Files @ r556:6d4e803d1a75
Branch filter:

Location: cpp/openttd-patchpack/source/table/sprites.h

darkvater
(svn r957) -Fix: vehicle.c compiler problems for MSVC6 only! (Tron)
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
#ifndef SPRITES_H
#define SPRITES_H

/* NOTE:
	ALL SPRITE NUMBERS BELOW 5126 are in the main files
	SPR_CANALS_BASE is in canalsw.grf
	SPR_SLOPES_BASE is in trkfoundw.grf
	SPR_OPENTTD_BASE is in openttd.grf
*/

/*
	All elements which consist of two elements should
	have the same name and then suffixes
		_GROUND and _BUILD for building-type sprites
		_REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
	These sprites are split because of the Z order of the elements
		(like some parts of a bridge are behind the vehicle, while others are before)
*/

/*
	All sprites which are described here are referenced only one to a handful of times
	throughout the code. When introducing new sprite enums, use meaningful names.
	Don't be lazy and typing, and only use abbrevations when their meaning is clear or
	the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
	IN THIS FILE, and perhaps add some comments in the code where it is used.
	Now, don't whine about this being too much typing work if the enums are like
	30 characters in length. If your editor doen't help you simplifying your work,
	get a proper editor. If your Operating Systems don't have any decent editors,
	get a proper Operating System.
*/


enum Sprites {
	SPR_SELECT_TILE	 = 752,
	SPR_DOT          = 774, // corner marker for lower/raise land
	SPR_DOT_SMALL    = 4078,
	SPR_WHITE_POINT  = 4079,

	/* ASCII */
	SPR_ASCII_SPACE       = 2,
	SPR_ASCII_SPACE_SMALL = 226,
	SPR_ASCII_SPACE_BIG   = 450,

	/* Extra graphic spritenumbers */
	SPR_CANALS_BASE		= 5126,
	SPR_SLOPES_BASE		= SPR_CANALS_BASE + 70,
	SPR_OPENTTD_BASE	= SPR_SLOPES_BASE + 74,		//5270

	SPR_BLOT = SPR_OPENTTD_BASE + 10, // used as vehicle profit marker

	/* Manager face sprites */
	SPR_GRADIENT = 874, // background gradient behind manager face

	/* Shadow cell */
	SPR_SHADOW_CELL = 1004,
	
	/* Sliced view shadow cells */
	/* Maybe we have differen ones in the future */
	SPR_MAX_SLICE = SPR_OPENTTD_BASE + 71,
	SPR_MIN_SLICE = SPR_OPENTTD_BASE + 71,

	/* Unmovables spritenumbers */
	SPR_UNMOVABLE_TRANSMITTER 	= 2601,
	SPR_UNMOVABLE_LIGHTHOUSE		= 2602,
	SPR_TINYHQ_NORTH						= 2603,
	SPR_TINYHQ_EAST							= 2604,
	SPR_TINYHQ_WEST							= 2605,
	SPR_TINYHQ_SOUTH						= 2606,
	SPR_SMALLHQ_NORTH						= 2607,
	SPR_SMALLHQ_EAST						= 2608,
	SPR_SMALLHQ_WEST						= 2609,
	SPR_SMALLHQ_SOUTH						= 2610,
	SPR_MEDIUMHQ_NORTH					= 2611,
	SPR_MEDIUMHQ_NORTH_WALL			= 2612,
	SPR_MEDIUMHQ_EAST						= 2613,
	SPR_MEDIUMHQ_EAST_WALL			= 2614,
	SPR_MEDIUMHQ_WEST						= 2615,
	SPR_MEDIUMHQ_WEST_WALL			= 2616,	//very tiny piece of wall
	SPR_MEDIUMHQ_SOUTH					= 2617,
	SPR_LARGEHQ_NORTH_GROUND		= 2618,
	SPR_LARGEHQ_NORTH_BUILD			= 2619,
	SPR_LARGEHQ_EAST_GROUND			= 2620,
	SPR_LARGEHQ_EAST_BUILD			= 2621,
	SPR_LARGEHQ_WEST_GROUND			= 2622,
	SPR_LARGEHQ_WEST_BUILD			= 2623,
	SPR_LARGEHQ_SOUTH						= 2624,
	SPR_HUGEHQ_NORTH_GROUND			= 2625,
	SPR_HUGEHQ_NORTH_BUILD			= 2626,
	SPR_HUGEHQ_EAST_GROUND			= 2627,
	SPR_HUGEHQ_EAST_BUILD				=	2628,
	SPR_HUGEHQ_WEST_GROUND			= 2629,
	SPR_HUGEHQ_WEST_BUILD				= 2630,
	SPR_HUGEHQ_SOUTH						= 2631,
	SPR_STATUE_GROUND						= 1420,
	SPR_STATUE_COMPANY					=	2623,
	SPR_BOUGHT_LAND							= 4790,

	/* sprites for rail and rail stations*/
	SPR_RAIL_TRACK_Y						= 1011,
	SPR_RAIL_TRACK_X						= 1012,
	SPR_RAIL_TRACK_Y_SNOW				= 1037,
	SPR_RAIL_TRACK_X_SNOW				= 1038,
	SPR_RAIL_DEPOT_SE_1					= 1063,
	SPR_RAIL_DEPOT_SE_2					= 1064,
	SPR_RAIL_DEPOT_SW_1					= 1065,
	SPR_RAIL_DEPOT_SW_2					= 1066,
	SPR_RAIL_DEPOT_NE						= 1067,
	SPR_RAIL_DEPOT_NW						= 1068,
	SPR_RAIL_PLATFORM_Y_FRONT					= 1069,
	SPR_RAIL_PLATFORM_X_REAR					= 1070,
	SPR_RAIL_PLATFORM_Y_REAR					= 1071,
	SPR_RAIL_PLATFORM_X_FRONT					= 1072,
	SPR_RAIL_PLATFORM_BUILDING_X			= 1073,
	SPR_RAIL_PLATFORM_BUILDING_Y			= 1074,
	SPR_RAIL_PLATFORM_PILLARS_Y_FRONT	= 1075,
	SPR_RAIL_PLATFORM_PILLARS_X_REAR	= 1076,
	SPR_RAIL_PLATFORM_PILLARS_Y_REAR	= 1077,
	SPR_RAIL_PLATFORM_PILLARS_X_FRONT	= 1078,
	SPR_RAIL_ROOF_STRUCTURE_X_TILE_A	= 1079,	//First half of the roof structure
	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A	= 1080,
	SPR_RAIL_ROOF_STRUCTURE_X_TILE_B	= 1081,	//Second half of the roof structure
	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B	= 1082,
	SPR_RAIL_ROOF_GLASS_X_TILE_A			= 1083,	//First half of the roof glass
	SPR_RAIL_ROOF_GLASS_Y_TILE_A			= 1084,
	SPR_RAIL_ROOF_GLASS_X_TILE_B			= 1085,	//second half of the roof glass
	SPR_RAIL_ROOF_GLASS_Y_TILE_B			= 1086,
	SPR_CHECKPOINT_X_1					= SPR_OPENTTD_BASE + 18,
	SPR_CHECKPOINT_X_2					= SPR_OPENTTD_BASE + 19,
	SPR_CHECKPOINT_Y_1					= SPR_OPENTTD_BASE + 20,
	SPR_CHECKPOINT_Y_2					= SPR_OPENTTD_BASE + 21,
	OFFSET_TILEH_IMPOSSIBLE			= 0,
	OFFSET_TILEH_1							= 14,
	OFFSET_TILEH_2							= 15,
	OFFSET_TILEH_3							= 22,
	OFFSET_TILEH_4							= 13,
	OFFSET_TILEH_6							= 21,
	OFFSET_TILEH_7							= 17,
	OFFSET_TILEH_8							= 12,
	OFFSET_TILEH_9							= 23,
	OFFSET_TILEH_11							= 18,
	OFFSET_TILEH_12							= 20,
	OFFSET_TILEH_13							= 19,
	OFFSET_TILEH_14							= 16,

