Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/texteff.hpp

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file texteff.hpp Functions related to text effects. */

#ifndef TEXTEFF_HPP
#define TEXTEFF_HPP

#include "gfx_type.h"

/**
 * Text effect modes.
 */
enum TextEffectMode {
	TE_RISING, ///< Make the text effect slowly go upwards
	TE_STATIC, ///< Keep the text effect static

	INVALID_TE_ID = 0xFFFF,
};

typedef uint16 TextEffectID;

void MoveAllTextEffects();
TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode);
void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
void UpdateTextEffect(TextEffectID effect_id, StringID msg);
void RemoveTextEffect(TextEffectID effect_id);

void InitChatMessage();
void DrawChatMessage();
void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawChatMessage();

/* misc_gui.cpp */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID color);
void HideFillingPercent(TextEffectID te_id);

#endif /* TEXTEFF_HPP */