Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/bridge_gui.cpp

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file bridge_gui.cpp Graphical user interface for bridge construction */

#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "command_func.h"
#include "economy_func.h"
#include "variables.h"
#include "bridge.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "map_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "tunnelbridge.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"

#include "table/strings.h"

/* Save the sorting during runtime */
static Listing _bridge_sorting = {false, 0};

/**
 * Carriage for the data we need if we want to build a bridge
 */
struct BuildBridgeData {
	BridgeType index;
	const BridgeSpec *spec;
	Money cost;
};

typedef GUIList<BuildBridgeData> GUIBridgeList;

/** Sort the bridges by their index */
static int CDECL BridgeIndexSorter(const void *a, const void *b)
{
	const BuildBridgeData* ba = (BuildBridgeData*)a;
	const BuildBridgeData* bb = (BuildBridgeData*)b;
	int r = ba->index - bb->index;

	return (_bridge_sorting.order) ? -r : r;
}

/** Sort the bridges by their price */
static int CDECL BridgePriceSorter(const void *a, const void *b)
{
	const BuildBridgeData* ba = (BuildBridgeData*)a;
	const BuildBridgeData* bb = (BuildBridgeData*)b;
	int r = ba->cost - bb->cost;

	return (_bridge_sorting.order) ? -r : r;
}

/** Sort the bridges by their maximum speed */
static int CDECL BridgeSpeedSorter(const void *a, const void *b)
{
	const BuildBridgeData* ba = (BuildBridgeData*)a;
	const BuildBridgeData* bb = (BuildBridgeData*)b;
	int r = ba->spec->speed - bb->spec->speed;

	return (_bridge_sorting.order) ? -r : r;
}

typedef int CDECL BridgeSortListingTypeFunction(const void*, const void*);

/* Availible bridge sorting functions */
static BridgeSortListingTypeFunction* const _bridge_sorter[] = {
	&BridgeIndexSorter,
	&BridgePriceSorter,
	&BridgeSpeedSorter
};

/* Names of the sorting functions */
static const StringID _bridge_sort_listing[] = {
	STR_SORT_BY_NUMBER,
	STR_ENGINE_SORT_COST,
	STR_SORT_BY_MAX_SPEED,
	INVALID_STRING_ID
};

/**
 * Callback executed after a build Bridge CMD has been called
 *
 * @param scucess True if the build succeded
 * @param tile The tile where the command has been executed
 * @param p1 not used
 * @param p2 not used
 */
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}

/* Names of the build bridge selection window */
enum BuildBridgeSelectionWidgets {
	BBSW_CLOSEBOX = 0,
	BBSW_CAPTION,
	BBSW_DROPDOWN_ORDER,
	BBSW_DROPDOWN_CRITERIA,
	BBSW_BRIDGE_LIST,
	BBSW_SCROLLBAR,
	BBSW_RESIZEBOX
};

class BuildBridgeWindow : public Window {
private:
	/* The last size of the build bridge window
	 * is saved during runtime */
	static uint last_size;

	TileIndex start_tile;
	TileIndex end_tile;
	uint32 type;
	GUIBridgeList *bridges;

	void BuildBridge(uint8 i)
	{
		DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->sort_list[i].index,
				CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
	}

	/** Sort the builable bridges */
	void SortBridgeList()
	{
		/* Skip sorting if resort bit is not set */
		if (!(bridges->flags & VL_RESORT)) return;

		qsort(this->bridges->sort_list, this->bridges->list_length, sizeof(this->bridges->sort_list[0]), _bridge_sorter[_bridge_sorting.criteria]);

		/* Display the current sort variant */
		this->widget[BBSW_DROPDOWN_CRITERIA].data = _bridge_sort_listing[this->bridges->sort_type];

		bridges->flags &= ~VL_RESORT;

		/* Set the modified widgets dirty */
		this->InvalidateWidget(BBSW_DROPDOWN_CRITERIA);
		this->InvalidateWidget(BBSW_BRIDGE_LIST);
	}

public:
	BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(desc),
		start_tile(start),
		end_tile(end),
		type(br_type),
		bridges(bl)
	{
		this->SortBridgeList();

		/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
		this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;

		this->resize.step_height = 22;
		this->vscroll.count = bl->list_length;

		if (this->last_size <= 4) {
			this->vscroll.cap = 4;
		} else {
			/* Resize the bridge selection window if we used a bigger one the last time */
			this->vscroll.cap = (this->vscroll.count > this->last_size) ? this->last_size : this->vscroll.count;
			ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
			this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
		}

		this->FindWindowPlacementAndResize(desc);
	}

	~BuildBridgeWindow()
	{
		free(this->bridges->sort_list);
		delete bridges;
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();

		this->DrawSortButtonState(BBSW_DROPDOWN_ORDER, (this->bridges->flags & VL_DESC) ? SBS_DOWN : SBS_UP);

		uint y = this->widget[BBSW_BRIDGE_LIST].top + 2;

		for (int i = this->vscroll.pos; (i < (this->vscroll.cap + this->vscroll.pos)) && (i < this->bridges->list_length); i++) {
			const BridgeSpec *b = this->bridges->sort_list[i].spec;

			SetDParam(2, this->bridges->sort_list[i].cost);
			SetDParam(1, b->speed * 10 / 16);
			SetDParam(0, b->material);

			DrawSprite(b->sprite, b->pal, 3, y);
			DrawString(44, y, STR_500D, TC_FROMSTRING);
			y += this->resize.step_height;