	/* sprites for airports and airfields*/
	/* Small airports are AIRFIELD, everything else is AIRPORT */
	SPR_HELIPORT										= 2633,
	SPR_AIRPORT_APRON								= 2634,
	SPR_AIRPORT_AIRCRAFT_STAND			= 2635,
	SPR_AIRPORT_TAXIWAY_NS_WEST			= 2636,
	SPR_AIRPORT_TAXIWAY_EW_SOUTH		=	2637,
	SPR_AIRPORT_TAXIWAY_XING_SOUTH	= 2638,
	SPR_AIRPORT_TAXIWAY_XING_WEST		= 2639,
	SPR_AIRPORT_TAXIWAY_NS_CTR			= 2640,
	SPR_AIRPORT_TAXIWAY_XING_EAST		= 2641,
	SPR_AIRPORT_TAXIWAY_NS_EAST			= 2642,
	SPR_AIRPORT_TAXIWAY_EW_NORTH		= 2643,
	SPR_AIRPORT_TAXIWAY_EW_CTR			= 2644,
	SPR_AIRPORT_RUNWAY_EXIT_A				= 2645,
	SPR_AIRPORT_RUNWAY_EXIT_B				= 2646,
	SPR_AIRPORT_RUNWAY_EXIT_C				= 2647,
	SPR_AIRPORT_RUNWAY_EXIT_D				= 2648,
	SPR_AIRPORT_RUNWAY_END					= 2649,	//We should have different ends
	SPR_AIRPORT_TERMINAL_A					= 2650,
	SPR_AIRPORT_TOWER								= 2651,
	SPR_AIRPORT_CONCOURSE						= 2652,
	SPR_AIRPORT_TERMINAL_B					= 2653,
	SPR_AIRPORT_TERMINAL_C					= 2654,
	SPR_AIRPORT_HANGAR_FRONT				= 2655,
	SPR_AIRPORT_HANGAR_REAR					= 2656,
	SPR_AIRFIELD_HANGAR_FRONT				= 2657,
	SPR_AIRFIELD_HANGAR_REAR				= 2658,
	SPR_AIRPORT_JETWAY_1						= 2659,
	SPR_AIRPORT_JETWAY_2						= 2660,
	SPR_AIRPORT_JETWAY_3						= 2661,
	SPR_AIRPORT_PASSENGER_TUNNEL		= 2662,
	SPR_AIRPORT_FENCE_Y							= 2663,
	SPR_AIRPORT_FENCE_X							= 2664,
	SPR_AIRFIELD_TERM_A							= 2665,
	SPR_AIRFIELD_TERM_B							= 2666,
	SPR_AIRFIELD_TERM_C_GROUND			= 2667,
	SPR_AIRFIELD_TERM_C_BUILD				= 2668,
	SPR_AIRFIELD_APRON_A						= 2669,
	SPR_AIRFIELD_APRON_B						= 2670,
	SPR_AIRFIELD_APRON_C						= 2671,
	SPR_AIRFIELD_APRON_D						= 2672,
	SPR_AIRFIELD_RUNWAY_NEAR_END		= 2673,
	SPR_AIRFIELD_RUNWAY_MIDDLE			= 2674,
	SPR_AIRFIELD_RUNWAY_FAR_END			= 2675,
	SPR_AIRFIELD_WIND_1							= 2676,
	SPR_AIRFIELD_WIND_2							= 2677,
	SPR_AIRFIELD_WIND_3							= 2678,
	SPR_AIRFIELD_WIND_4							= 2679,
	SPR_AIRPORT_RADAR_1							= 2680,
	SPR_AIRPORT_RADAR_2							= 2681,
	SPR_AIRPORT_RADAR_3							= 2682,
	SPR_AIRPORT_RADAR_4							= 2683,
	SPR_AIRPORT_RADAR_5							= 2684,
	SPR_AIRPORT_RADAR_6							= 2685,
	SPR_AIRPORT_RADAR_7							= 2686,
	SPR_AIRPORT_RADAR_8							= 2687,
	SPR_AIRPORT_RADAR_9							= 2688,
	SPR_AIRPORT_RADAR_A							= 2689,
	SPR_AIRPORT_RADAR_B							= 2690,
	SPR_AIRPORT_RADAR_C							= 2691,
	SPR_AIRPORT_HELIPAD							= SPR_OPENTTD_BASE + 31,

