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@ r9297:6cd3e74fc38e
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Location: cpp/openttd-patchpack/source/src/settings_gui.cpp
r9297:6cd3e74fc38e
42.3 KiB
text/x-c
(svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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/** @file settings_gui.cpp GUI for settings. */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "engine_func.h"
#include "screenshot.h"
#include "newgrf.h"
#include "network/network.h"
#include "town.h"
#include "variables.h"
#include "settings_internal.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_base.h"
#include "core/alloc_func.hpp"
#include "string_func.h"
#include "gfx_func.h"
#include "waypoint.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "station_func.h"
#include "table/sprites.h"
#include "table/strings.h"
static const StringID _units_dropdown[] = {
STR_UNITS_IMPERIAL,
STR_UNITS_METRIC,
STR_UNITS_SI,
INVALID_STRING_ID
};
static const StringID _driveside_dropdown[] = {
STR_02E9_DRIVE_ON_LEFT,
STR_02EA_DRIVE_ON_RIGHT,
INVALID_STRING_ID
};
static const StringID _autosave_dropdown[] = {
STR_02F7_OFF,
STR_AUTOSAVE_1_MONTH,
STR_02F8_EVERY_3_MONTHS,
STR_02F9_EVERY_6_MONTHS,
STR_02FA_EVERY_12_MONTHS,
INVALID_STRING_ID,
};
static const StringID _designnames_dropdown[] = {
STR_02BE_DEFAULT,
STR_02BF_CUSTOM,
INVALID_STRING_ID
};
static StringID *BuildDynamicDropdown(StringID base, int num)
{
static StringID buf[32 + 1];
StringID *p = buf;
while (--num >= 0) *p++ = base++;
*p = INVALID_STRING_ID;
return buf;
}
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
static StringID *_grf_names = NULL;
static int _nb_grf_names = 0;
void InitGRFTownGeneratorNames()
{
free(_grf_names);
_grf_names = GetGRFTownNameList();
_nb_grf_names = 0;
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
}
static inline StringID TownName(int town_name)
{
if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name;
town_name -= _nb_orig_names;
if (town_name < _nb_grf_names) return _grf_names[town_name];
return STR_UNDEFINED;
}
static int GetCurRes()
{
int i;
for (i = 0; i != _num_resolutions; i++) {
if (_resolutions[i][0] == _screen.width &&
_resolutions[i][1] == _screen.height) {
break;
}
}
return i;
}
static inline bool RoadVehiclesAreBuilt()
{
const Vehicle* v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD) return true;
}
return false;
}
enum GameOptionsWidgets {
GAMEOPT_CURRENCY_BTN = 4,
GAMEOPT_DISTANCE_BTN = 6,
GAMEOPT_ROADSIDE_BTN = 8,
GAMEOPT_TOWNNAME_BTN = 10,
GAMEOPT_AUTOSAVE_BTN = 12,
GAMEOPT_VEHICLENAME_BTN = 14,
GAMEOPT_VEHICLENAME_SAVE,
GAMEOPT_LANG_BTN = 17,
GAMEOPT_RESOLUTION_BTN = 19,
GAMEOPT_FULLSCREEN,
GAMEOPT_SCREENSHOT_BTN = 22,
};
/**
* Update/redraw the townnames dropdown
* @param w the window the dropdown belongs to
* @param sel the currently selected townname generator
*/
static void ShowTownnameDropdown(Window *w, int sel)
{
typedef std::map<StringID, int, StringIDCompare> TownList;
TownList townnames;
/* Add and sort original townnames generators */
for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
/* Add and sort newgrf townnames generators */
for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
DropDownList *list = new DropDownList();
for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel)));
}
ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
}
static void ShowCustCurrency();
struct GameOptionsWindow : Window {
GameOptionsWindow(const WindowDesc *desc) : Window(desc)
{
this->FindWindowPlacementAndResize(desc);
}
~GameOptionsWindow()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
}
virtual void OnPaint()
{
StringID str = STR_02BE_DEFAULT;
this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
SetDParam(0, str);
SetDParam(1, _currency_specs[_opt_ptr->currency].name);
SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
SetDParam(4, TownName(_opt_ptr->town_name));
SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
int i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
this->DrawWidgets();
DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
ShowDropDownMenu(this, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
break;
case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
ShowDropDownMenu(this, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
int i = 0;
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
}
ShowDropDownMenu(this, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
ShowTownnameDropdown(this, _opt_ptr->town_name);
break;
case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
ShowDropDownMenu(this, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
break;
case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk
break; // not implemented
case GAMEOPT_LANG_BTN: { // Setup interface language dropdown
typedef std::map<StringID, int, StringIDCompare> LangList;
/* Sort language names */
LangList langs;
for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
DropDownList *list = new DropDownList();
for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
}
ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN);
} break;
case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown
ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
break;
case GAMEOPT_FULLSCREEN: // Click fullscreen on/off
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
}
this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
this->SetDirty();
break;
case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown
ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names
if (index == 0) {
DeleteCustomEngineNames();
MarkWholeScreenDirty();
} else if (!(_vehicle_design_names & 1)) {
LoadCustomEngineNames();
MarkWholeScreenDirty();
}
break;
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
_opt_ptr->currency = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_BTN: // Measuring units
_opt_ptr->units = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_ROADSIDE_BTN: // Road side
if (_opt_ptr->road_side != index) { // only change if setting changed
DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
break;
case GAMEOPT_TOWNNAME_BTN: // Town names
if (_game_mode == GM_MENU) {
_opt_ptr->town_name = index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;
case GAMEOPT_AUTOSAVE_BTN: // Autosave options
_opt.autosave = _opt_newgame.autosave = index;
this->SetDirty();
break;
case GAMEOPT_LANG_BTN: // Change interface language
ReadLanguagePack(index);
CheckForMissingGlyphsInLoadedLanguagePack();
UpdateAllStationVirtCoord();
UpdateAllWaypointSigns();
MarkWholeScreenDirty();
break;
case GAMEOPT_RESOLUTION_BTN: // Change resolution
if (index < _num_resolutions && ChangeResInGame(_resolutions[index][0], _resolutions[index][1])) {
this->SetDirty();
}
break;
case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format
SetScreenshotFormat(index);
this->SetDirty();
break;
}
}
};
/** Change the side of the road vehicles drive on (server only).
* @param tile unused
* @param flags operation to perform
* @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused
*/
CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */
if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
if (flags & DC_EXEC) {
_opt_ptr->road_side = p1;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return CommandCost();
}
static const Widget _game_options_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
{ WIDGETS_END},
};
static const WindowDesc _game_options_desc = {
WDP_CENTER, WDP_CENTER, 370, 239, 370, 239,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_game_options_widgets,
NULL
};
void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new GameOptionsWindow(&_game_options_desc);
