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Location: cpp/openttd-patchpack/source/src/ai/ai_config.hpp
r11049:6eb2c87ed64a
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(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
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/** @file ai_config.hpp AIConfig stores the configuration settings of every AI. */
#ifndef AI_CONFIG_HPP
#define AI_CONFIG_HPP
#include <map>
#include "ai_info.hpp"
#include "../core/string_compare_type.hpp"
class AIConfig {
private:
typedef std::map<const char *, int, StringCompare> SettingValueList;
public:
AIConfig() :
name(NULL),
version(-1),
info(NULL),
config_list(NULL)
{}
AIConfig(const AIConfig *config);
~AIConfig();
/**
* Set another AI to be loaded in this slot.
* @param name The name of the AI.
* @param version The version of the AI to load, or -1 of latest.
*/
void ChangeAI(const char *name, int version = -1);
/**
* When ever the AI Scanner is reloaded, all infos become invalid. This
* function tells AIConfig about this.
* @return True if the reset was successfull, false if the AI was no longer
* found.
*/
bool ResetInfo();
/**
* Get the AIInfo linked to this AIConfig.
*/
class AIInfo *GetInfo();
/**
* Get the config list for this AIConfig.
*/
const AIConfigItemList *GetConfigList();
/**
* Get the config of a company.
*/
static AIConfig *GetConfig(CompanyID company, bool forceNewgameSetting = false);
/**
* Get the value of a setting for this config. It might fallback to his
* 'info' to find the default value (if not set or if not-custom difficulty
* level).
* @return The (default) value of the setting, or -1 if the setting was not
* found.
*/
int GetSetting(const char *name);
/**
* Set the value of a setting for this config.
*/
void SetSetting(const char *name, int value);
/**
* Reset all settings to their default value.
*/
void ResetSettings();
/**
* Randomize all settings the AI requested to be randomized.
*/
void AddRandomDeviation();
/**
* Is this config attached to an AI?
*/
bool HasAI();
/**
* Get the name of the AI.
*/
const char *GetName();
/**
* Get the version of the AI.
*/
int GetVersion();
/**
* Convert a string which is stored in the config file or savegames to
* custom settings of this AI.
*/
void StringToSettings(const char *value);
/**
* Convert the custom settings to a string that can be stored in the config
* file or savegames.
*/
void SettingsToString(char *string, size_t size);
private:
const char *name;
int version;
class AIInfo *info;
SettingValueList settings;
AIConfigItemList *config_list;
};
#endif /* AI_CONFIG_HPP */
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