	/* Road Stops */
	/* Road stops have a ground tile and 3 buildings, one on each side
			(except the side where the entry is). These are marked _A _B and _C
	*/
	SPR_BUS_STOP_NE_GROUND					= 2692,
	SPR_BUS_STOP_SE_GROUND					= 2693,
	SPR_BUS_STOP_SW_GROUND					= 2694,
	SPR_BUS_STOP_NW_GROUND					= 2695,
	SPR_BUS_STOP_NE_BUILD_A					= 2696,
	SPR_BUS_STOP_SE_BUILD_A					= 2697,
	SPR_BUS_STOP_SW_BUILD_A					= 2698,
	SPR_BUS_STOP_NW_BUILD_A					= 2699,
	SPR_BUS_STOP_NE_BUILD_B					= 2700,
	SPR_BUS_STOP_SE_BUILD_B					= 2701,
	SPR_BUS_STOP_SW_BUILD_B					= 2702,
	SPR_BUS_STOP_NW_BUILD_B					= 2703,
	SPR_BUS_STOP_NE_BUILD_C					= 2704,
	SPR_BUS_STOP_SE_BUILD_C					= 2705,
	SPR_BUS_STOP_SW_BUILD_C					= 2706,
	SPR_BUS_STOP_NW_BUILD_C					= 2707,
	SPR_TRUCK_STOP_NE_GROUND				= 2708,
	SPR_TRUCK_STOP_SE_GROUND				= 2709,
	SPR_TRUCK_STOP_SW_GROUND				= 2710,
	SPR_TRUCK_STOP_NW_GROUND				= 2711,
	SPR_TRUCK_STOP_NE_BUILD_A				= 2712,
	SPR_TRUCK_STOP_SE_BUILD_A				= 2713,
	SPR_TRUCK_STOP_SW_BUILD_A				= 2714,
	SPR_TRUCK_STOP_NW_BUILD_A				= 2715,
	SPR_TRUCK_STOP_NE_BUILD_B				= 2716,
	SPR_TRUCK_STOP_SE_BUILD_B				= 2717,
	SPR_TRUCK_STOP_SW_BUILD_B				= 2718,
	SPR_TRUCK_STOP_NW_BUILD_B				= 2719,
	SPR_TRUCK_STOP_NE_BUILD_C				= 2720,
	SPR_TRUCK_STOP_SE_BUILD_C				= 2721,
	SPR_TRUCK_STOP_SW_BUILD_C				= 2722,
	SPR_TRUCK_STOP_NW_BUILD_C				= 2723,

	/* Sprites for docks */
	/* Docks consist of two tiles, the sloped one and the flat one */
	SPR_DOCK_SLOPE_NE								= 2727,
	SPR_DOCK_SLOPE_SE								= 2728,
	SPR_DOCK_SLOPE_SW								= 2729,
	SPR_DOCK_SLOPE_NW								= 2730,
	SPR_DOCK_FLAT_X 								= 2731,	//for NE and SW
	SPR_DOCK_FLAT_Y									= 2732,	//for NW and SE
	SPR_BUOY												= 4076,	//XXX this sucks, because it displays wrong stuff on canals

	/* Sprites for road */
	SPR_ROAD_Y									= 1332,
	SPR_ROAD_X									= 1333,
	SPR_ROAD_Y_SNOW							= 1351,
	SPR_ROAD_X_SNOW							= 1352,

	/* Landscape sprites */
	SPR_FLAT_BARE_LAND					= 3924,
	SPR_FLAT_1_THIRD_GRASS_TILE	= 3943,
	SPR_FLAT_2_THIRD_GRASS_TILE	= 3962,
	SPR_FLAT_GRASS_TILE					= 3981,
	SPR_FLAT_ROUGH_LAND					= 4000,
	SPR_FLAT_ROUGH_LAND_1				= 4019,
	SPR_FLAT_ROUGH_LAND_2				= 4020,
	SPR_FLAT_ROUGH_LAND_3				= 4021,
	SPR_FLAT_ROUGH_LAND_4				= 4022,
	SPR_FLAT_ROCKY_LAND_1				= 4023,
	SPR_FLAT_ROCKY_LAND_2				= 4042,
	SPR_FLAT_WATER_TILE					= 4061,
	SPR_FLAT_1_QUART_SNOWY_TILE	= 4493,
	SPR_FLAT_2_QUART_SNOWY_TILE	= 4512,
	SPR_FLAT_3_QUART_SNOWY_TILE	= 4531,
	SPR_FLAT_SNOWY_TILE					= 4550,

	/* Hedge, Farmland-fence sprites */
	SPR_HEDGE_BUSHES						= 4090,
	SPR_HEDGE_BUSHES_WITH_GATE	= 4096,
	SPR_HEDGE_FENCE							= 4102,
	SPR_HEDGE_BLOOMBUSH_YELLOW	= 4108,
	SPR_HEDGE_BLOOMBUSH_RED			= 4114,
	SPR_HEDGE_STONE							= 4120,

	/* Farmland sprites, only flat tiles listed, various stages */
	SPR_FARMLAND_BARE						= 4126,
	SPR_FARMLAND_STATE_1				= 4145,
	SPR_FARMLAND_STATE_2				= 4164,
	SPR_FARMLAND_STATE_3				= 4183,
	SPR_FARMLAND_STATE_4				= 4202,
	SPR_FARMLAND_STATE_5				= 4221,
	SPR_FARMLAND_STATE_6				= 4240,
	SPR_FARMLAND_STATE_7				= 4259,
	SPR_FARMLAND_HAYPACKS				= 4278,

	/* Shores */
	SPR_NO_SHORE								= 0,	//used for tileh which have no shore
	SPR_SHORE_TILEH_4						= 4062,
	SPR_SHORE_TILEH_1						= 4063,
	SPR_SHORE_TILEH_2						= 4064,
	SPR_SHORE_TILEH_8						= 4065,
	SPR_SHORE_TILEH_6						= 4066,
	SPR_SHORE_TILEH_12					= 4067,
	SPR_SHORE_TILEH_3						= 4068,
	SPR_SHORE_TILEH_9						= 4069,

