Files @ r9334:6d079081ec24
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Location: cpp/openttd-patchpack/source/src/viewport_type.h

belugas
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file viewport_type.h Types related to viewports. */

#ifndef VIEWPORT_TYPE_H
#define VIEWPORT_TYPE_H

#include "zoom_type.h"

/**
 * Data structure for viewport, display of a part of the world
 */
struct ViewPort {
	int left;    ///< Screen coordinate left egde of the viewport
	int top;     ///< Screen coordinate top edge of the viewport
	int width;   ///< Screen width of the viewport
	int height;  ///< Screen height of the viewport

	int virtual_left;    ///< Virtual left coordinate
	int virtual_top;     ///< Virtual top coordinate
	int virtual_width;   ///< width << zoom
	int virtual_height;  ///< height << zoom

	ZoomLevel zoom;
};

struct ViewportSign {
	int32 left;
	int32 top;
	byte width_1, width_2;
};

enum {
	ZOOM_IN   = 0,
	ZOOM_OUT  = 1,
	ZOOM_NONE = 2, // hack, used to update the button status
};

/**
 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
 * z=0..5  Everything that can be built under low bridges.
 * z=6     reserved, currently unused.
 * z=7     Z separator between bridge/tunnel and the things under/above it.
 */
enum {
	BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height.
	BB_Z_SEPARATOR  = 7,        ///< Separates the bridge/tunnel from the things under/above it.
};

/** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod {
	VPM_X_OR_Y          = 0, ///< drag in X or Y direction
	VPM_FIX_X           = 1, ///< drag only in X axis
	VPM_FIX_Y           = 2, ///< drag only in Y axis
	VPM_RAILDIRS        = 3, ///< all rail directions
	VPM_X_AND_Y         = 4, ///< area of land in X and Y directions
	VPM_X_AND_Y_LIMITED = 5, ///< area of land of limited size
	VPM_SIGNALDIRS      = 6, ///< similiar to VMP_RAILDIRS, but with different cursor
};

/** Drag and drop selection process, or, what to do with an area of land when
 * you've selected it. */
enum ViewportDragDropSelectionProcess {
	DDSP_DEMOLISH_AREA,
	DDSP_RAISE_AND_LEVEL_AREA,
	DDSP_LOWER_AND_LEVEL_AREA,
	DDSP_LEVEL_AREA,
	DDSP_CREATE_DESERT,
	DDSP_CREATE_ROCKS,
	DDSP_CREATE_WATER,
	DDSP_CREATE_RIVER,
	DDSP_PLANT_TREES,
	DDSP_BUILD_BRIDGE,

	/* Rail specific actions */
	DDSP_PLACE_RAIL_NE,
	DDSP_PLACE_RAIL_NW,
	DDSP_PLACE_AUTORAIL,
	DDSP_BUILD_SIGNALS,
	DDSP_BUILD_STATION,
	DDSP_REMOVE_STATION,
	DDSP_CONVERT_RAIL,

	/* Road specific actions */
	DDSP_PLACE_ROAD_X_DIR,
	DDSP_PLACE_ROAD_Y_DIR,
	DDSP_PLACE_AUTOROAD,
};

#endif /* VIEWPORT_TYPE_H */