}
struct GameSettingData {
int16 min;
int16 max;
int16 step;
StringID str;
};
static const GameSettingData _game_setting_info[] = {
{ 0, 7, 1, STR_NULL},
{ 0, 3, 1, STR_6830_IMMEDIATE},
{ 0, 3, 1, STR_NUM_VERY_LOW},
{ 0, 4, 1, STR_NONE},
{100, 500, 50, STR_NULL},
{ 2, 4, 1, STR_NULL},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 4, 1, STR_681B_VERY_SLOW},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 2, 1, STR_6823_NONE},
{ 0, 3, 1, STR_6826_X1_5},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 3, 1, STR_682A_VERY_FLAT},
{ 0, 3, 1, STR_VERY_LOW},
{ 0, 1, 1, STR_682E_STEADY},
{ 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS},
{ 0, 1, 1, STR_6836_OFF},
{ 0, 2, 1, STR_PERMISSIVE},
};
/*
* A: competitors
* B: start time in months / 3
* C: town count (3 = high, 0 = very low)
* D: industry count (4 = high, 0 = none)
* E: inital loan / 1000 (in GBP)
* F: interest rate
* G: running costs (0 = low, 2 = high)
* H: construction speed of competitors (0 = very slow, 4 = very fast)
* I: intelligence (0-2)
* J: breakdowns (0 = off, 2 = normal)
* K: subsidy multiplier (0 = 1.5, 3 = 4.0)
* L: construction cost (0-2)
* M: terrain type (0 = very flat, 3 = mountainous)
* N: amount of water (0 = very low, 3 = high)
* O: economy (0 = steady, 1 = fluctuating)
* P: Train reversing (0 = end of line + stations, 1 = end of line)
* Q: disasters
* R: area restructuring (0 = permissive, 2 = hostile)
*/
static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
{2, 2, 2, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
{4, 1, 2, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
{7, 0, 3, 3, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)
{
int i;
assert(mode <= 3);
gm_opt->diff_level = mode;
if (mode != 3) { // not custom
for (i = 0; i != GAME_DIFFICULTY_NUM; i++)
((GDType*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
}
}
/**
* Checks the difficulty levels read from the configuration and
* forces them to be correct when invalid.
*/
void CheckDifficultyLevels()
{
if (_opt_newgame.diff_level != 3) {
SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame);
} else {
for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) {
GDType *diff = ((GDType*)&_opt_newgame.diff) + i;
*diff = Clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max);
*diff -= *diff % _game_setting_info[i].step;
}
}
}
extern void StartupEconomy();
/* Widget definition for the game difficulty settings window */
static const Widget _game_difficulty_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM
{ WWT_TEXTBTN, RESIZE_NONE, 6, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL
{ WIDGETS_END},
};
/* Window definition for the game difficulty settings window */
static const WindowDesc _game_difficulty_desc = {
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_game_difficulty_widgets,
NULL
};
struct GameDifficultyWindow : public Window {
private:
bool clicked_increase;
uint8 clicked_button;
uint8 timeout;
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
GameOptions opt_mod_temp;
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
GAMEDIFF_WND_ROWSIZE = 9,
// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
DIFF_INGAME_DISABLED_BUTTONS = 0x383E,
NO_SETTINGS_BUTTON = 0xFF,
};
/* Names of the game difficulty settings window */
enum GameDifficultyWidgets {
GDW_CLOSEBOX = 0,
GDW_CAPTION,
GDW_UPPER_BG,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
GDW_HIGHSCORE,
GDW_SETTING_BG,
GDW_LOWER_BG,
GDW_ACCEPT,
GDW_CANCEL,
};
public:
GameDifficultyWindow() : Window(&_game_difficulty_desc)
{
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
this->opt_mod_temp = *_opt_ptr;
this->clicked_increase = false;
this->clicked_button = NO_SETTINGS_BUTTON;
this->timeout = 0;
/* Hide the closebox to make sure that the user aborts or confirms his changes */
this->HideWidget(GDW_CLOSEBOX);