	/* Water-related sprites */
	SPR_SHIP_DEPOT_SE_FRONT			= 4070,
	SPR_SHIP_DEPOT_SW_FRONT			= 4071,
	SPR_SHIP_DEPOT_NW						= 4072,
	SPR_SHIP_DEPOT_NE						= 4073,
	SPR_SHIP_DEPOT_SE_REAR			= 4074,
	SPR_SHIP_DEPOT_SW_REAR			= 4075,
	//here come sloped water sprites
	SPR_WATER_SLOPE_Y_UP				= SPR_CANALS_BASE + 5, //Water flowing negative Y direction
	SPR_WATER_SLOPE_X_DOWN			= SPR_CANALS_BASE + 6, //positive X
	SPR_WATER_SLOPE_X_UP				= SPR_CANALS_BASE + 7, //negative X
	SPR_WATER_SLOPE_Y_DOWN			= SPR_CANALS_BASE + 8,	//positive Y
	//sprites for the shiplifts
	//there are 4 kinds of shiplifts, each of them is 3 tiles long.
	//the four kinds are running in the X and Y direction and
	//are "lowering" either in the "+" or the "-" direction.
	//the three tiles are the center tile (where the slope is)
	//and a bottom and a top tile
	SPR_SHIPLIFT_Y_UP_CENTER_REAR			= SPR_CANALS_BASE + 9,
	SPR_SHIPLIFT_X_DOWN_CENTER_REAR		=	SPR_CANALS_BASE + 10,
	SPR_SHIPLIFT_X_UP_CENTER_REAR			= SPR_CANALS_BASE + 11,
	SPR_SHIPLIFT_Y_DOWN_CENTER_REAR		= SPR_CANALS_BASE + 12,
	SPR_SHIPLIFT_Y_UP_CENTER_FRONT		= SPR_CANALS_BASE + 13,
	SPR_SHIPLIFT_X_DOWN_CENTER_FRONT 	= SPR_CANALS_BASE + 14,
	SPR_SHIPLIFT_X_UP_CENTER_FRONT		= SPR_CANALS_BASE + 15,
	SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT	= SPR_CANALS_BASE + 16,
	SPR_SHIPLIFT_Y_UP_BOTTOM_REAR			= SPR_CANALS_BASE + 17,
	SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR		= SPR_CANALS_BASE + 18,
	SPR_SHIPLIFT_X_UP_BOTTOM_REAR			= SPR_CANALS_BASE + 19,
	SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR		= SPR_CANALS_BASE + 20,
	SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT		= SPR_CANALS_BASE + 21,
	SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT	= SPR_CANALS_BASE + 22,
	SPR_SHIPLIFT_X_UP_BOTTOM_FRONT		= SPR_CANALS_BASE + 23,
	SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT	= SPR_CANALS_BASE + 24,
	SPR_SHIPLIFT_Y_UP_TOP_REAR			  = SPR_CANALS_BASE + 25,
	SPR_SHIPLIFT_X_DOWN_TOP_REAR			= SPR_CANALS_BASE + 26,
	SPR_SHIPLIFT_X_UP_TOP_REAR				= SPR_CANALS_BASE + 27,
	SPR_SHIPLIFT_Y_DOWN_TOP_REAR			= SPR_CANALS_BASE + 28,
	SPR_SHIPLIFT_Y_UP_TOP_FRONT				= SPR_CANALS_BASE + 29,
	SPR_SHIPLIFT_X_DOWN_TOP_FRONT			= SPR_CANALS_BASE + 30,
	SPR_SHIPLIFT_X_UP_TOP_FRONT				= SPR_CANALS_BASE + 31,
	SPR_SHIPLIFT_Y_DOWN_TOP_FRONT			= SPR_CANALS_BASE + 32,

	/* Sprites for tunnels and bridges */
	SPR_TUNNEL_ENTRY_REAR_RAIL	= 2365,
	SPR_TUNNEL_ENTRY_REAR_ROAD	= 2389,

		/* bridge type sprites */

	/* Wooden bridge (type 0) */
	SPR_BTWDN_RAIL_Y_REAR				= 2545,
	SPR_BTWDN_RAIL_X_REAR				= 2546,
	SPR_BTWDN_ROAD_Y_REAR				= 2547,
	SPR_BTWDN_ROAD_X_REAR				= 2548,
	SPR_BTWDN_Y_FRONT						= 2549,
	SPR_BTWDN_X_FRONT						= 2550,
	SPR_BTWDN_Y_PILLAR					= 2551,
	SPR_BTWDN_X_PILLAR					= 2552,
	SPR_BTWDN_MONO_Y_REAR				= 4361,
	SPR_BTWDN_MONO_X_REAR				= 4362,
	SPR_BTWDN_MGLV_Y_REAR				= 4400,
	SPR_BTWDN_MGLV_X_REAR				= 4401,
	/* ramps */
	SPR_BTWDN_ROAD_RAMP_Y_DOWN	= 2529,
	SPR_BTWDN_ROAD_RAMP_X_DOWN	= 2530,
	SPR_BTWDN_ROAD_RAMP_X_UP		= 2531,	//for some weird reason the order is swapped
	SPR_BTWDN_ROAD_RAMP_Y_UP		= 2532,	//between X and Y.
	SPR_BTWDN_ROAD_Y_SLOPE_UP		= 2533,
	SPR_BTWDN_ROAD_X_SLOPE_UP		= 2534,
	SPR_BTWDN_ROAD_Y_SLOPE_DOWN	= 2535,
	SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536,
	SPR_BTWDN_RAIL_RAMP_Y_DOWN	= 2537,
	SPR_BTWDN_RAIL_RAMP_X_DOWN	= 2538,
	SPR_BTWDN_RAIL_RAMP_X_UP		= 2539,	//for some weird reason the order is swapped
	SPR_BTWDN_RAIL_RAMP_Y_UP		= 2540,	//between X and Y.
	SPR_BTWDN_RAIL_Y_SLOPE_UP		= 2541,
	SPR_BTWDN_RAIL_X_SLOPE_UP		= 2542,
	SPR_BTWDN_RAIL_Y_SLOPE_DOWN	= 2543,
	SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544,
	SPR_BTWDN_MONO_RAMP_Y_DOWN	= 4352,
	SPR_BTWDN_MONO_RAMP_X_DOWN	= 4353,
	SPR_BTWDN_MONO_RAMP_X_UP		= 4354,	//for some weird reason the order is swapped
	SPR_BTWDN_MONO_RAMP_Y_UP		= 4355,	//between X and Y.
	SPR_BTWDN_MONO_Y_SLOPE_UP		= 4356,
	SPR_BTWDN_MONO_X_SLOPE_UP		= 4357,
	SPR_BTWDN_MONO_Y_SLOPE_DOWN	= 4358,
	SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359,
	SPR_BTWDN_MGLV_RAMP_Y_DOWN	= 4392,
	SPR_BTWDN_MGLV_RAMP_X_DOWN	= 4393,
	SPR_BTWDN_MGLV_RAMP_X_UP		= 4394,	//for some weird reason the order is swapped
	SPR_BTWDN_MGLV_RAMP_Y_UP		= 4395,	//between X and Y.
	SPR_BTWDN_MGLV_Y_SLOPE_UP		= 4396,
	SPR_BTWDN_MGLV_X_SLOPE_UP		= 4397,
	SPR_BTWDN_MGLV_Y_SLOPE_DOWN	= 4398,
	SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399,

	/* Steel Girder with arches */
	/* BTSGA == Bridge Type Steel Girder Arched */
	/* This is bridge type number 2 */
	SPR_BTSGA_RAIL_X_REAR				= 2499,
	SPR_BTSGA_RAIL_Y_REAR				= 2500,
	SPR_BTSGA_ROAD_X_REAR				= 2501,
	SPR_BTSGA_ROAD_Y_REAR				= 2502,
	SPR_BTSGA_X_FRONT						= 2503,
	SPR_BTSGA_Y_FRONT						= 2504,
	SPR_BTSGA_X_PILLAR					= 2505,
	SPR_BTSGA_Y_PILLAR					= 2606,
	SPR_BTSGA_MONO_X_REAR				= 4324,
	SPR_BTSGA_MONO_Y_REAR				= 4325,
	SPR_BTSGA_MGLV_X_REAR				= 4364,
	SPR_BTSGA_MGLV_Y_REAR				= 4365,