		}
	}

	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
	{
		const uint8 i = keycode - '1';
		if (i < 9 && i < this->bridges->list_length) {
			/* Build the requested bridge */
			this->BuildBridge(i);
			delete this;
			return ES_HANDLED;
		}
		return ES_NOT_HANDLED;
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			default: break;
			case BBSW_BRIDGE_LIST: {
				uint i = ((int)pt.y - this->widget[BBSW_BRIDGE_LIST].top) / this->resize.step_height;
				if (i < this->vscroll.cap) {
					i += this->vscroll.pos;
					if (i < this->bridges->list_length) {
						this->BuildBridge(i);
						delete this;
					}
				}
			} break;

			case BBSW_DROPDOWN_ORDER:
				/* Revers the sort order */
				this->bridges->flags ^= VL_DESC;
				_bridge_sorting.order = !_bridge_sorting.order;

				this->bridges->flags |= VL_RESORT;
				this->SortBridgeList();
				break;

			case BBSW_DROPDOWN_CRITERIA:
				ShowDropDownMenu(this, _bridge_sort_listing, bridges->sort_type, BBSW_DROPDOWN_CRITERIA, 0, 0);
				break;
		}
	}

	virtual void OnDropdownSelect(int widget, int index)
	{
		if (widget == BBSW_DROPDOWN_CRITERIA && this->bridges->sort_type != index) {
			this->bridges->sort_type = index;
			_bridge_sorting.criteria = index;

			this->bridges->flags |= VL_RESORT;
			this->SortBridgeList();
		}
	}

	virtual void OnResize(Point new_size, Point delta)
	{
		this->vscroll.cap += delta.y / (int)this->resize.step_height;
		this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
		SetVScrollCount(this, this->bridges->list_length);

		this->last_size = this->vscroll.cap;
	}
};

/* Set the default size of the Build Bridge Window */
uint BuildBridgeWindow::last_size = 4;

/* Widget definition for the rail bridge selection window */
static const Widget _build_bridge_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                    STR_018B_CLOSE_WINDOW},            // BBSW_CLOSEBOX
{    WWT_CAPTION,   RESIZE_NONE,  7,  11, 199,   0,  13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},  // BBSW_CAPTION

{    WWT_TEXTBTN,   RESIZE_NONE,  7,   0,  80,  14,  25, STR_SORT_BY,                 STR_SORT_ORDER_TIP},               // BBSW_DROPDOWN_ORDER
{   WWT_DROPDOWN,   RESIZE_NONE,  7,  81, 199,  14,  25, 0x0,                         STR_SORT_CRITERIA_TIP},            // BBSW_DROPDOWN_CRITERIA

{     WWT_MATRIX, RESIZE_BOTTOM,  7,   0, 187,  26, 113, 0x401,                       STR_101F_BRIDGE_SELECTION_CLICK},  // BBSW_BRIDGE_LIST
{  WWT_SCROLLBAR, RESIZE_BOTTOM,  7, 188, 199,  26, 101, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST}, // BBSW_SCROLLBAR
{  WWT_RESIZEBOX,     RESIZE_TB,  7, 188, 199, 102, 113, 0x0,                         STR_RESIZE_BUTTON},                // BBSW_RESIZEBOX
{   WIDGETS_END},
};

/* Window definition for the rail bridge selection window */
static const WindowDesc _build_bridge_desc = {
	WDP_AUTO, WDP_AUTO, 200, 114, 200, 114,
	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
	_build_bridge_widgets,
};

/**
 * Add a buildable bridge to the list.
 *  If the list is empty a new one is created.
 *
 * @param bl The list which we want to manage
 * @param item The item to add
 * @return The pointer to the list
 */
static GUIBridgeList *PushBridgeList(GUIBridgeList *bl, BuildBridgeData item)
{
	if (bl == NULL) {
		/* Create the list if needed */
		bl = new GUIBridgeList();
		bl->flags |= VL_RESORT;
		if (_bridge_sorting.order) bl->flags |= VL_DESC;
		bl->list_length = 1;
		bl->sort_type = _bridge_sorting.criteria;
	} else {
		/* Resize the list */
		bl->list_length++;
	}

	bl->sort_list = ReallocT(bl->sort_list, bl->list_length);

	bl->sort_list[bl->list_length - 1] = item;

	return bl;
}

/**
 * Prepare the data for the build a bridge window.
 *  If we can't build a bridge under the given conditions
 *  show an error message.
 *
 * @parma start The start tile of the bridge
 * @param end The end tile of the bridge
 * @param transport_type The transport type
 * @param bridge_type The bridge type
 */
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
{
	DeleteWindowById(WC_BUILD_BRIDGE, 0);

	/* Data type for the bridge.
	 * Bit 16,15 = transport type,
	 *     14..8 = road/rail pieces,
	 *      7..0 = type of bridge */
	uint32 type = (transport_type << 15) | (bridge_type << 8);

	/* only query bridge building possibility once, result is the same for all bridges!
	 * returns CMD_ERROR on failure, and price on success */
	StringID errmsg = INVALID_STRING_ID;
	CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);

	GUIBridgeList *bl = NULL;
	if (CmdFailed(ret)) {
		errmsg = _error_message;
	} else {
		/* check which bridges can be built
		 * get absolute bridge length
		 * length of the middle parts of the bridge */
		const uint bridge_len = GetTunnelBridgeLength(start, end);
		/* total length of bridge */
		const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);

		/* loop for all bridgetypes */
		for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
			if (CheckBridge_Stuff(brd_type, bridge_len)) {
				/* bridge is accepted, add to list */
				BuildBridgeData item;
				item.index = brd_type;
				item.spec = GetBridgeSpec(brd_type);
				/* Add to terraforming & bulldozing costs the cost of the
				 * bridge itself (not computed with DC_QUERY_COST) */
				item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item.spec->price) >> 8);
				bl = PushBridgeList(bl, item);
			}
		}
	}

	if (bl != NULL) {
		new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
	} else {
		ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
	}
}