this->widget[GDW_CAPTION].left = 0;
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
WIDGET_LIST_END);
this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
this->FindWindowPlacementAndResize(&_game_difficulty_desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
* Bitshifted for each button to see if that bit is set. If it is set, the
* button is disabled */
uint32 disabled = 0;
if (_networking && !_network_server) {
disabled = MAX_UVALUE(uint32); // Disable all
} else if (_game_mode == GM_NORMAL) {
disabled = DIFF_INGAME_DISABLED_BUTTONS;
}
int value;
int y = GAMEDIFF_WND_TOP_OFFSET;
for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
const GameSettingData *gsd = &_game_setting_info[i];
value = ((GDType*)&this->opt_mod_temp.diff)[i];
DrawArrowButtons(5, y, 3,
(this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
!(HasBit(disabled, i) || gsd->min == value),
!(HasBit(disabled, i) || gsd->max == value));
value += _game_setting_info[i].str;
if (i == 4) value *= 1000; // XXX - handle currency option
SetDParam(0, value);
DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
const int x = pt.x - 5;
if (!IsInsideMM(x, 0, 21)) return; // Button area
const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0) return;
/* Get button from Y coord. */
const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
/* Clicked disabled button? */
if (_game_mode == GM_NORMAL && HasBit((int)DIFF_INGAME_DISABLED_BUTTONS, btn)) return;
this->timeout = 5;
int16 val = ((GDType*)&this->opt_mod_temp.diff)[btn];
const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
if (x >= 10) {
/* Increase button clicked */
val = min(val + info->step, info->max);
this->clicked_increase = true;
} else {
/* Decrease button clicked */
val -= info->step;
val = max(val, info->min);
this->clicked_increase = false;
}
this->clicked_button = btn;
/* save value in temporary variable */
((GDType*)&this->opt_mod_temp.diff)[btn] = val;
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
SetDifficultyLevel(3, &this->opt_mod_temp); // set difficulty level to custom
this->LowerWidget(GDW_LVL_CUSTOM);
this->SetDirty();
} break;
case GDW_LVL_EASY:
case GDW_LVL_MEDIUM:
case GDW_LVL_HARD:
case GDW_LVL_CUSTOM:
/* temporarily change difficulty level */
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp);
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.diff_level);
this->SetDirty();
break;
case GDW_HIGHSCORE: // Highscore Table
ShowHighscoreTable(this->opt_mod_temp.diff_level, -1);
break;
case GDW_ACCEPT: { // Save button - save changes
GDType btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((GDType*)&this->opt_mod_temp.diff)[btn];
/* if setting has changed, change it */
if (val != ((GDType*)&_opt_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
}
DoCommandP(0, UINT_MAX, this->opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
delete this;
/* If we are in the editor, we should reload the economy.
* This way when you load a game, the max loan and interest rate
* are loaded correctly. */
if (_game_mode == GM_EDITOR) StartupEconomy();
break;
}
case GDW_CANCEL: // Cancel button - close window, abandon changes
delete this;
break;
}
}
virtual void OnTick()
{
if (this->timeout != 0) {
this->timeout--;
if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
this->SetDirty();
}
}
};
void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new GameDifficultyWindow();
}
static const char *_patches_ui[] = {
"vehicle_speed",
"status_long_date",
"show_finances",
"autoscroll",
"reverse_scroll",
"smooth_scroll",
"errmsg_duration",
"toolbar_pos",
"measure_tooltip",
"window_snap_radius",
"population_in_label",
"link_terraform_toolbar",
"liveries",
"prefer_teamchat",
/* While the horizontal scrollwheel scrolling is written as general code, only
* the cocoa (OSX) driver generates input for it.