	/* BTSUS == Suspension bridge */
	/* TILE_* denotes the different tiles a suspension bridge
		can have
		TILE_A and TILE_B are the "beginnings" and "ends" of the
			suspension system. they have small rectangluar endcaps
	 	TILE_C and TILE_D look almost identical to TILE_A and
			TILE_B, but they do not have the "endcaps". They form the
			middle part
		TILE_E is a condensed configuration of two pillars. while they
			are usually 2 pillars apart, they only have 1 pillar separation
			here
		TILE_F is an extended configuration of pillars. they are
			plugged in when pillars should be 3 tiles apart

	*/
	SPR_BTSUS_ROAD_Y_REAR_TILE_A	= 2453,
	SPR_BTSUS_ROAD_Y_REAR_TILE_B	= 2454,
	SPR_BTSUS_Y_FRONT_TILE_A			= 2455,
	SPR_BTSUS_Y_FRONT_TILE_B			= 2456,
	SPR_BTSUS_ROAD_Y_REAR_TILE_D	= 2457,
	SPR_BTSUS_ROAD_Y_REAR_TILE_C	= 2458,
	SPR_BTSUS_Y_FRONT_TILE_D			= 2459,
	SPR_BTSUS_Y_FRONT_TILE_C			= 2460,
	SPR_BTSUS_ROAD_X_REAR_TILE_A	= 2461,
	SPR_BTSUS_ROAD_X_REAR_TILE_B	= 2462,
	SPR_BTSUS_X_FRONT_TILE_A			= 2463,
	SPR_BTSUS_X_FRONT_TILE_B			= 2464,
	SPR_BTSUS_ROAD_X_TILE_D				= 2465,
	SPR_BTSUS_ROAD_X_TILE_C				= 2466,
	SPR_BTSUS_X_FRONT_TILE_D			= 2467,
	SPR_BTSUS_X_FRONT_TILE_C			= 2468,
	SPR_BTSUS_RAIL_Y_REAR_TILE_A	= 2469,
	SPR_BTSUS_RAIL_Y_REAR_TILE_B	= 2470,
	SPR_BTSUS_RAIL_Y_REAR_TILE_D	= 2471,
	SPR_BTSUS_RAIL_Y_REAR_TILE_C	= 2472,
	SPR_BTSUS_RAIL_X_REAR_TILE_A	= 2473,
	SPR_BTSUS_RAIL_X_REAR_TILE_B 	= 2474,
	SPR_BTSUS_RAIL_X_REAR_TILE_D 	= 2475,
	SPR_BTSUS_RAIL_X_REAR_TILE_C	= 2476,
	SPR_BTSUS_Y_PILLAR_TILE_A			= 2477,
	SPR_BTSUS_Y_PILLAR_TILE_B			= 2478,
	SPR_BTSUS_Y_PILLAR_TILE_D			= 2479,
	SPR_BTSUS_Y_PILLAR_TILE_C			= 2480,
	SPR_BTSUS_X_PILLAR_TILE_A			= 2481,
	SPR_BTSUS_X_PILLAR_TILE_B			= 2482,
	SPR_BTSUS_X_PILLAR_TILE_D			= 2483,
	SPR_BTSUS_X_PILLAR_TILE_C			= 2484,
	SPR_BTSUS_RAIL_Y_REAR_TILE_E	= 2485,
	SPR_BTSUS_RAIL_X_REAR_TILE_E	= 2486,
	SPR_BTSUS_ROAD_Y_REAR_TILE_E	= 2487,
	SPR_BTSUS_ROAD_X_REAR_TILE_E	= 2488,
	SPR_BTSUS_Y_FRONT_TILE_E			= 2489,
	SPR_BTSUS_X_FRONT_TILE_E			= 2490,
	SPR_BTSUS_Y_PILLAR_TILE_E			= 2491,
	SPR_BTSUS_X_PILLAR_TILE_E			= 2492,
	SPR_BTSUS_RAIL_X_REAR_TILE_F	= 2493,
	SPR_BTSUS_RAIL_Y_REAR_TILE_F	= 2494,
	SPR_BTSUS_ROAD_X_REAR_TILE_F	= 2495,
	SPR_BTSUS_ROAD_Y_REAR_TILE_F	= 2496,
	SPR_BTSUS_Y_FRONT							= 2497,
	SPR_BTSUS_X_FRONT							= 2498,
	SPR_BTSUS_MONO_Y_REAR_TILE_A	= 4334,
	SPR_BTSUS_MONO_Y_REAR_TILE_B	= 4335,
	SPR_BTSUS_MONO_Y_REAR_TILE_D	= 4336,
	SPR_BTSUS_MONO_Y_REAR_TILE_C	= 4337,
	SPR_BTSUS_MONO_X_REAR_TILE_A	= 4338,
	SPR_BTSUS_MONO_X_REAR_TILE_B	= 4339,
	SPR_BTSUS_MONO_X_REAR_TILE_D	= 4340,
	SPR_BTSUS_MONO_X_REAR_TILE_C	= 4341,
	SPR_BTSUS_MONO_Y_REAR_TILE_E	= 4342,
	SPR_BTSUS_MONO_X_REAR_TILE_E	= 4343,
	SPR_BTSUS_MONO_X_REAR_TILE_F	= 4344,
	SPR_BTSUS_MONO_Y_REAR_TILE_F	= 4345,
	SPR_BTSUS_MGLV_Y_REAR_TILE_A 	=	4374,
	SPR_BTSUS_MGLV_Y_REAR_TILE_B 	=	4375,
	SPR_BTSUS_MGLV_Y_REAR_TILE_D 	=	4376,
	SPR_BTSUS_MGLV_Y_REAR_TILE_C	= 4377,
	SPR_BTSUS_MGLV_X_REAR_TILE_A	= 4378,
	SPR_BTSUS_MGLV_X_REAR_TILE_B	= 4379,
	SPR_BTSUS_MGLV_X_REAR_TILE_D	= 4380,
	SPR_BTSUS_MGLV_X_REAR_TILE_C	= 4381,
	SPR_BTSUS_MGLV_Y_REAR_TILE_E	= 4382,
	SPR_BTSUS_MGLV_X_REAR_TILE_E	= 4383,
	SPR_BTSUS_MGLV_X_REAR_TILE_F	= 4384,
	SPR_BTSUS_MGLV_Y_REAR_TILE_F	= 4385,

