Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/road.cpp

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file road.cpp Generic road related functions. */

#include "stdafx.h"
#include "openttd.h"
#include "rail_map.h"
#include "road_map.h"
#include "road_internal.h"
#include "water_map.h"
#include "genworld.h"
#include "player_func.h"
#include "player_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "settings_type.h"
#include "date_func.h"

bool IsPossibleCrossing(const TileIndex tile, Axis ax)
{
	return (IsTileType(tile, MP_RAILWAY) &&
		!HasSignals(tile) &&
		GetTrackBits(tile) == (ax == AXIS_X ?  TRACK_BIT_Y : TRACK_BIT_X) &&
		GetTileSlope(tile, NULL) == SLOPE_FLAT);
}

RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
{
	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
		const TileIndex neighbor_tile = TileAddByDiagDir(tile, dir);

		/* Get the Roadbit pointing to the neighbor_tile */
		const RoadBits target_rb = DiagDirToRoadBits(dir);

		/* If the roadbit is in the current plan */
		if (org_rb & target_rb) {
			bool connective = false;
			const RoadBits mirrored_rb = MirrorRoadBits(target_rb);

			switch (GetTileType(neighbor_tile)) {
				/* Allways connective ones */
				case MP_CLEAR: case MP_TREES:
					connective = true;
					break;

				/* The conditionaly connective ones */
				case MP_TUNNELBRIDGE:
				case MP_STATION:
				case MP_ROAD: {
					const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM);

					/* Accept only connective tiles */
					connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit
							CountBits(neighbor_rb) == 1; // Neighbor has got only one Roadbit

				} break;

				case MP_RAILWAY:
					connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
					break;

				case MP_WATER:
					/* Check for real water tile */
					connective = !IsWater(neighbor_tile);
					break;

				/* The defentetly not connective ones */
				default: break;
			}

			/* If the neighbor tile is inconnective remove the planed road connection to it */
			if (!connective) org_rb ^= target_rb;

		}
	}

	return org_rb;
}

bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts)
{
	RoadTypes avail_roadtypes;

	if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
		avail_roadtypes = ROADTYPES_ROAD;
	} else {
		if (!IsValidPlayer(p)) return false;
		avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
	}
	return (rts & ~avail_roadtypes) == 0;
}

bool ValParamRoadType(const RoadType rt)
{
	return HasRoadTypesAvail(_current_player, RoadTypeToRoadTypes(rt));
}

RoadTypes GetPlayerRoadtypes(PlayerID p)
{
	RoadTypes rt = ROADTYPES_NONE;

	Engine *e;
	FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
		const EngineInfo *ei = &e->info;

		if (HasBit(ei->climates, _opt.landscape) &&
				(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
			SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
		}
	}

	return rt;
}