Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/cargotype.h

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file cargotype.h Types/functions related to cargos. */

#ifndef CARGOTYPE_H
#define CARGOTYPE_H

#include "cargo_type.h"
#include "gfx_type.h"
#include "strings_type.h"
#include "landscape_type.h"

typedef uint32 CargoLabel;

enum TownEffect {
	TE_NONE,
	TE_PASSENGERS,
	TE_MAIL,
	TE_GOODS,
	TE_WATER,
	TE_FOOD,
};


struct CargoSpec {
	uint8 bitnum;
	CargoLabel label;
	uint32 grfid;
	uint8 legend_colour;
	uint8 rating_colour;
	uint8 weight;
	uint16 initial_payment;
	uint8 transit_days[2];

	bool is_freight;
	TownEffect town_effect; ///< The effect this cargo type has on towns
	uint16 multipliertowngrowth;
	uint8 callback_mask;

	StringID name;
	StringID name_single;
	StringID units_volume;
	StringID quantifier;
	StringID abbrev;

	SpriteID sprite;

	uint16 classes;
	const struct SpriteGroup *group;

	bool IsValid() const;
};


extern uint32 _cargo_mask;
extern CargoSpec _cargo[NUM_CARGO];


/* Set up the default cargo types for the given landscape type */
void SetupCargoForClimate(LandscapeID l);
/* Retrieve cargo details for the given cargo ID */
const CargoSpec *GetCargo(CargoID c);
/* Get the cargo icon for a given cargo ID */
SpriteID GetCargoSprite(CargoID i);
/* Get the cargo ID with the cargo label */
CargoID GetCargoIDByLabel(CargoLabel cl);
CargoID GetCargoIDByBitnum(uint8 bitnum);

static inline bool IsCargoInClass(CargoID c, uint16 cc)
{
	return (GetCargo(c)->classes & cc) != 0;
}


#endif /* CARGOTYPE_H */