Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/ai_scanner.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_scanner.hpp declarations of the class for AI scanner */

#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP

#include "../core/string_compare_type.hpp"
#include <map>

class AIScanner {
public:
	AIScanner();
	~AIScanner();

	/**
	 * Import a library inside the Squirrel VM.
	 */
	bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm, class AIController *controller);

	/**
	 * Register a library to be put in the available list.
	 */
	void RegisterLibrary(class AILibrary *library);

	/**
	 * Register an AI to be put in the available list.
	 */
	void RegisterAI(class AIInfo *info);

	void SetDummyAI(class AIInfo *info) { this->info_dummy = info; }

	/**
	 * Select a Random AI.
	 */
	class AIInfo *SelectRandomAI();

	/**
	 * Find an AI by name.
	 */
	class AIInfo *FindInfo(const char *name, int version);

	/**
	 * Get the list of available AIs for the console.
	 */
	char *GetAIConsoleList(char *p, const char *last);

	/**
	 * Get the list of all registered AIs.
	 */
	const AIInfoList *GetAIInfoList() { return &this->info_list; }

	/**
	 * Get the list of the newest version of all registered AIs.
	 */
	const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; }

	/**
	 * Get the engine of the main squirrel handler (it indexes all avialable squirrels).
	 */
	class Squirrel *GetEngine() { return this->engine; }

	/**
	 * Get the current main script the ScanDir is currently tracking.
	 */
	const char *GetMainScript() { return this->main_script; }

	/**
	 * Rescan the AI dir for scripts.
	 */
	void RescanAIDir();

#if defined(ENABLE_NETWORK)
  bool HasAI(const struct ContentInfo *ci, bool md5sum);
#endif
private:
	typedef std::map<const char *, class AILibrary *, StringCompare> AILibraryList;

	/**
	 * Scan the AI dir for scripts.
	 */
	void ScanAIDir();

	/**
	 * Scan a dir for AIs.
	 *  For non-library-scan, if an AI is found, AIInfo is created, and the AI
	 *    is registered to the central system.
	 *  For library-scan, if a library is found, AILibrary is created, and the
	 *    library is registered to the central system.
	 */
	void ScanDir(const char *dirname, bool library_dir, bool library_recursive = false);

	AIInfo *info_dummy;
	AIInfoList info_list;
	AIInfoList info_single_list;
	AILibraryList library_list;
	class Squirrel *engine;
	char main_script[1024];
};

#endif /* AI_SCANNER_HPP */