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
#ifdef __APPLE__
/* We might need to emulate a right mouse button on mac */
"right_mouse_btn_emulation",
#endif
"pause_on_newgame",
"advanced_vehicle_list",
"loading_indicators",
"timetable_in_ticks",
"default_rail_type",
"always_build_infrastructure",
};
static const char *_patches_construction[] = {
"build_on_slopes",
"autoslope",
"extra_dynamite",
"longbridges",
"signal_side",
"always_small_airport",
"enable_signal_gui",
"drag_signals_density",
"oil_refinery_limit",
"semaphore_build_before",
};
static const char *_patches_stations[] = {
"join_stations",
"improved_load",
"selectgoods",
"new_nonstop",
"nonuniform_stations",
"station_spread",
"serviceathelipad",
"modified_catchment",
"gradual_loading",
"road_stop_on_town_road",
"adjacent_stations",
};
static const char *_patches_economy[] = {
"inflation",
"raw_industry_construction",
"multiple_industry_per_town",
"same_industry_close",
"bribe",
"exclusive_rights",
"give_money",
"colored_news_year",
"ending_year",
"smooth_economy",
"allow_shares",
"town_layout",
"mod_road_rebuild",
"town_growth_rate",
"larger_towns",
"initial_city_size",
};
static const char *_patches_ai[] = {
"ainew_active",
"ai_in_multiplayer",
"ai_disable_veh_train",
"ai_disable_veh_roadveh",
"ai_disable_veh_aircraft",
"ai_disable_veh_ship",
};
static const char *_patches_vehicles[] = {
"realistic_acceleration",
"forbid_90_deg",
"mammoth_trains",
"gotodepot",
"roadveh_queue",
"pathfinder_for_trains",
"pathfinder_for_roadvehs",
"pathfinder_for_ships",
"train_income_warn",
"order_review_system",
"never_expire_vehicles",
"lost_train_warn",
"autorenew",
"autorenew_months",
"autorenew_money",
"max_trains",
"max_roadveh",
"max_aircraft",
"max_ships",
"servint_ispercent",
"servint_trains",
"servint_roadveh",
"servint_ships",
"servint_aircraft",
"no_servicing_if_no_breakdowns",
"wagon_speed_limits",
"disable_elrails",
"freight_trains",
"plane_speed",
"timetabling",
"dynamic_engines",
};
struct PatchEntry {
const SettingDesc *setting;
uint index;
};
struct PatchPage {
const char **names;
PatchEntry *entries;
byte num;
};
/* PatchPage holds the categories, the number of elements in each category
* and (in NULL) a dynamic array of settings based on the string-representations
* of the settings. This way there is no worry about indeces, and such */
static PatchPage _patches_page[] = {
{_patches_ui, NULL, lengthof(_patches_ui)},
{_patches_construction, NULL, lengthof(_patches_construction)},
{_patches_vehicles, NULL, lengthof(_patches_vehicles)},
{_patches_stations, NULL, lengthof(_patches_stations)},
{_patches_economy, NULL, lengthof(_patches_economy)},
{_patches_ai, NULL, lengthof(_patches_ai)},
};
enum PatchesSelectionWidgets {
PATCHSEL_OPTIONSPANEL = 3,
PATCHSEL_INTERFACE,
PATCHSEL_CONSTRUCTION,
PATCHSEL_VEHICLES,
PATCHSEL_STATIONS,
PATCHSEL_ECONOMY,
PATCHSEL_COMPETITORS
};
struct PatchesSelectionWindow : Window {
static Patches *patches_ptr;
static int patches_max;
int page;
int entry;
int click;
PatchesSelectionWindow(const WindowDesc *desc) : Window(desc)
{
static bool first_time = true;
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
/* Build up the dynamic settings-array only once per OpenTTD session */
if (first_time) {
PatchPage *page;
for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
uint i;
if (patches_max < page->num) patches_max = page->num;
page->entries = MallocT<PatchEntry>(page->num);
for (i = 0; i != page->num; i++) {
uint index;
const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
assert(sd != NULL);
page->entries[i].setting = sd;
page->entries[i].index = index;
}
}
first_time = false;
}
/* Resize the window to fit the largest patch tab */
ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * 11);
/* Recentre the window for the new size */
this->top = this->top - (patches_max * 11) / 2;
this->LowerWidget(4);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int x, y;
const PatchPage *page = &_patches_page[this->page];
uint i;
/* Set up selected category */
this->DrawWidgets();
x = 5;
y = 47;
for (i = 0; i != page->num; i++) {
const SettingDesc *sd = page->entries[i].setting;
const SettingDescBase *sdb = &sd->desc;
const void *var = GetVariableAddress(patches_ptr, &sd->save);
bool editable = true;
bool disabled = false;
// We do not allow changes of some items when we are a client in a networkgame
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
if (sdb->cmd == SDT_BOOLX) {
static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} else {
