Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim.hpp

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */

#ifndef BLITTER_32BPP_ANIM_HPP
#define BLITTER_32BPP_ANIM_HPP

#include "32bpp_optimized.hpp"
#include "factory.hpp"

class Blitter_32bppAnim : public Blitter_32bppOptimized {
private:
	uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
	int anim_buf_width;
	int anim_buf_height;

public:
	Blitter_32bppAnim() :
		anim_buf(NULL),
		anim_buf_width(0),
		anim_buf_height(0)
	{}

	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
	/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
	/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
	/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
	/* virtual */ int BufferSize(int width, int height);
	/* virtual */ void PaletteAnimate(uint start, uint count);
	/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();

	/* virtual */ const char *GetName() { return "32bpp-anim"; }
};

class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
public:
	/* virtual */ const char *GetName() { return "32bpp-anim"; }
	/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
};

#endif /* BLITTER_32BPP_ANIM_HPP */