	/* cantilever bridges */
	/* They have three different kinds of tiles:
		END(ing), MID(dle), BEG(gining)
	*/
	SPR_BTCAN_RAIL_X_BEG					= 2507,
	SPR_BTCAN_RAIL_X_MID					= 2508,
	SPR_BTCAN_RAIL_X_END					= 2509,
	SPR_BTCAN_RAIL_Y_END					= 2510,
	SPR_BTCAN_RAIL_Y_MID					= 2511,
	SPR_BTCAN_RAIL_Y_BEG					= 2512,
	SPR_BTCAN_ROAD_X_BEG					= 2513,
	SPR_BTCAN_ROAD_X_MID					= 2514,
	SPR_BTCAN_ROAD_X_END					= 2515,
	SPR_BTCAN_ROAD_Y_END					= 2516,
	SPR_BTCAN_ROAD_Y_MID					= 2517,
	SPR_BTCAN_ROAD_Y_BEG					= 2518,
	SPR_BTCAN_X_FRONT_BEG					= 2519,
	SPR_BTCAN_X_FRONT_MID					= 2520,
	SPR_BTCAN_X_FRONT_END					= 2521,
	SPR_BTCAN_Y_FRONT_END					= 2522,
	SPR_BTCAN_Y_FRONT_MID					= 2523,
	SPR_BTCAN_Y_FRONT_BEG					= 2524,
	SPR_BTCAN_X_PILLAR_BEG				= 2525,
	SPR_BTCAN_X_PILLAR_MID				= 2526,
	SPR_BTCAN_Y_PILLAR_MID				= 2527,
	SPR_BTCAN_Y_PILLAR_BEG				= 2528,
	SPR_BTCAN_MONO_X_BEG					= 4346,
	SPR_BTCAN_MONO_X_MID					= 4347,
	SPR_BTCAN_MONO_X_END					= 4348,
	SPR_BTCAN_MONO_Y_END					= 4349,
	SPR_BTCAN_MONO_Y_MID					= 4350,
	SPR_BTCAN_MONO_Y_BEG					= 4351,
	SPR_BTCAN_MGLV_X_BEG					= 4386,
	SPR_BTCAN_MGLV_X_MID					= 4387,
	SPR_BTCAN_MGLV_X_END					= 4388,
	SPR_BTCAN_MGLV_Y_END					= 4389,
	SPR_BTCAN_MGLV_Y_MID					= 4390,
	SPR_BTCAN_MGLV_Y_BEG					= 4391,

	/* little concrete bridge */
	SPR_BTCON_RAIL_X				= 2493,
	SPR_BTCON_RAIL_Y				= 2494,
	SPR_BTCON_ROAD_X				= 2495,
	SPR_BTCON_ROAD_Y				= 2496,
	SPR_BTCON_X_FRONT				= 2497,
	SPR_BTCON_Y_FRONT				= 2498,
	SPR_BTCON_X_PILLAR			= 2505,
	SPR_BTCON_Y_PILLAR			= 2506,
	SPR_BTCON_MONO_X				= 4344,
	SPR_BTCON_MONO_Y				= 4345,
	SPR_BTCON_MGLV_X				= 4384,
	SPR_BTCON_MGLV_Y				= 4385,

	/* little steel girder bridge */
	SPR_BTGIR_RAIL_X				= 2553,
	SPR_BTGIR_RAIL_Y				= 2554,
	SPR_BTGIR_ROAD_X				= 2555,
	SPR_BTGIR_ROAD_Y				= 2556,
	SPR_BTGIR_X_FRONT				= 2557,
	SPR_BTGIR_Y_FRONT				= 2558,
	SPR_BTGIR_X_PILLAR			= 2505,
	SPR_BTGIR_Y_PILLAR			= 2506,
	SPR_BTGIR_MONO_X				= 4362,
	SPR_BTGIR_MONO_Y				= 4363,
	SPR_BTGIR_MGLV_X				= 4402,
	SPR_BTGIR_MGLV_Y				= 4403,

	/* tubular bridges */
	/* tubular bridges have 3 kinds of tiles:
			a start tile (with only half a tube on the far side, marked _BEG
			a middle tile (full tunnel), marked _MID
			and an end tile (half a tube on the near side, maked _END
	*/
	SPR_BTTUB_X_FRONT_BEG				= 2559,
	SPR_BTTUB_X_FRONT_MID				= 2660,
	SPR_BTTUB_X_FRONT_END				= 2561,
	SPR_BTTUB_Y_FRONT_END				= 2562,
	SPR_BTTUB_Y_FRONT_MID				= 2563,
	SPR_BTTUB_Y_FRONT_BEG				= 2564,
	SPR_BTTUB_X_RAIL_REAR_BEG		= 2569,
	SPR_BTTUB_X_RAIL_REAR_MID		= 2570,
	SPR_BTTUB_X_RAIL_REAR_END		= 2571,


	/* ramps (for all bridges except wood and tubular?)*/
	SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437,
	SPR_BTGEN_RAIL_X_SLOPE_UP		= 2438,
	SPR_BTGEN_RAIL_Y_SLOPE_DOWN	= 2439,
	SPR_BTGEN_RAIL_Y_SLOPE_UP		= 2440,
	SPR_BTGEN_RAIL_RAMP_X_UP		= 2441,
	SPR_BTGEN_RAIL_RAMP_X_DOWN	= 2442,
	SPR_BTGEN_RAIL_RAMP_Y_UP		= 2443,
	SPR_BTGEN_RAIL_RAMP_Y_DOWN	= 2444,
	SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445,
	SPR_BTGEN_ROAD_X_SLOPE_UP		= 2446,
	SPR_BTGEN_ROAD_Y_SLOPE_DOWN	= 2447,
	SPR_BTGEN_ROAD_Y_SLOPE_UP		= 2448,
	SPR_BTGEN_ROAD_RAMP_X_UP		= 2449,
	SPR_BTGEN_ROAD_RAMP_X_DOWN	= 2450,
	SPR_BTGEN_ROAD_RAMP_Y_UP		= 2451,
	SPR_BTGEN_ROAD_RAMP_Y_DOWN	= 2452,
	SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326,
	SPR_BTGEN_MONO_X_SLOPE_UP		= 4327,
	SPR_BTGEN_MONO_Y_SLOPE_DOWN	= 4328,
	SPR_BTGEN_MONO_Y_SLOPE_UP		= 4329,
	SPR_BTGEN_MONO_RAMP_X_UP		= 4330,
	SPR_BTGEN_MONO_RAMP_X_DOWN	= 4331,
	SPR_BTGEN_MONO_RAMP_Y_UP		= 4332,
	SPR_BTGEN_MONO_RAMP_Y_DOWN	= 4333,
	SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366,
	SPR_BTGEN_MGLV_X_SLOPE_UP		= 4367,
	SPR_BTGEN_MGLV_Y_SLOPE_DOWN	= 4368,
	SPR_BTGEN_MGLV_Y_SLOPE_UP		= 4369,
	SPR_BTGEN_MGLV_RAMP_X_UP		= 4370,
	SPR_BTGEN_MGLV_RAMP_X_DOWN	= 4371,
	SPR_BTGEN_MGLV_RAMP_Y_UP		= 4372,
	SPR_BTGEN_MGLV_RAMP_Y_DOWN	= 4373,