int32 value;
value = (int32)ReadValue(var, sd->save.conv);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x, y, 3, this->click - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
if (disabled) {
SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
} else {
if (sdb->flags & SGF_CURRENCY) {
SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
} else if (sdb->flags & SGF_MULTISTRING) {
SetDParam(0, sdb->str + value + 1);
} else {
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
}
SetDParam(1, value);
}
}
DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
y += 11;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case PATCHSEL_OPTIONSPANEL: {
const PatchPage *page = &_patches_page[this->page];
const SettingDesc *sd;
void *var;
int32 value;
int x, y;
byte btn;
y = pt.y - 46 - 1;
if (y < 0) return;
x = pt.x - 5;
if (x < 0) return;
btn = y / 11;
if (y % 11 > 9) return;
if (btn >= page->num) return;
sd = page->entries[btn].setting;
/* return if action is only active in network, or only settable by server */
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
var = GetVariableAddress(patches_ptr, &sd->save);
value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller or bool on/off */
if (x < 21) {
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,
* unless specified otherwise in the 'interval' variable
* of the current patch. */
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
if (step == 0) step = 1;
// don't allow too fast scrolling
if ((this->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
_left_button_clicked = false;
return;
}
/* Increase or decrease the value and clamp it to extremes */
if (x >= 10) {
value += step;
if (value > sdb->max) value = sdb->max;
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
}
/* Set up scroller timeout for numeric values */
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
this->click = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
this->flags4 |= 5 << WF_TIMEOUT_SHL;
_left_button_clicked = false;
}
} break;
default: NOT_REACHED();
}
if (value != oldvalue) {
SetPatchValue(page->entries[btn].index, patches_ptr, value);
this->SetDirty();
}
} else {
/* only open editbox for types that its sensible for */
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
this->entry = btn;
SetDParam(0, value);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL);
}
}
} break;
case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
this->RaiseWidget(this->page + PATCHSEL_INTERFACE);
this->page = widget - PATCHSEL_INTERFACE;
this->LowerWidget(this->page + PATCHSEL_INTERFACE);
DeleteWindowById(WC_QUERY_STRING, 0);
this->SetDirty();
break;
}
}
virtual void OnTimeout()
{
this->click = 0;
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
const PatchEntry *pe = &_patches_page[this->page].entries[this->entry];
const SettingDesc *sd = pe->setting;
int32 value = atoi(str);
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
SetPatchValue(pe->index, patches_ptr, value);
this->SetDirty();
}
}
};
Patches *PatchesSelectionWindow::patches_ptr = NULL;
int PatchesSelectionWindow::patches_max = 0;
static const Widget _patches_selection_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 50, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _patches_selection_desc = {
WDP_CENTER, WDP_CENTER, 370, 51, 370, 51,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_patches_selection_widgets,
NULL,
};
void ShowPatchesSelection()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new PatchesSelectionWindow(&_patches_selection_desc);
}
/**
* Draw [<][>] boxes.
* @param x the x position to draw
* @param y the y position to draw
* @param ctab the color of the buttons
* @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
* @param clickable_left is the left button clickable?
* @param clickable_right is the right button clickable?
*/
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right)
{
int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2];
DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE);
DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE);
DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<]
DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>]
/* Grey out the buttons that aren't clickable */
if (!clickable_left)
GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color);
if (!clickable_right)
GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color);
}
/** These are not, strickly speaking, widget enums,
* since they have been changed as line coordinates.
