Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/train_gui.cpp

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file train_gui.cpp GUI for trains. */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gui.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "train.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "settings_type.h"
#include "order_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "window_func.h"

#include "table/sprites.h"
#include "table/strings.h"

void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (!success) return;

	/* find a locomotive in the depot. */
	Vehicle *found = NULL;
	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_TRAIN && IsFrontEngine(v) &&
				v->tile == tile &&
				v->u.rail.track == TRACK_BIT_DEPOT) {
			if (found != NULL) return; // must be exactly one.
			found = v;
		}
	}

	/* if we found a loco, */
	if (found != NULL) {
		found = GetLastVehicleInChain(found);
		/* put the new wagon at the end of the loco. */
		DoCommandP(0, _new_vehicle_id | (found->index << 16), 0, NULL, CMD_MOVE_RAIL_VEHICLE);
		InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
	}
}

void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (!success) return;

	const Vehicle *v = GetVehicle(_new_vehicle_id);
	if (tile == _backup_orders_tile) {
		_backup_orders_tile = 0;
		RestoreVehicleOrders(v);
	}
	ShowVehicleViewWindow(v);
}

/**
 * Get the number of pixels for the given wagon length.
 * @param len Length measured in 1/8ths of a standard wagon.
 * @return Number of pixels across.
 */
int WagonLengthToPixels(int len)
{
	return (len * _traininfo_vehicle_width) / 8;
}

void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
	DrawPixelInfo tmp_dpi, *old_dpi;
	int dx = -(skip * 8) / _traininfo_vehicle_width;
	/* Position of highlight box */
	int highlight_l = 0;
	int highlight_r = 0;

	if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, count + 1, 14)) return;

	count = (count * 8) / _traininfo_vehicle_width;

	old_dpi = _cur_dpi;
	_cur_dpi = &tmp_dpi;

	do {
		int width = v->u.rail.cached_veh_length;

		if (dx + width > 0) {
			if (dx <= count) {
				SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
				DrawSprite(v->GetImage(DIR_W), pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
				if (v->index == selection) {
					/* Set the highlight position */
					highlight_l = WagonLengthToPixels(dx) + 1;
					highlight_r = WagonLengthToPixels(dx + width) + 1;
				} else if (_cursor.vehchain && highlight_r != 0) {
					highlight_r += WagonLengthToPixels(width);
				}
			}
		}
		dx += width;

		v = v->Next();
	} while (dx < count && v != NULL);

	if (highlight_l != highlight_r) {
		/* Draw the highlight. Now done after drawing all the engines, as
		 * the next engine after the highlight could overlap it. */
		DrawFrameRect(highlight_l, 0, highlight_r, 13, 15, FR_BORDERONLY);
	}

	_cur_dpi = old_dpi;
}

static void TrainDetailsCargoTab(const Vehicle *v, int x, int y)
{
	if (v->cargo_cap != 0) {
		StringID str = STR_8812_EMPTY;

		if (!v->cargo.Empty()) {
			SetDParam(0, v->cargo_type);
			SetDParam(1, v->cargo.Count());
			SetDParam(2, v->cargo.Source());
			SetDParam(3, _patches.freight_trains);
			str = FreightWagonMult(v->cargo_type) > 1 ? STR_FROM_MULT : STR_8813_FROM;
		}
		DrawString(x, y, str, TC_FROMSTRING);
	}
}

static void TrainDetailsInfoTab(const Vehicle *v, int x, int y)
{
	if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
		SetDParam(0, v->engine_type);
		SetDParam(1, v->value);
		DrawString(x, y, STR_882D_VALUE, TC_BLACK);
	} else {
		SetDParam(0, v->engine_type);
		SetDParam(1, v->build_year);
		SetDParam(2, v->value);
		DrawString(x, y, STR_882C_BUILT_VALUE, TC_BLACK);
	}
}