	/* Vehicle sprite-flags (red/green) */
	SPR_FLAG_VEH_STOPPED	= 3090,
	SPR_FLAG_VEH_RUNNING	= 3091,

	/* Rotor sprite numbers */
	SPR_ROTOR_STOPPED		= 3901,
	SPR_ROTOR_MOVING_1	= 3902,
	SPR_ROTOR_MOVING_3	= 3904,

	/* Town/house sprites */
	SPR_LIFT = 1443,

	/* Easter egg/disaster sprites */
	SPR_BLIMP                  = 3905, // Zeppelin
	SPR_BLIMP_CRASHING         = 3906,
	SPR_BLIMP_CRASHED          = 3907,
	SPR_UFO_SMALL_SCOUT        = 3908, // XCOM - UFO Defense
	SPR_UFO_SMALL_SCOUT_DARKER = 3909,
	SPR_SUB_SMALL_NE           = 3910, // Silent Service
	SPR_SUB_SMALL_SE           = 3911,
	SPR_SUB_SMALL_SW           = 3912,
	SPR_SUB_SMALL_NW           = 3913,
	SPR_SUB_LARGE_NE           = 3914,
	SPR_SUB_LARGE_SE           = 3915,
	SPR_SUB_LARGE_SW           = 3916,
	SPR_SUB_LARGE_NW           = 3917,
	SPR_F_15                   = 3918, // F-15 Strike Eagle
	SPR_F_15_FIRING            = 3919,
	SPR_UFO_HARVESTER          = 3920, // XCOM - UFO Defense
	SPR_XCOM_SKYRANGER         = 3921,
	SPR_AH_64A                 = 3922, // Gunship
	SPR_AH_64A_FIRING          = 3923,

	/* main_gui.c */
	SPR_IMG_TERRAFORM_UP    = 694,
	SPR_IMG_TERRAFORM_DOWN  = 695,
	SPR_IMG_DYNAMITE        = 703,
	SPR_IMG_ROCKS           = 4084,
	SPR_IMG_LIGHTHOUSE      = 4085,
	SPR_IMG_TRANSMITTER     = 4086,
	SPR_IMG_LEVEL_LAND      = SPR_OPENTTD_BASE + 68,
	SPR_IMG_PAUSE           = 726,
	SPR_IMG_FASTFORWARD     = SPR_OPENTTD_BASE + 57,
	SPR_IMG_SETTINGS        = 751,
	SPR_IMG_SAVE            = 724,
	SPR_IMG_SMALLMAP        = 708,
	SPR_IMG_TOWN            = 4077,
	SPR_IMG_SUBSIDIES       = 679,
	SPR_IMG_COMPANY_LIST    = 1299,
	SPR_IMG_COMPANY_FINANCE = 737,
	SPR_IMG_COMPANY_GENERAL = 743,
	SPR_IMG_GRAPHS          = 745,
	SPR_IMG_COMPANY_LEAGUE  = 684,
	SPR_IMG_INDUSTRY        = 741,
	SPR_IMG_TRAINLIST       = 731,
	SPR_IMG_TRUCKLIST       = 732,
	SPR_IMG_SHIPLIST        = 733,
	SPR_IMG_AIRPLANESLIST   = 734,
	SPR_IMG_ZOOMIN          = 735,
	SPR_IMG_ZOOMOUT         = 736,
	SPR_IMG_BUILDRAIL       = 727,
	SPR_IMG_BUILDROAD       = 728,
	SPR_IMG_BUILDWATER      = 729,
	SPR_IMG_BUILDAIR        = 730,
	SPR_IMG_LANDSCAPING     = 4083,
	SPR_IMG_MUSIC           = 713,
	SPR_IMG_MESSAGES        = 680,
	SPR_IMG_QUERY           = 723,
	SPR_IMG_PLANTTREES      = 742,
	SPR_IMG_SIGN            = 4082,

	/* OPEN TRANSPORT TYCOON in gamescreen */
	SPR_OTTD_O                = 4842,
	SPR_OTTD_P                = 4841,
	SPR_OTTD_E                = SPR_OPENTTD_BASE + 16,
	SPR_OTTD_N                = 4839,
	SPR_OTTD_T                = 4836,
	SPR_OTTD_R                = 4837,
	SPR_OTTD_A                = 4838,
	SPR_OTTD_S                = 4840,
	SPR_OTTD_Y                = 4843,
	SPR_OTTD_C                = 4844
};

/* Cursor sprite numbers */
typedef enum CursorSprites {
	/* Terraform */
	/* Cursors */
	SPR_CURSOR_MOUSE          = 0,
	SPR_CURSOR_ZZZ            = 1,
	SPR_CURSOR_BOUY           = 702,
	SPR_CURSOR_QUERY          = 719,
	SPR_CURSOR_HQ             = 720,
	SPR_CURSOR_SHIP_DEPOT     = 721,
	SPR_CURSOR_SIGN           = 722,

	SPR_CURSOR_TREE           = 2010,
	SPR_CURSOR_BUY_LAND       = 4792,
	SPR_CURSOR_LEVEL_LAND     = SPR_OPENTTD_BASE + 69,

	SPR_CURSOR_TOWN           = 4080,
	SPR_CURSOR_INDUSTRY       = 4081,
	SPR_CURSOR_ROCKY_AREA     = 4087,
	SPR_CURSOR_LIGHTHOUSE     = 4088,
	SPR_CURSOR_TRANSMITTER    = 4089,

	/* airport cursors */
	SPR_CURSOR_AIRPORT        = 2724,

	/* dock cursors */
	SPR_CURSOR_DOCK           = 3668,
	SPR_CURSOR_CANAL          = SPR_OPENTTD_BASE + 11,
	SPR_CURSOR_LOCK           = SPR_OPENTTD_BASE + 64,

