Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/tree_gui.cpp

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file tree_gui.cpp GUIs for building trees. */

#include "stdafx.h"
#include "openttd.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "tilehighlight_func.h"
#include "player_func.h"
#include "command_func.h"
#include "sound_func.h"
#include "settings_type.h"

#include "table/sprites.h"
#include "table/strings.h"
#include "table/tree_land.h"

void PlaceTreesRandomly();

class BuildTreesWindow : public Window
{
	uint16 base;
	uint16 count;
	int tree_to_plant;

	enum BuildTreesWidgets {
		BTW_CLOSE,
		BTW_CAPTION,
		BTW_BACKGROUND,
		BTW_TYPE_11,
		BTW_TYPE_12,
		BTW_TYPE_13,
		BTW_TYPE_14,
		BTW_TYPE_21,
		BTW_TYPE_22,
		BTW_TYPE_23,
		BTW_TYPE_24,
		BTW_TYPE_31,
		BTW_TYPE_32,
		BTW_TYPE_33,
		BTW_TYPE_34,
		BTW_TYPE_RANDOM,
		BTW_MANY_RANDOM,
	};

public:
	BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
	{
		if (_game_mode != GM_EDITOR) {
			this->HideWidget(BTW_MANY_RANDOM);
			int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
			this->height -= offset;
			this->widget[BTW_BACKGROUND].bottom -= offset;
		}
		ResetObjectToPlace();
		this->FindWindowPlacementAndResize(desc);
	}

	virtual void OnPaint()
	{
		static const PalSpriteID tree_sprites[] = {
			{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
			{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
			{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
			{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
			{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
			{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
			{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
			{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
			{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
			{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
		};

		this->DrawWidgets();

		int i = this->base = _tree_base_by_landscape[_opt.landscape];
		int count = this->count = _tree_count_by_landscape[_opt.landscape];

		int x = 18;
		int y = 54;
		do {
			DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
			x += 35;
			if (!(++i & 3)) {
				x -= 35 * 4;
				y += 47;
			}
		} while (--count);
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
			case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
			case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
				if (widget - BTW_TYPE_11 >= this->count) break;

				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
					this->tree_to_plant = this->base + widget - BTW_TYPE_11;
				}
				break;

			case BTW_TYPE_RANDOM: // tree of random type.
				if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
					this->tree_to_plant = -1;
				}
				break;

			case BTW_MANY_RANDOM: // place trees randomly over the landscape
				this->LowerWidget(BTW_MANY_RANDOM);
				this->flags4 |= 5 << WF_TIMEOUT_SHL;
				SndPlayFx(SND_15_BEEP);
				PlaceTreesRandomly();
				MarkWholeScreenDirty();
				break;
		}
	}

	virtual void OnPlaceObject(Point pt, TileIndex tile)
	{
		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
		VpSetPlaceSizingLimit(20);
	}

	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
	{
		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
	}

	virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
	{
		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
			DoCommandP(end_tile, this->tree_to_plant, start_tile, NULL,
				CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
		}
	}

	virtual void OnTimeout()
	{
		this->RaiseWidget(BTW_MANY_RANDOM);
		this->InvalidateWidget(BTW_MANY_RANDOM);
	}

	virtual void OnPlaceObjectAbort()
	{
		this->RaiseButtons();
	}
};

static const Widget _build_trees_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},              // BTW_CLOSE
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},    // BTW_CAPTION
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   142,    14,   183, 0x0,                   STR_NULL},                           // BTW_BACKGROUND
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},          // BTW_TYPE_RANDOM
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   170,   181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
{    WIDGETS_END},
};

static const WindowDesc _build_trees_desc = {
	WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
	WC_BUILD_TREES, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
	_build_trees_widgets,
};

void ShowBuildTreesToolbar()
{
	if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
	AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}