_MAX, T_MIN>)a / (int)b; }
/* Sometimes we got uint operator OverflowSafeInt instead of vice versa. Handle that properly */
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator + (uint a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator - (uint a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return -b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator * (uint a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b * a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator / (uint a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return (OverflowSafeInt<T, T_MAX, T_MIN>)a / (int)b; }
/* Sometimes we got byte operator OverflowSafeInt instead of vice versa. Handle that properly */
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator + (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator - (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return -b + a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator * (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b * a; }
template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator / (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return (OverflowSafeInt<T, T_MAX, T_MIN>)a / (int)b; }
#endif /* HELPERS_HPP */
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