static void TrainDetailsCapacityTab(const Vehicle *v, int x, int y)
{
	if (v->cargo_cap != 0) {
		SetDParam(0, v->cargo_type);
		SetDParam(1, v->cargo_cap);
		SetDParam(2, _patches.freight_trains);
		DrawString(x, y, FreightWagonMult(v->cargo_type) > 1 ? STR_CAPACITY_MULT : STR_013F_CAPACITY, TC_FROMSTRING);
	}
}

int GetTrainDetailsWndVScroll(VehicleID veh_id, byte det_tab)
{
	AcceptedCargo act_cargo;
	AcceptedCargo max_cargo;
	int num = 0;

	if (det_tab == 3) { // Total cargo tab
		memset(max_cargo, 0, sizeof(max_cargo));
		memset(act_cargo, 0, sizeof(act_cargo));

		for (const Vehicle *v = GetVehicle(veh_id) ; v != NULL ; v = v->Next()) {
			act_cargo[v->cargo_type] += v->cargo.Count();
			max_cargo[v->cargo_type] += v->cargo_cap;
		}

		/* Set scroll-amount seperately from counting, as to not compute num double
		 * for more carriages of the same type
		 */
		for (CargoID i = 0; i < NUM_CARGO; i++) {
			if (max_cargo[i] > 0) num++; // only count carriages that the train has
		}
		num++; // needs one more because first line is description string
	} else {
		for (const Vehicle *v = GetVehicle(veh_id) ; v != NULL ; v = v->Next()) {
			if (!IsArticulatedPart(v) || v->cargo_cap != 0) num++;
		}
	}

	return num;
}

void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vscroll_cap, byte det_tab)
{
	/* draw the first 3 details tabs */
	if (det_tab != 3) {
		const Vehicle *u = v;
		x = 1;
		for (;;) {
			if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
				int dx = 0;

				u = v;
				do {
					SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
					DrawSprite(u->GetImage(DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
					dx += u->u.rail.cached_veh_length;
					u = u->Next();
				} while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0);

				int px = x + WagonLengthToPixels(dx) + 2;
				int py = y + 2;
				switch (det_tab) {
					default: NOT_REACHED();
					case 0: TrainDetailsCargoTab(   v, px, py); break;
					case 1:
						/* Only show name and value for the 'real' part */
						if (!IsArticulatedPart(v)) {
							TrainDetailsInfoTab(v, px, py);
						}
						break;
					case 2: TrainDetailsCapacityTab(v, px, py); break;
				}
				y += 14;

				v = u;
			} else {
				/* Move to the next line */
				do {
					v = v->Next();
				} while (v != NULL && IsArticulatedPart(v) && v->cargo_cap == 0);
			}
			if (v == NULL) return;
		}
	} else {
		AcceptedCargo act_cargo;
		AcceptedCargo max_cargo;

		memset(max_cargo, 0, sizeof(max_cargo));
		memset(act_cargo, 0, sizeof(act_cargo));

		for (const Vehicle *u = v; u != NULL ; u = u->Next()) {
			act_cargo[u->cargo_type] += u->cargo.Count();
			max_cargo[u->cargo_type] += u->cargo_cap;
		}

		/* draw total cargo tab */
		DrawString(x, y + 2, STR_TOTAL_CAPACITY_TEXT, TC_FROMSTRING);
		for (CargoID i = 0; i < NUM_CARGO; i++) {
			if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
				y += 14;
				SetDParam(0, i);            // {CARGO} #1
				SetDParam(1, act_cargo[i]); // {CARGO} #2
				SetDParam(2, i);            // {SHORTCARGO} #1
				SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
				SetDParam(4, _patches.freight_trains);
				DrawString(x, y + 2, FreightWagonMult(i) > 1 ? STR_TOTAL_CAPACITY_MULT : STR_TOTAL_CAPACITY, TC_FROMSTRING);
			}
		}
		SetDParam(0, v->cargo.FeederShare());
		DrawString(x, y + 15, STR_FEEDER_CARGO_VALUE, TC_FROMSTRING);
	}
}