* So, rather, they are more like order of appearance */
enum CustomCurrenciesWidgets {
CUSTCURR_EXCHANGERATE = 0,
CUSTCURR_SEPARATOR,
CUSTCURR_PREFIX,
CUSTCURR_SUFFIX,
CUSTCURR_TO_EURO,
};
struct CustomCurrencyWindow : Window {
char separator[2];
int click;
int query_widget;
CustomCurrencyWindow(const WindowDesc *desc) : Window(desc)
{
this->separator[0] = _custom_currency.separator;
this->separator[1] = '\0';
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int x;
int y = 20;
this->DrawWidgets();
/* exchange rate */
DrawArrowButtons(10, y, 3, GB(this->click, 0, 2), true, true);
SetDParam(0, 1);
SetDParam(1, 1);
DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING);
y += 12;
/* separator */
DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING);
DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE);
y += 12;
/* prefix */
DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING);
DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE);
y += 12;
/* suffix */
DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING);
DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE);
y += 12;
/* switch to euro */
DrawArrowButtons(10, y, 3, GB(this->click, 8, 2), true, true);
SetDParam(0, _custom_currency.to_euro);
DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING);
y += 12;
/* Preview */
y += 12;
SetDParam(0, 10000);
DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING);
}
virtual void OnClick(Point pt, int widget)
{
int line = (pt.y - 20) / 12;
int len = 0;
int x = pt.x;
StringID str = 0;
CharSetFilter afilter = CS_ALPHANUMERAL;
switch (line) {
case CUSTCURR_EXCHANGERATE:
if (IsInsideMM(x, 10, 30)) { // clicked buttons
if (x < 20) {
if (_custom_currency.rate > 1) _custom_currency.rate--;
this->click = 1 << (line * 2 + 0);
} else {
if (_custom_currency.rate < 5000) _custom_currency.rate++;
this->click = 1 << (line * 2 + 1);
}
} else { // enter text
SetDParam(0, _custom_currency.rate);
str = STR_CONFIG_PATCHES_INT32;
len = 4;
afilter = CS_NUMERAL;
}
break;
case CUSTCURR_SEPARATOR:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
str = BindCString(this->separator);
len = 1;
break;
case CUSTCURR_PREFIX:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
str = BindCString(_custom_currency.prefix);
len = 12;
break;
case CUSTCURR_SUFFIX:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
str = BindCString(_custom_currency.suffix);
len = 12;
break;
case CUSTCURR_TO_EURO:
if (IsInsideMM(x, 10, 30)) { // clicked buttons
if (x < 20) {
_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
CF_NOEURO : _custom_currency.to_euro - 1;
this->click = 1 << (line * 2 + 0);
} else {
_custom_currency.to_euro =
Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
this->click = 1 << (line * 2 + 1);
}
} else { // enter text
SetDParam(0, _custom_currency.to_euro);
str = STR_CONFIG_PATCHES_INT32;
len = 4;
afilter = CS_NUMERAL;
}
break;
}
if (len != 0) {
this->query_widget = line;
ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter);
}
this->flags4 |= 5 << WF_TIMEOUT_SHL;
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
switch (this->query_widget) {
case CUSTCURR_EXCHANGERATE:
_custom_currency.rate = Clamp(atoi(str), 1, 5000);
break;
case CUSTCURR_SEPARATOR: /* Thousands seperator */
_custom_currency.separator = StrEmpty(str) ? ' ' : str[0];
ttd_strlcpy(this->separator, str, lengthof(this->separator));
break;
case CUSTCURR_PREFIX:
ttd_strlcpy(_custom_currency.prefix, str, lengthof(_custom_currency.prefix));
break;
case CUSTCURR_SUFFIX:
ttd_strlcpy(_custom_currency.suffix, str, lengthof(_custom_currency.suffix));
break;
case CUSTCURR_TO_EURO: { /* Year to switch to euro */
int val = atoi(str);
_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
break;
}
}
MarkWholeScreenDirty();
}
virtual void OnTimeout()
{
this->click = 0;
this->SetDirty();
}
};
static const Widget _cust_currency_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _cust_currency_desc = {
WDP_CENTER, WDP_CENTER, 230, 120, 230, 120,
WC_CUSTOM_CURRENCY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_cust_currency_widgets,
NULL,
};
static void ShowCustCurrency()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
new CustomCurrencyWindow(&_cust_currency_desc);
}
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