	/* shared road & rail cursors */
	SPR_CURSOR_BRIDGE         = 2593,

	/* rail cursors */
	SPR_CURSOR_NS_TRACK       = 1263,
	SPR_CURSOR_SWNE_TRACK     = 1264,
	SPR_CURSOR_EW_TRACK       = 1265,
	SPR_CURSOR_NWSE_TRACK     = 1266,

	SPR_CURSOR_NS_MONO        = 1267,
	SPR_CURSOR_SWNE_MONO      = 1268,
	SPR_CURSOR_EW_MONO        = 1269,
	SPR_CURSOR_NWSE_MONO      = 1270,

	SPR_CURSOR_NS_MAGLEV      = 1271,
	SPR_CURSOR_SWNE_MAGLEV    = 1272,
	SPR_CURSOR_EW_MAGLEV      = 1273,
	SPR_CURSOR_NWSE_MAGLEV    = 1274,

	SPR_CURSOR_RAIL_DEPOT     = 1296,
	SPR_CURSOR_RAIL_STATION   = 1300,
	SPR_CURSOR_TUNNEL_RAIL    = 2434,
	SPR_CURSOR_TUNNEL_MONO    = 2435,
	SPR_CURSOR_TUNNEL_MAGLEV  = 2436,

	SPR_CURSOR_AUTORAIL       = SPR_OPENTTD_BASE + 4,
	SPR_CURSOR_CHECKPOINT     = SPR_OPENTTD_BASE + 7,
	SPR_CURSOR_MONO_DEPOT     = SPR_OPENTTD_BASE + 14,
	SPR_CURSOR_MAGLEV_DEPOT   = SPR_OPENTTD_BASE + 15,
	SPR_CURSOR_CONVERT_RAIL   = SPR_OPENTTD_BASE + 26,

	/* road cursors */
	SPR_CURSOR_ROAD_NESW      = 1311,
	SPR_CURSOR_ROAD_NWSE      = 1312,

	SPR_CURSOR_ROAD_DEPOT     = 1297,
	SPR_CURSOR_BUS_STATION    = 2725,
	SPR_CURSOR_TRUCK_STATION  = 2726,
	SPR_CURSOR_ROAD_TUNNEL    = 2433,
} CursorSprite;

// Animation macro in table/animcursors.h (_animcursors[])
enum AnimCursors {
	ANIMCURSOR_DEMOLISH     = -1,	//  704 -  707 - demolish dynamite
	ANIMCURSOR_LOWERLAND    = -2,	//  699 -  701 - lower land tool
	ANIMCURSOR_RAISELAND    = -3,	//  696 -  698 - raise land tool
	ANIMCURSOR_PICKSTATION  = -4,	//  716 -  718 - goto-order icon
	ANIMCURSOR_BUILDSIGNALS	= -5,	// 1292 - 1293 - build signal
};

enum {
	MAX_SPRITES = 0x3FFF, //the highest number a sprite can have
};

/*
	these numbers change the colors of the palette for a sprite
	both need to be fed a sprite which contains the "new" colors
*/
enum Modifiers {
	PALETTE_MODIFIER_TRANSPARENT 	= 0x4000,
	PALETTE_MODIFIER_COLOR 				= 0x8000,
};

enum PaletteSprites {
	//note: these numbers are already the modified once the renderer needs.
	//the actual sprite number is the upper 16 bits of the number

	//Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
	PALETTE_TILE_RED_PULSATING 	= 0x3038000,
	//makes a square red. is used when removing rails or other stuff
	PALETTE_SEL_TILE_RED 				= 0x3048000,
	//This draws a blueish square (catchment areas for example)
	PALETTE_SEL_TILE_BLUE 			= 0x3058000,
	//0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
	//here the color switches begin
	//use this if you add stuff to the value, so that the resulting color
	//is not a fixed value.
	//NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet!
	PALETTE_TO_COLORS 					= 0x3070000,
	PALETTE_TO_DARK_BLUE 				= 0x3078000,
	PALETTE_TO_PALE_GREEN 			= 0x3088000,
	PALETTE_TO_PINK 						= 0x3098000,
	PALETTE_TO_YELLOW 					= 0x30A8000,
	PALETTE_TO_RED 							= 0x30B8000,
	PALETTE_TO_LIGHT_BLUE 			= 0x30C8000,
	PALETTE_TO_GREEN 						= 0x30D8000,
	PALETTE_TO_DARK_GREEN 			= 0x30E8000,
	PALETTE_TO_BLUE 						= 0x30F8000,
	PALETTE_TO_CREAM 						= 0x3108000,
	//maybe don't use as player color because it doesn't display in the graphs?
	PALETTE_TO_MAUVE 						= 0x3118000,
	PALETTE_TO_PURPLE 					= 0x3128000,
	PALETTE_TO_ORANGE 					= 0x3138000,
	PALETTE_TO_BROWN 						= 0x3148000,
	PALETTE_TO_GREY 						= 0x3158000,
	PALETTE_TO_WHITE 						= 0x3168000,
 	//sets color to bare land stuff, for rail and road (and crossings)
	PALETTE_TO_BARE_LAND 				= 0x3178000,
	//XXX is 318-31A really not used?
	//XXX FIXME I dunno yet what this is
	PALETTE_31B 								= 0x31B8000,
	//structure color to something brownish (for the cantilever bridges for example)
	PALETTE_TO_STRUCT_BROWN 		= 0x31C8000,
	PALETTE_31D 								= 0x31D8000, //XXX FIXME Don't know this either
	//sets bridge or structure to red, little concrete one and cantilever use this one for example
	PALETTE_TO_STRUCT_RED 			= 0x31E8000,
	//XXX 31F
	PALETTE_TO_STRUCT_CONCRETE 	= 0x3208000,  //Sets the suspension bridge to concrete, also other strucutures use it
	PALETTE_TO_STRUCT_YELLOW 		= 0x3218000,    //Sets the bridge color to yellow (suspension and tubular)
	PALETTE_TO_TRANSPARENT 			= 0x3224000,	//This sets the sprite to transparent
	//This is used for changing the tubular bridges to the silicon display, or some grayish color
	PALETTE_TO_STRUCT_GREY 			= 0x3238000,
	PALETTE_CRASH 							= 0x3248000,	//this changes stuff to the "crash color"
	//XXX another place where structures are colored.
	//I'm not sure which colors these are
	PALETTE_59E 								= 0x59E8000,
	PALETTE_59F 								= 0x59F8000,

};

#define MAKE_TRANSPARENT(img) (img = (img & MAX_SPRITES) | PALETTE_TO_TRANSPARENT)

#endif /* SPRITES_H */