Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/depot.cpp

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file depot.cpp Handling of depots. */

#include "stdafx.h"
#include "openttd.h"
#include "depot_base.h"
#include "landscape.h"
#include "saveload.h"
#include "order_func.h"
#include "window_func.h"
#include "oldpool_func.h"

#include "table/strings.h"

DEFINE_OLD_POOL_GENERIC(Depot, Depot)

/**
 * Gets a depot from a tile
 *
 * @return Returns the depot if the tile had a depot, else it returns NULL
 */
Depot *GetDepotByTile(TileIndex tile)
{
	Depot *depot;

	FOR_ALL_DEPOTS(depot) {
		if (depot->xy == tile) return depot;
	}

	return NULL;
}

/**
 * Clean up a depot
 */
Depot::~Depot()
{
	if (CleaningPool()) return;

	/* Clear the depot from all order-lists */
	RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);

	/* Delete the depot-window */
	DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
	this->xy = 0;
}

void InitializeDepots()
{
	_Depot_pool.CleanPool();
	_Depot_pool.AddBlockToPool();
}


static const SaveLoad _depot_desc[] = {
	SLE_CONDVAR(Depot, xy,         SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
	SLE_CONDVAR(Depot, xy,         SLE_UINT32,                 6, SL_MAX_VERSION),
	    SLE_VAR(Depot, town_index, SLE_UINT16),
	SLE_END()
};

static void Save_DEPT()
{
	Depot *depot;

	FOR_ALL_DEPOTS(depot) {
		SlSetArrayIndex(depot->index);
		SlObject(depot, _depot_desc);
	}
}

static void Load_DEPT()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Depot *depot = new (index) Depot();
		SlObject(depot, _depot_desc);
	}
}

extern const ChunkHandler _depot_chunk_handlers[] = {
	{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY | CH_LAST},
};